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Mad Syringe
ReDust Inc.
696
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Posted - 2015.03.31 14:11:00 -
[31] - Quote
Please don't put us into wormhole space, if that is doing nothing exept different skyboxes and some random stats change...
What we need is new gamemodes with different game mechanics. The new aquisition mode, is a start, but it shall not be the end I hope.
I can't repeat it often enough, something like skirm 1.0 needs to be developed, with maps tailored for that mode, defenders need to be in a different situation than the attackers. |
DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.01 02:42:00 -
[32] - Quote
Himiko Kuronaga wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Rattati doesn't play EVE as far as I'm aware. I have assumed this is one of the primary reasons he pushes for Dust to do its own thing -- he can't come up with ideas that relate to EVE, because he doesn't relate to it at all personally. And that's fine. You do what you know. But in this case its a problem, because Anoikis is a very specific, very special thing in that it is completely isolated from the rest of New Eden. Skirmishes are fought here between raiders, pirates and explorers. But not wars. Nobody knows where exactly Anoikis is located, and even if it exists along the same timeline as New Eden does. All that is known is the Sleepers dwell here, and they brought the Talcon/certain Jovian with them before they died out/were assimilated into Sleeper stasis. There would be no reason whatsoever for us to be there, unless it was a capsuleer driven conflict. Serious eve-side work would have to be done to make this feasible, and last I checked they still didn't care about us enough to forge that link any further. This concept can be a twinkle in the eye, but until the game goes PS4 and CCP decides to give Dust its second wind of development there is nothing even remotely close that will happen. Don't spout stuff you cannot back up sir, I personally would make every effort I believe reasonable to move mercs via transport of clone vats to my pocos in my wormhole if it was going to benefit me in some way. The key here is benefit for effort or Risk vs Reward. If EVE players such as myself were shown benefits to associating with Dust players then there becomes a possible relationship and meaning to being involved. Without any benefits for Eve players Dust may as well be its own game owned by DICE for all anyone Eve side will ever care. In fact without some solid benefits I would say CCP should sell the game to someone else in favour of putting my money into something that has value like say Eve fixes.
As for spouting "Anokis is a special place" yes it is but even Sisters of Eve has stations in W-space and no one refers to the area of space as Anokis, doing so makes you sound snooty and doesn't allow anyone who doesn't know what Anokis is any idea as to what it is...W-space or wormholes for the sake of easing people into the idea is easier to understand.
Try lobbying on the Eve forums as I have been to make Dust more visible and acceptable to Eve players, they paid for the game to be built after all.
There are plenty of reasons for Dust players to go to W-space in fact, at least if CCP were to implement several of the PVE suggestions made over the last 4 years regarding drones and or sleepers or sansha, but those are 3 different types of rats in 3 very localized areas of space and would make more sense for mercs to follow incursions, play in the outer-ring or deploy via actual Eve to Dust Mercenary contracts to protect their PI manufacturing facilities. These Eve to Dust contracts originally had quite a lot of hype during the launch of closed beta at fanfest and were not even mentioned during the launch of open beta or even a twinkle in anyone's eye when the game went public release.
Some of what people are suggesting about stuff they want in this post sounds remarkably similar to what Dust was originally slated for. W-space being something that would be fantastic due to the isolated nature of w-space and the ability to seperate Dust conflicts from the general Eve population who may not give a damn about Dust and go out of their way to sabotage it.
To make a long story shorter, this is a matter of just needing some sort of PVE, w-space is great for that, that shows the other side of new eden, the perils of the environment and real dangerous denizens, not just fellow mercs who can be killed relatively easily. Heck even having PVP battles in W-space would be cool. Who cares if there are no benefits to eve players, they don't need to be involved in the decision if we have no effect on new eden which is where we stand now.
I say rise up! Take charge of our future and give Eve players a reason to care!
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The Lion ElJonson
1st Legion The Dark Angels
80
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Posted - 2015.04.01 10:49:00 -
[33] - Quote
im not suggesting that this something that should be done and done now. im mearly high lighting that as well as everywhere else in New Eden there are planets in WH so is some form of conquest possible one day. It could be PvP or PvE, environmental changes, or New battle grounds owned by AI pirate factions that wear 'make shift armour'. who knows.
