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1701. Cloak nerf too extensive. - in General Discussions [original thread]
sir RAVEN WING wrote: Sir Dukey wrote: Vitantur Nothus wrote: You should be decloaked well in advance of needing your gun or knives. When you have literally .5 seconds worth of HP buffer before death, you can't. CCP has killed the scou...
- by Sir Dukey - at 2014.11.22 14:02:00
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1702. Combat rifle pros/cons - in General Discussions [original thread]
Blueprint For Murder wrote: Of course the probably most used weapon in the game needs a buff silly. I mean der everyone isn't using it. That is about as ignorant as a statement can get. Just because everyone uses it doesn't mean it is good. ...
- by Sir Dukey - at 2014.11.22 13:56:00
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1703. Combat rifle pros/cons - in General Discussions [original thread]
xavier zor wrote: Sir Dukey wrote: 3. ACR is just a worse SMG. I have fit an assault SMG and i rather'd it than the BK-42 it feels more...'ninja' and has way less kick easier to ADS with because it has less kick ^ assault combat r...
- by Sir Dukey - at 2014.11.22 06:52:00
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1704. [Feedback] Cloak.. - in Feedback/Requests [original thread]
Atiim wrote: If you need to be invisible to be a Matari Scout, you're doing it wrong. because a 300 ehp minmatar scout is viable without a cloak right?? 300 hp is enough to save you from .5 seconds of fire or less. Minscout needs cloak, all ...
- by Sir Dukey - at 2014.11.22 06:50:00
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1705. Cloak nerf too extensive. - in General Discussions [original thread]
Vitantur Nothus wrote: You should be decloaked well in advance of needing your gun or knives. When you have literally .5 seconds worth of HP buffer before death, you can't. CCP has killed the scout especially the ones that actually played li...
- by Sir Dukey - at 2014.11.22 06:45:00
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1706. Cloak nerf too extensive. - in General Discussions [original thread]
o'o wrote: Sir Dukey wrote: o'o wrote: I've been doing fine with the new cloak changes, all it does is make me wait a little extra before I can shoot or knife. It's not that big of a deal. Instead of relying entirely on your wallhack try ...
- by Sir Dukey - at 2014.11.22 06:43:00
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1707. Cloak nerf too extensive. - in General Discussions [original thread]
Joseph Ridgeson wrote: The problem with the change is that it isn't a delay on Cloak but a delay on switching based on the "pull up" animation. A non-cloaked Scout has just as much trouble swapping to a weapon as a cloaked Scout. The delay coul...
- by Sir Dukey - at 2014.11.22 06:41:00
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1708. Cloak nerf too extensive. - in General Discussions [original thread]
o'o wrote: I've been doing fine with the new cloak changes, all it does is make me wait a little extra before I can shoot or knife. It's not that big of a deal. Instead of relying entirely on your wallhack try using your eyes and stick to cover...
- by Sir Dukey - at 2014.11.22 06:33:00
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1709. Cloak nerf too extensive. - in General Discussions [original thread]
Atiim wrote: The changes are fine. Now you have to plan out where and when you need to decloak, along with having to rely on your awareness (you know that thing Scouts say everyone should have?) while cloaked. It's a perfect tradeoff. You ca...
- by Sir Dukey - at 2014.11.22 06:17:00
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1710. Cloak nerf too extensive. - in General Discussions [original thread]
BTW- I agree shotgun is still OP.
- by Sir Dukey - at 2014.11.22 05:40:00
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1711. Cloak nerf too extensive. - in General Discussions [original thread]
Cloak is utter crap. It has two negatives that make it worse than it should be. First of all, you have no ewar because it makes sense- scout suits should not have ewar. You might as well hire a heavy for passive scans than a scout. With the terrib...
- by Sir Dukey - at 2014.11.22 05:39:00
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1712. [Feedback] Cloak.. - in Feedback/Requests [original thread]
It is literally useless. First of all the 85% range nerf if just terrible and awful. Instead of completing the scout role of ewar we have to run around like blind cows. You might aswell hire a heavy for passive scans than a scout. literally the ...
- by Sir Dukey - at 2014.11.22 05:29:00
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1713. Combat rifle pros/cons - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Sir Dukey wrote: 453 ehp caldari scouts>2000 ehp suit with any projectile. Is it possible to kill a 453 ehp cal scout with projectiles? I usually run out of my clip on my proto min assault and figure out his health ...
- by Sir Dukey - at 2014.11.22 04:42:00
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1714. Combat rifle pros/cons - in General Discussions [original thread]
Koch Rosenzweig wrote: Its perfect to kill some gal scouts with 400+ armor love those scrubs True but it takes over half a clip just to get through their 70 shields.
- by Sir Dukey - at 2014.11.22 04:24:00
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1715. Combat rifle pros/cons - in General Discussions [original thread]
MrShooter01 wrote: Sir Dukey wrote: 3. ACR is just a worse SMG. Hey that's not true the ACR has: 1. 15% more dps 2. Almost twice the range 3. ...offset by horrendous kick and poor accuracy at said range 4. Less ammo, less damage per sh...
- by Sir Dukey - at 2014.11.22 04:03:00
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1716. Combat rifle pros/cons - in General Discussions [original thread]
1. Burst CR in lag has less DPS than my Grandma's cane 2. The -%15 shields is awful when you add the pact that shields are 50% immune to projectiles (hit detection) 3. ACR is just a worse SMG. Why it is good: 1. Easy to fit
- by Sir Dukey - at 2014.11.22 03:47:00
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1717. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
Imp Smash wrote: From what I understand, jump height is related to movement speed -- not sprint speed. So a kincat won't affect it -- but an armor plate (which nerfs both) will. dang it. not fair.
- by Sir Dukey - at 2014.11.22 03:42:00
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1718. [Request] Equipment. - in Feedback/Requests [original thread]
John Demonsbane wrote: Sir Dukey wrote: In this I was mostly talking about uplinks. I don't think it is fair that one logi can place 30 uplinks and switch out to a slayer fit to benefit from team spawns and kills. Double role. Just want...
- by Sir Dukey - at 2014.11.22 03:39:00
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1719. [Request] Minmatar Heavy and Assaults in general. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Sir Dukey wrote: Can we please increase jump heights. My Minmatar heavy is running 7.7 m/s but It is still unable to jump over a two inch step. Also I put an enhanced armor plate on my Minmatar assault which also has ...
- by Sir Dukey - at 2014.11.22 03:34:00
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1720. [Request] Equipment. - in Feedback/Requests [original thread]
TRULY ELITE wrote: Do you not read the equipment bandwidth changes being proposed? Yea but it allows for non-risk equipment placed.
- by Sir Dukey - at 2014.11.22 03:12:00
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