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321. Judge Rhadamanthus has left the battle... - in General Discussions [original thread]
Cat Merc wrote: Because you smell. Like cat ****.
- by Smooth Assassin - at 2014.04.13 17:27:00
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322. Us scouts got so much more than what we asked for - in General Discussions [original thread]
JARREL THOMAS wrote: Before 1.8 we didn't ask for much just an extra slot and pg/cpu... But we got so much more ... and you should be grateful.
- by Smooth Assassin - at 2014.04.13 17:25:00
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323. My new best score \o/ - in General Discussions [original thread]
Arkena Wyrnspire wrote: At least it wasn't that 650 armour scout with boundless CR I saw you toting the other day. Also, let me one-up you. Sun shining in the background, i like it.
- by Smooth Assassin - at 2014.04.13 17:24:00
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324. The Shotgun is... - in General Discussions [original thread]
Range is fine. Only problem is that you can OHK with the cloak.
- by Smooth Assassin - at 2014.04.13 16:51:00
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325. Learn from this CCP!!!! - in General Discussions [original thread]
Operative 1171 Aajli wrote: This just in. CCP dev responds. Huh? Flashy thingy, me like. Me no understand computer thingy. Me hit buttons. Make game. Cloak awesome!!! You think you do better?
- by Smooth Assassin - at 2014.04.13 16:50:00
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326. If CCP make shield repair completely passive... - in General Discussions [original thread]
Takahiro Kashuken wrote: Smooth Assassin wrote: You should only need to level the shield upgrades to get the extenders, recharger and regulators and same with armor. This is how vehicles work and its only fair. Idiot Vehicles do not hav...
- by Smooth Assassin - at 2014.04.13 15:36:00
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327. Whats your anti-stomp tactic? - in General Discussions [original thread]
I don't get stomped, i am stomp.
- by Smooth Assassin - at 2014.04.13 14:42:00
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328. If CCP make shield repair completely passive... - in General Discussions [original thread]
You should only need to level the shield upgrades to get the extenders, recharger and regulators and same with armor. This is how vehicles work and its only fair.
- by Smooth Assassin - at 2014.04.13 14:41:00
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329. Cut-throat game mode - in General Discussions [original thread]
Good idea. Bad name.
- by Smooth Assassin - at 2014.04.12 21:44:00
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330. Confidence poll for devs - in General Discussions [original thread]
The designers, i give alot of respect and thanks to them and by thanking them, i'm thanking all members of CCP.
- by Smooth Assassin - at 2014.04.12 21:27:00
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331. Burst HMGs - in General Discussions [original thread]
ugg reset wrote: this is fool talk, everybody and their mother knows that light weapons make heavies OP. In all seriousness though let them be, they over heat fairly easily and burn through ammo belts like they were nothing. You don't want...
- by Smooth Assassin - at 2014.04.12 21:04:00
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332. How many times have you nerfed during your dust career? - in General Discussions [original thread]
Rusty Shallows wrote: The Great Beta Missile Nerf & Dropship glitches for X game builds
X number of times game changes resulted in Forge Gun glitches. Multiple indirect and the direct Nerfs since Chrome or the big one of Uprising 1.7
...
- by Smooth Assassin - at 2014.04.12 21:02:00
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333. Caldari Force Shield - in General Discussions [original thread]
Forever ETC wrote: keno trader wrote: Forever ETC wrote: Caldari Equipment Design: Opaque Blue or Glossy Blue. Shaped as a Roman Sanctum Shield Operating The Shield: Like in TitanFall, the Shield will come from the hand. It has the same...
- by Smooth Assassin - at 2014.04.12 20:46:00
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334. HOLY CRAP! I think I just figure what's causing the FG glitch! - in General Discussions [original thread]
Cody Sietz wrote: The operation skill isn't working and causing the FG to think the weapon isn't fully charged. Maybe... MLT forge will work? since it doesn't include the skill? i think that only works for MLT dropsuits though.
- by Smooth Assassin - at 2014.04.12 20:43:00
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335. How many times have you nerfed during your dust career? - in General Discussions [original thread]
I think 7 times. Scrambler pistol.
Shotgun proficiency (i liked the ROF better).
Forge gun splash radius.
Flaylock, all of it.
Assault rifle
Scrambler rifle
Combat rifle
- by Smooth Assassin - at 2014.04.12 20:29:00
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336. Profits drop uplink bug - in General Discussions [original thread]
The standard drop uplinks have a 65% spawn time modifier, not sure if its a bug or true. EDIT: I forgot to post this on the bugs forums.
- by Smooth Assassin - at 2014.04.12 18:22:00
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337. Prometheus! - in General Discussions [original thread]
Why... is that covenant assault wielding a templar scrambler rifle?
- by Smooth Assassin - at 2014.04.12 16:10:00
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338. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
Nope, i have to run a dampener which i can't even see if its doing anything and that lowers me to 5 slots.
- by Smooth Assassin - at 2014.04.12 16:09:00
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339. Can I haz kin cats in high slots? - in General Discussions [original thread]
Atiim wrote: Smooth Assassin wrote: 200 meters isn't short ranged.... It is to the tankers. Railgun has 300 meters.
- by Smooth Assassin - at 2014.04.12 14:57:00
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340. Can I haz kin cats in high slots? - in General Discussions [original thread]
Atiim wrote: jerrmy12 kahoalii wrote: Atiim wrote: Use a Madrugar with a Fuel Injector. Problem Solved. He said short range... 80GJ Blaster 200 meters isn't short ranged....
- by Smooth Assassin - at 2014.04.12 00:05:00
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