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Sinboto Simmons
Dead Man's Game RUST415
8002
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Posted - 2015.04.01 12:28:00 -
[34] - Quote
DJINN Jecture wrote:Sinboto Simmons wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. I see what you're trying to do here, and I somewhat agree, but your examples are absolutely horrid. I would say they are good examples based on existing wormhole effects of systems, for instance caldari mercs would have it good in Pulsar effect wormholes due to shield bonuses. I was speaking off of the examples he gave, as either of those would be absolutely game breaking as it is now.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
99
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Posted - 2015.04.01 12:38:00 -
[35] - Quote
I couldn't agree with Himiko Kuronaga more.
Rattati's lack of EVE knowledge (or lack of desire to incorporate it in Dust) distances Dust from New Eden.
While that wasn't a problem when the FPS aspects of Dust were fundamentally broken, lack of continuity and consistency will continue to inhibit immersion in New Eden.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.01 14:53:00 -
[36] - Quote
Sigourney Reever wrote:I couldn't agree with Himiko Kuronaga more.
Rattati's lack of EVE knowledge (or lack of desire to incorporate it in Dust) distances Dust from New Eden.
While that wasn't a problem when the FPS aspects of Dust were fundamentally broken, lack of continuity and consistency will continue to inhibit immersion in New Eden.
I still want to be able to make contracts for mercenaries to join to go mess with other eve players holdings, just the fact that Dust isn't on PC is likely holding all the interaction aspects back between Dust and Eve. I hate to say this but as far as PC in W-Space goes it is not possible, not as PC battles because sovereignty is not able to be held in any wormhole through Eve mechanics.
Rattati's lack of Eve know how will likely not be an issue if this game doesn't leave a console, it will continue to be less than what it could be.
Null sec at the moment is a more reasonable goal as part of the new sov mechanics coming into Eve. That said I believe for it to move to Null we would need PVE options vs various Eve factions, Guristas, Angels, Drones, Mordus Legion and Sansha alike before even broaching the Sleeper angle although all of those options for doing PVE vs these enemies is desirable.
For W-space Exploration sites on ground, troop transport via clone vat on Player ships is desirable for this as well as merc deployment options from player ships, extremely valuable exploration rewards from the planets explored or mapped or relic and data complexes on the planets, special weapons and equipment or the ability to land a player ship on a planet to deploy mercs from and a clone vat initially would be good as well. Heck if I could pilot my warbarge and put a Probe launcher and cloak on it I would take it to a wormhole today just to be the first in. The danger to these planets could be twofold, Sleepers and other players looking for the same sites.
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ߦäߦâ-à
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
280
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Posted - 2015.04.01 18:14:00 -
[37] - Quote
The Lion ElJonson wrote:We have had Worm hole space in EvE for a while now and there are planets there and other orbital bodies. With the release of the new EvE update there is even more WH space out there, would a planetary conquest for these uncharted regions be a good idea for DUST or even Project Legion? This could be used to add a massive amount of districts to the pool. CCP could potentially even remove the "x" oldest WH planet(s) each week and replace them with others from WH space to keep players fighting over new districts? |
Cross Atu
OSG Planetary Operations Covert Intervention
4197
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Posted - 2015.04.01 19:05:00 -
[38] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%.
Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters.
See a cool idea thread? Mail me the title and I'll take a look =)
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
102
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Posted - 2015.04.01 19:32:00 -
[39] - Quote
Cross Atu wrote:
Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters.
The majority of EVE CSM candidates supported an expanded EVE-link in their candidacy questionnaire (per Biomassed Podcast)
I assume the majority of the CPM does as well?
With EVE Sov about to start a complete rewrite, I would think that it's the perfect time to add a Dust component.
What represents 'troubled waters' for the EVE link other than a perceived amount of complexity? (I say perceived amount because any change could be started in small scale and added to over time. Nothing need be too complex at it's starting point.)
WH's (in EVE) represent High Risk PvE and Exploration with 'surprise based' PVP gameplay, none of these elements have a foothold or effective parallel in Dust, yet.
The overwhelming problem with expanding Dust into additional 'regions' (with W-space being its own very large region) is simply the size of the player base.For all intents and purposes the whole of Dust could be limited to Molden Heath pretty easily and still present compelling gameplay for us based on our low raw numbers alone.
Remember, we're only fighting on Temperate and Barren planet types right now. There's no need to expand into 'Wormholes' other than they sound kinda cool. Practically, there are a million more pieces of low hanging fruit that could provide a more interesting Dust. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17928
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Posted - 2015.04.01 20:31:00 -
[40] - Quote
Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters.
However one must consider the practicalities of Wormhole based PC.
