Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
501. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
+1 for the interesting idea
- by Silas Swakhammer - at 2013.08.22 17:51:00
|
502. GamersForChrist - Semi-Casual, Helpful, and Open - in Corporation Recruitment [original thread]
GǣDriver picks the music, shotgun shuts his cake hole.Gǥ GǣDean, this is a very serious investigation. We don't have any time for any of your blah blah blah blah.Gǥ "I miss conversations that didn't start with 'this killer truck.'" GǣYo...
- by Silas Swakhammer - at 2013.08.21 21:54:00
|
503. At 21 Million sp, I will have "maxed" out my character. - in General Discussions [original thread]
A heavy... on a speeder... quick hacking everything. Oh yes.
- by Silas Swakhammer - at 2013.08.21 21:27:00
|
504. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Kain Spero wrote: CCP Nullarbor wrote: Regarding not charging NPC corporations we did this for 2 reasons: - It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good i...
- by Silas Swakhammer - at 2013.08.21 19:34:00
|
505. So uh, - in General Discussions [original thread]
how about them 1.4 patch notes?
- by Silas Swakhammer - at 2013.08.20 09:32:00
|
506. GamersForChrist - Semi-Casual, Helpful, and Open - in Corporation Recruitment [original thread]
Today, at the edge of our hope, at the end of our time, we have chosen not only to believe in ourselves, but in each other. Today we face the monsters that are at our door. Today, we take the fight to them. Today we are canceling the apocalypse!
- by Silas Swakhammer - at 2013.08.19 07:02:00
|
507. Yo! Wolfman! - in General Discussions [original thread]
Iron Wolf Saber wrote: You guys seem oblivious to his newest post. https://forums.dust514.com/default.aspx?g=posts&m=1193563#post1193563 Vehicle armor burn? GONE?? SWEET CUP N CAKES.
- by Silas Swakhammer - at 2013.08.19 06:46:00
|
508. CCP can we get the vehicle squad lock for 1.4? - in General Discussions [original thread]
Reds can't get into blues. Make it so blues can't get into greens. And/or that mercs can't get into the driver's seats for vehicles that they lack the skills to actually use .
- by Silas Swakhammer - at 2013.08.19 03:50:00
|
509. GamersForChrist - Semi-Casual, Helpful, and Open - in Corporation Recruitment [original thread]
Is there anybody out there Does anybody care Are the people really there? Is there anybody seeking Does anybody see That He died upon a tree?
- by Silas Swakhammer - at 2013.08.16 03:31:00
|
510. Corp scrubs feel my teams wrath!! ARRRGGHH!!!! - in General Discussions [original thread]
---------------------------------> This way to the war room. --------------------------------->
- by Silas Swakhammer - at 2013.08.14 19:21:00
|
511. Balance. LAVs. - in General Discussions [original thread]
CAELAN Andoril wrote: Something else I thought of that might help remedy a lot of vehicular problems: just get rid of the 'Assault' in the name of vehicle class [LAV, MAV, HAV], and instead implement a dedicated 'Assault' variant... like the dr...
- by Silas Swakhammer - at 2013.08.14 00:17:00
|
512. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Why is this a sticky topic? There has not been one blue response.
- by Silas Swakhammer - at 2013.08.13 16:24:00
|
513. Balance. LAVs. - in General Discussions [original thread]
Nemo Bluntz wrote: Silas Swakhammer wrote: bal-+ance noun - a state of equilibrium or equipoise Removing the one thing LAVs excel at does not balance them; it simply renames them to LV You do realize that there's a gun on the back of t...
- by Silas Swakhammer - at 2013.08.13 16:18:00
|
514. Moments away from 1.4 - in General Discussions [original thread]
Xender17 wrote: Light Attack Vehicle I don't see HAV's going out of their way to run people over. DS's and HAV's use their turrets to attack. Why shouldn't LAV's? They are light. I'm not sure what comparison you're trying to make by claim...
- by Silas Swakhammer - at 2013.08.13 16:15:00
|
515. Balance. LAVs. - in General Discussions [original thread]
Logi Stician wrote: LV?? Wait, wait, wait, wait. If the, in my opinion, very stupid collision damage was nerfed, how would that take the "A" out of LAV? What is that gun looking thing on the back side of those things that I see mercs standing b...
- by Silas Swakhammer - at 2013.08.13 15:58:00
|
516. CPM - in General Discussions [original thread]
This. Heinz Doofenshertz wrote: CPM0 is not a represntative body, they are creating a framework for the first CPM to work in. Right now they are trying to fix the communication system between the CPM and the Devs, Because if that doesn't work,...
- by Silas Swakhammer - at 2013.08.13 04:30:00
|
517. [Request] Vehicle Locks - in Feedback/Requests [original thread]
The owner of the vehicle (ie, the one with the 'skills' to call down that particular vehicle) needs to be able to lock the driver's spot. Either that or vehicle skills need to suddenly be made applicable to the battlefield, and not just the fittin...
- by Silas Swakhammer - at 2013.08.13 04:13:00
|
518. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Turret AI is a big problem.
- by Silas Swakhammer - at 2013.08.13 04:08:00
|
519. Balance. LAVs. - in General Discussions [original thread]
bal-+ance noun - a state of equilibrium or equipoise Removing the one thing LAVs excel at does not balance them; it simply renames them to LV. Adjustment to infantry collision damage is not the change LAVs need. Contrary to popular belief, run...
- by Silas Swakhammer - at 2013.08.13 04:06:00
|
520. Moments away from 1.4 - in General Discussions [original thread]
KING CHECKMATE wrote: LAV balance. bal-+ance noun - a state of equilibrium or equipoise Removing the one thing LAVs are good for does not balance them; it simply renames them to LV. Adjustment to collision damage is not the change LAVs need.
- by Silas Swakhammer - at 2013.08.13 01:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |