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41. AV Nerf Mixed feelings and why. - in Feedback/Requests [original thread]
First off this AV nerf benifits People upgradeing into cars and Dropships. Awesome makes these things actually viable option. The problem is Tanks have became a very Overpowered option now. even a 4 man team will now struggle to overcome a tank. ...
- by Sin3 DeusNomine - at 2012.08.31 18:31:00
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42. Meta +0 Suits barely better than milita post hotfix - in Feedback/Requests [original thread]
ahh really the slots on all the other suits make up more then enough for that reduction. The heavyies are the only one that took the hit hard because of there lack of slots.
- by Sin3 DeusNomine - at 2012.08.31 15:46:00
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43. [Feedback] On Precursor Dropships - in Feedback/Requests [original thread]
Well I got into a dropship yesterday for the first time in this build. It was pretty exciting. I am one of those people who pick up things very quickly so I easy accumulated to the controls. And was doing barrel rolls and other crazy crap in no ti...
- by Sin3 DeusNomine - at 2012.08.30 21:05:00
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44. To hell with Dropships.... - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become th...
- by Sin3 DeusNomine - at 2012.08.30 16:49:00
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45. To hell with Dropships.... - in Feedback/Requests [original thread]
Do not know how you are having auch trouble with flying a drop ship. i just gave my gunner 30 kills on the very first drop ship i took out for a spin this build. Drop ship flight controls are awesome and i find it way easier to keep up speed as i ...
- by Sin3 DeusNomine - at 2012.08.30 16:37:00
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46. Feedback on Team chat/squad chat. - in Feedback/Requests [original thread]
Right now there is no feature for squad leaders to communicate yet have there individual squad chat. One of my friends shared a very good idea. Push to talk enabling the ability to instead be push to chat on a squad leader comms. I feel this woul...
- by Sin3 DeusNomine - at 2012.08.26 01:51:00
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47. LAVs have a Wench, Can we use it Please - in Feedback/Requests [original thread]
Star wars style taking down the walker on planet hoth.
- by Sin3 DeusNomine - at 2012.08.18 00:55:00
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48. [Suggestion]High/Low/Null sec gameplay set up for future. - in Feedback/Requests [original thread]
I thought that was more dealt with planet battles that effected eve corps. But if that is the case you can easily manipulate this into different lobbies amongst high se. and once low and null are in place they can change it then.
- by Sin3 DeusNomine - at 2012.08.07 22:04:00
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49. [Suggestion]High/Low/Null sec gameplay set up for future. - in Feedback/Requests [original thread]
If you played call of duty you have play list to choose from. So what this idea is about is when new players come in they get put in with people that are equal to them. they can choose other play in other playl list like low or null sec if they wa...
- by Sin3 DeusNomine - at 2012.08.07 20:32:00
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50. [Suggestion]High/Low/Null sec gameplay set up for future. - in Feedback/Requests [original thread]
I was hoping to get a little feedback on if this would be a great way to set up multiplayer or not. I know there has been a few suggestions on how to set up multiplayer so vets do not get the advantage with there skills. I thought this might be...
- by Sin3 DeusNomine - at 2012.08.07 17:49:00
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51. [Suggestion]High/Low/Null sec gameplay set up for future. - in Feedback/Requests [original thread]
These are some things i think should be looked at for the future. High Sec First of i think militant and standard gear should be allowed only. That means meta 1 suits modules and weapons. this will keep people from coming in and ruining the gam...
- by Sin3 DeusNomine - at 2012.08.06 15:25:00
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52. Logistics/Equipment - in Feedback/Requests [original thread]
One reason why i am saying this is that currently for example the nano hive is basically being abused. you have unlimited swar uaers who can stay out of a tanks kill zone while sending a none stop volley of swarms. snipers can get on a vantage poi...
- by Sin3 DeusNomine - at 2012.08.03 17:55:00
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53. Logistics/Equipment - in Feedback/Requests [original thread]
One thing I would like to see is some equipment become logistic only. ThIs would make a logistics person a useful member on the field. It would add more team play and add to the tactics in this game. Things that ahould be logistic only. Nano hiv...
- by Sin3 DeusNomine - at 2012.08.03 13:54:00
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54. Skills for boosting vehicles. - in Feedback/Requests [original thread]
One thing vehicle drivers really lack is the extra skills to boost them here and there. Something to keep striving for. Infantry has all these extensive skills to boost them a little where once you hit a point in a tank you can not go any farther...
- by Sin3 DeusNomine - at 2012.07.26 04:46:00
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55. Squad Command Attack and used on tanks with forge gunners in towers. - in Feedback/Requests [original thread]
Well exactly what I am going to talk about. I have had this happen to me a few times in my sagaris where a forge gunner will be hitting me on the far side of the map I know I am out of draw distance. I have known this for a few weeks but this is...
- by Sin3 DeusNomine - at 2012.07.26 03:58:00
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56. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
I agree skill should matter. But as I am stating a well skill pilot can live the whole match easy. But he spends his whole time in the red or in his home spawn not out being a actual mobile spawn point. to prove my point. Tell me how many games...
- by Sin3 DeusNomine - at 2012.07.20 23:16:00
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57. Railguns Either Mistakes in wording or Cheaper versions are more powerfull then ... - in Feedback/Requests [original thread]
yes the fitting req are different but they all do the same damage now the 20GJ GAs are all different. I looked through them all a few times to make sure. I have tested them and they do the same damage. so they are bugged.
- by Sin3 DeusNomine - at 2012.07.20 23:11:00
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58. Railguns Either Mistakes in wording or Cheaper versions are more powerfull then ... - in Feedback/Requests [original thread]
Just confirmed the meta 4 does do more damage then the meta 7 I am 3 hitting things which usually take 4 hits with meta 7 one hitting drop suits more often from splash damage.
- by Sin3 DeusNomine - at 2012.07.20 22:37:00
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59. Tanks/Turrets/Anti-Vehicles General thread of experiences - in Feedback/Requests [original thread]
I am a understand how swarms are. The thing is I have destroyed eryx with millitant fits. Should never happen. I have flown Proto fit eryx and now one proto swarm guy can keep me a very good drop ship pilot unable to do anything that could change ...
- by Sin3 DeusNomine - at 2012.07.20 22:36:00
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60. Railguns Either Mistakes in wording or Cheaper versions are more powerfull then ... - in Feedback/Requests [original thread]
Small turrets first all the 20 GJ Railgun 20GJ Particle Accellerator 20GJ Particle Cannon All have the same stats Meta 1 to Meta 7 nothing changes according to the info tab 375 direct 28 splash .1m blast radius 1.3 sec inv Large turrets The m...
- by Sin3 DeusNomine - at 2012.07.20 21:46:00
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