How will the Wormhole PC systems work? Will they all be static and adjacent to one another or accessible from Low or High Security space and will the entrances themselves be static. Also what class of Wormhole will they be and what value will owning those specific kinds of Wormhole system have on your characters.
More to the point how does one justify fighting for territory in a Wormhole system that is already owned by another Wormhole Corporation and alliance and how do you propose to justify Genolution supplying its services to lawless regions of Anokis?
Then additional thought needs to be given to how EVE side mechanics might be supported. Wormhole Corporations don't like guests very often just touring their systems and few enough groups in Dust with EVE support have close to the muscle to take on a Wormhole corporation on their turf.
The idea is great but a lot of thought needs to go into execution.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Thaddeus Reynolds
Facepunch Security
252
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Posted - 2015.04.02 01:02:00 -
[41] - Quote
Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters.
Exactly, is a nice place to set it up to where the system doesn't interfere with existing capsuleer systems of play...lore reasons for things aside (As much as I love them, it's mostly Technobabble anyway), it needs to be set up in such a way as to not interfere with existing capsuleer activity in the area, while rewarding those capsuleers who choose to interact with it. The system should also do its best to capture the "Spirit" of Anoikis...(Since implementing all the exact mechanics would be very difficult...ie I don't know how much people would like Environmental Effects...I personally would love to see them implemented...but I'd avoid Red Giants like the plague)
I do think it'll be far more interesting if CCP decides to tackle the problem of Logistics in a way that doesn't interfere with current capsuleer gameplay...(...Starmap of Anoikis could now be available due to the Sisters of Eve's Explorations in the region...but no pattern has as of yet been observed for WHs other than their Target Connection, and giving Mercs access to that data would make the intel war in w-space much easier for eggers)...after determining this, it becomes just a matter of getting good enough technobabble to explain the how/why the clone systems for Empyrean Mercs works there, but not Jump Clones for Capsuleers
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17944
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Posted - 2015.04.02 02:05:00 -
[42] - Quote
Hides in a Wolf-Rayet.....
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Thaddeus Reynolds
Facepunch Security
253
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Posted - 2015.04.02 04:49:00 -
[43] - Quote
True Adamance wrote:Hides in a Wolf-Rayet.....
A good ol' blap the chimera in a daredevil hole type
Amarr HAVs would be frakking scary in a Wolf-Rayet if both got implemented...especially if 180mm plates made a comeback...mmm Armor HP...
If they made Caldari able to do Siege Warfare with their shields (as is Caldari's way)...dat Gunnlogi in a Pulsar (although, I liked Pulsars and Cataclysms best for POS defense reasons)...
LAVs and Scouts might be absolutely hilarious in a Black Hole XD
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.03 14:50:00 -
[44] - Quote
Thaddeus Reynolds wrote:Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters. Exactly, is a nice place to set it up to where the system doesn't interfere with existing capsuleer systems of play...lore reasons for things aside (As much as I love them, it's mostly Technobabble anyway), it needs to be set up in such a way as to not interfere with existing capsuleer activity in the area, while rewarding those capsuleers who choose to interact with it. The system should also do its best to capture the "Spirit" of Anoikis...(Since implementing all the exact mechanics would be very difficult...ie I don't know how much people would like Environmental Effects...I personally would love to see them implemented...but I'd avoid Red Giants like the plague) I do think it'll be far more interesting if CCP decides to tackle the problem of Logistics in a way that doesn't interfere with current capsuleer gameplay...(...Starmap of Anoikis could now be available due to the Sisters of Eve's Explorations in the region...but no pattern has as of yet been observed for WHs other than their Target Connection, and giving Mercs access to that data would make the intel war in w-space much easier for eggers)...after determining this, it becomes just a matter of getting good enough technobabble to explain the how/why the clone systems for Empyrean Mercs works there, but not Jump Clones for Capsuleers You forget, there are plenty of ways to ensure that you are controlling a system, not all of them rely on Sovereignty mechanics of an area of space. Wormholes are like this, and as much as PC in W-Space sounds like lots of new targets for those living there, this doesn't sound like a feasible way to deal with a desire for either more PC (no sov systems in place) or for anything other than exploration and PVE. The abilities of W-space pilots supporting these corps notwithstanding Corporation Battles (not PC battles) sound more ideal. They give the desire for a battle a possibility but remove the need for sovereignty.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.03 14:57:00 -
[45] - Quote
Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters. The way you seem to be leaning you would rework wormholes, not a good plan, to place sovereignty ability in Wormholes, historically the wild west of eve.
