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261. 10% damage buff. More reason to give tanks their 5% PG back. - in General Discussions [original thread]
Drommy Hood wrote: Ignoble Son wrote: Drommy Hood wrote: Im sure there is a reson that ccp have changed the max pg/cpu you can aquire with tanks. Id imagine it was because it was easily possible to fit dual reppers and still have a top no...
- by Sir Meode - at 2013.05.10 14:43:00
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262. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
No CCP your doing it wrong. Stop generalising vehicles. Shield vehicles should have a greater increase in hp than armour as armour has better reps and better hardeners so they dont need more HP as they have better EHP. Armour vehicles use a grea...
- by Sir Meode - at 2013.05.10 14:20:00
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263. HAV movement speed - in General Discussions [original thread]
I haven't seen any one comment on this yet but did they increase the weight of the shield tanks? the movement speed has been reduced which is abit strange I'm not sure why CCP would do this.
- by Sir Meode - at 2013.05.10 13:08:00
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264. While you are buffing all the weapons, you forgat tanks again. - in General Discussions [original thread]
flux grenades will screw a shield tank over AV nades screw armour tanks over, the damage output from these alone is to much not to mention swarmlaunchers and forge guns.
- by Sir Meode - at 2013.05.10 11:23:00
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265. CPM Weapons - in General Discussions [original thread]
Knight SoIaire wrote: Sir Meode wrote: Knight SoIaire wrote: Sir Meode wrote: it doesnt look good when some of the community dont even know who it is representing them. Well its not like they're doing much. Im sure they are do...
- by Sir Meode - at 2013.05.09 21:28:00
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266. CPM Weapons - in General Discussions [original thread]
Knight SoIaire wrote: Sir Meode wrote: it doesnt look good when some of the community dont even know who it is representing them. Well its not like they're doing much. Im sure they are doing as much as they can to help the situation t...
- by Sir Meode - at 2013.05.09 21:23:00
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267. Please Increase Weapon Ranges to Chromosome Sharpshooter 3. - in General Discussions [original thread]
The weapon with the longest range also has the highest damage, but its not OP honest.
- by Sir Meode - at 2013.05.09 21:20:00
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268. CPM Weapons - in General Discussions [original thread]
it doesnt look good when some of the community dont even know ho it is representing them.
- by Sir Meode - at 2013.05.09 21:18:00
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269. So uprising, expectations met or not??? - in General Discussions [original thread]
lol no, fell well short of the mark. They made the game look nice and shiney but scr*wed everything else over.
- by Sir Meode - at 2013.05.09 21:17:00
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270. 1 more week... i give you 1 more week. - in General Discussions [original thread]
/signed
- by Sir Meode - at 2013.05.09 19:52:00
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271. 2nd Respec CONFIRMED by CPM - in General Discussions [original thread]
i will believe it when i see it
- by Sir Meode - at 2013.05.09 17:08:00
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272. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
Possible solution
- by Sir Meode - at 2013.05.09 15:37:00
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273. [Bug] Staircases - in Technical Support/Bugs [original thread]
I didnt look if this had already been posted cause im lazy, You can't walk up some staircases, you get to the top step and have to jump up the rest of the way. Very annoying bug especially if you walking backwards not looking where you are going.
- by Sir Meode - at 2013.05.09 15:16:00
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274. Restrict corps to one side of a battle - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: Thor Odinson42 wrote: Illuminaughty-696 wrote: Alrighty. We, 0RCS, a squad in battle in a FW game. What the French (WTF) had three squads -- one squad on our side and two on the other. All of WTF's squads fought h...
- by Sir Meode - at 2013.05.09 15:09:00
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275. [Suggestion] Nanite Injector lock on - in Feedback/Requests [original thread]
The new change to the injector has made it harder for a logi to actually revive fellow comrades so heres what i propose: Make it so you have to lock on to the dead clone (i.e. like you have to lock on with the rep tool). This i feel would make it...
- by Sir Meode - at 2013.05.09 14:30:00
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276. Tankers/Pilots bought mislabeled skills & deserve a respec. - in General Discussions [original thread]
EnglishSnake wrote: Vehicle users have been lied to on several skills along with stealth nerfs which were not in the patch notes either Its a dead specialization atm and we have lost all our SP aswell It will take 342k of SP to get my shield...
- by Sir Meode - at 2013.05.09 14:20:00
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277. Duvolle TAR is popular because: - in General Discussions [original thread]
I cant believe (no actually i can) that CCP would buff this weapon, it was OP before and its OP again. Welcome to TAC AR514 where modded controlers > rest
- by Sir Meode - at 2013.05.08 19:22:00
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278. CCP Remnant - Can we talk Mass Drivers? - in Feedback/Requests [original thread]
Mass Driver was perfect in the last build, not to much damage and quite tricky to use but great fun. Now its just ineffective at crowd control and you need to direct hit to do any good with it, its almost useless and not very fun to use. /disapoi...
- by Sir Meode - at 2013.05.08 19:08:00
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279. I'm out of Ammo - in Feedback/Requests [original thread]
Tahir Maru wrote: Disposable Meatbag wrote: Sorry,I've thrown my nanohives,they have been used up and there is no way to get more except die. Meanwhile vehicles never run out and tanks blow up depots because they are useless to them. this...
- by Sir Meode - at 2013.05.08 18:34:00
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280. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
FG have been OP since last year. when a hand held weapon does more than a vehicle mounted weapon you know there is a problem.
- by Sir Meode - at 2013.05.08 08:33:00
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