I do not agree with this change and feel there would be others that may indeed have similar issues with it. Look instead at Thera and the shattered wormholes, construction of player owned stargates to these shattered holes and a possibility of holding sov in those systems as there are already players looking for ways to move into these systems (no moons, no pos anchoring ability).
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ߦäߦâ-à
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Cross Atu
OSG Planetary Operations Covert Intervention
4206
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Posted - 2015.04.03 15:06:00 -
[46] - Quote
DJINN Jecture wrote:Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters. The way you seem to be leaning you would rework wormholes, not a good plan, to place sovereignty ability in Wormholes, historically the wild west of eve. I do not agree with this change and feel there would be others that may indeed have similar issues with it. Look instead at Thera and the shattered wormholes, construction of player owned stargates to these shattered holes and a possibility of holding sov in those systems as there are already players looking for ways to move into these systems (no moons, no pos anchoring ability). Not sure how you get that out of what I said at all. There is in my view zero reason why you'd have to rework an EVE mechanic (let alone make w-space act like 0.0) to open up w-space planets for fights.
In point of fact it is specifically the lack of Sov mechanics of any kind that makes these areas appealing IMO because it is one less set of mechanics to balance/worry about when iterating on the Dust side features. I thought that would have been made clear by saying that it does not have to interact with Sov as I did in my post, honestly very confused what made that unclear.
However allow me to reiterate, none of what I have said is at any time implying that Sov mechanics should be added to w-space nor do I see any reason or need to rework w-space mechanics EVE side for these dust battles to be developed or populated.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Thaddeus Reynolds
Facepunch Security
256
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Posted - 2015.04.03 15:11:00 -
[47] - Quote
DJINN, I do not think either of us are implying there needs to be a mechanics change for W-Space, just that the lack of an overriding system of any kind makes it an ideal location to place PC, so as not to interfere with existing Capsuleer systems. Also, you can generally assume I'm aware of how to hold a system without using Sov. Additionally, I have made sure to say in earlier posts that Shanghai should talk to Iceland and the CSM (In particular the W-Space Reps) before implementing anything...as it must be in the spirit of Anoikis...but you are correct, corp battle-style may be more optimal for W-Space, but I wouldn't want anyone to completely rule out PC at the moment.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.03 20:49:00 -
[48] - Quote
Cross Atu wrote: Not sure how you get that out of what I said at all. There is in my view zero reason why you'd have to rework an EVE mechanic (let alone make w-space act like 0.0) to open up w-space planets for fights.
In point of fact it is specifically the lack of Sov mechanics of any kind that makes these areas appealing IMO because it is one less set of mechanics to balance/worry about when iterating on the Dust side features. I thought that would have been made clear by saying that it does not have to interact with Sov as I did in my post, honestly very confused what made that unclear.
However allow me to reiterate, none of what I have said is at any time implying that Sov mechanics should be added to w-space nor do I see any reason or need to rework w-space mechanics EVE side for these dust battles to be developed or populated.
Cheers, Cross
That lack of sov itself is why, you for instance would need to add conquerable districts to an area known for lack of sov short of straight up Corporation battles, no sov on the line. Are you saying PC without sov or are you saying that it would be Planetary Conquest? You are rather unclear on this point which is where my questions come in.
PC battles imply that there is a Planet to be conquered hence the name. Corporation battles on the other hand do not. Please be clear to avoid confusion.
I would postulate that with the large number of requests for PVE and Exploration over the years I have been playing, many from myself that W-space is better suited to those ideas than any other area of space and as there are no sov mechanics in place it would be a good place to allow mercs to branch out into other pursuits than just kill or be killed although that will certainly be a factor in wormholes.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.03 20:54:00 -
[49] - Quote
Thaddeus Reynolds wrote:DJINN, I do not think either of us are implying there needs to be a mechanics change for W-Space, just that the lack of an overriding system of any kind makes it an ideal location to place PC, so as not to interfere with existing Capsuleer systems. Also, you can generally assume I'm aware of how to hold a system without using Sov. Additionally, I have made sure to say in earlier posts that Shanghai should talk to Iceland and the CSM (In particular the W-Space Reps) before implementing anything...as it must be in the spirit of Anoikis...but you are correct, corp battle-style may be more optimal for W-Space, but I wouldn't want anyone to completely rule out PC at the moment. As mentioned to Cross, PC implies conquest, adding sov to a wormhole environment IMO is neither desirable nor part of existing design goal for either Eve or Dust ATM not that Shattered holes may not have something like that lined up for the future but rather the existing Static Mapped wormholes do not have that structure designed into them. Look specifically at an Epicenter, the mass of stable violent wormholes waiting to be tamed by a player constructed stargate, there lies some planning towards static connected wormholes through the means of able players, however mass limited, time limited holes do not.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3018
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Posted - 2015.04.03 20:54:00 -
[50] - Quote
The Lion ElJonson wrote:We have had Worm hole space in EvE for a while now and there are planets there and other orbital bodies. With the release of the new EvE update there is even more WH space out there, would a planetary conquest for these uncharted regions be a good idea for DUST or even Project Legion?
We don't even have PC in a lot of NULLsec yet. I agree that something should happen, but not for a good lone time.
click me
Blup Blub Bloop. Translation: Die -_-
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.03 21:03:00 -
[51] - Quote
Godin Thekiller wrote:The Lion ElJonson wrote:We have had Worm hole space in EvE for a while now and there are planets there and other orbital bodies. With the release of the new EvE update there is even more WH space out there, would a planetary conquest for these uncharted regions be a good idea for DUST or even Project Legion? We don't even have PC in a lot of NULLsec yet. I agree that something should happen, but not for a good lone time. You mean in any part of Nullsec right?
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3018
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Posted - 2015.04.03 22:50:00 -
[52] - Quote
DJINN Jecture wrote:Godin Thekiller wrote:The Lion ElJonson wrote:We have had Worm hole space in EvE for a while now and there are planets there and other orbital bodies. With the release of the new EvE update there is even more WH space out there, would a planetary conquest for these uncharted regions be a good idea for DUST or even Project Legion? We don't even have PC in a lot of NULLsec yet. I agree that something should happen, but not for a good lone time. You mean in any part of Nullsec right?
There is some systems in MH that's NULL, mostly low though.
click me
Blup Blub Bloop. Translation: Die -_-
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Thaddeus Reynolds
Facepunch Security
257
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Posted - 2015.04.03 22:57:00 -
[53] - Quote
DJINN Jecture wrote:Thaddeus Reynolds wrote:DJINN, I do not think either of us are implying there needs to be a mechanics change for W-Space, just that the lack of an overriding system of any kind makes it an ideal location to place PC, so as not to interfere with existing Capsuleer systems. Also, you can generally assume I'm aware of how to hold a system without using Sov. Additionally, I have made sure to say in earlier posts that Shanghai should talk to Iceland and the CSM (In particular the W-Space Reps) before implementing anything...as it must be in the spirit of Anoikis...but you are correct, corp battle-style may be more optimal for W-Space, but I wouldn't want anyone to completely rule out PC at the moment. As mentioned to Cross, PC implies conquest, adding sov to a wormhole environment IMO is neither desirable nor part of existing design goal for either Eve or Dust ATM not that Shattered holes may not have something like that lined up for the future but rather the existing Static Mapped wormholes do not have that structure designed into them. Look specifically at an Epicenter, the mass of stable violent wormholes waiting to be tamed by a player constructed stargate, there lies some planning towards static connected wormholes through the means of able players, however mass limited, time limited holes do not. EDIT:BTW for sake of calling mercs by their names in the future, the DJINN honorific is one earned through trial by fire and participation in the Betas with Hellstorm. As seen before there are many a DJINN and none go by the name DJINN, DJINN Kujo, DJINN Jur, DJINN Phoenix, DJINN Rampage to name a few, the second part of the name denotes who we are not the first. Yes I have been around since Closed Beta, Open Beta was where I earned my DJINN honorific. I wear the badge with honor, never backing down from a fight, always seeking to make my world a better place for myself and those I surround myself with.
My mistake then on the DJINN part of things.
The New Systems that are implied to be planned by the whole Stargate Building thing would be a better place for it, but Corp Battles and/or PC needs new ground now...and I'd hardly call PC district claiming as far-reaching as Sov, but I do see the analogy. As I've stated, anything that would be implemented I'd like to see be in the Spirit of Anoikis as it is now...I merely formed ideas based on the assumption that it was cool enough to happen...especially given the origins of Empyrean Mercenary Implant Tech coming from W-Space (Yes, I know we no longer have Direct From Sleeper Implants, but the tech is based on the sleeper designs)...(additionally, as I pointed out earlier, the recent threats from the drifters and Circadian Sleepers seem to have something to do with Anoikis, which has greatly increased the NPC Empires's/CONCORD's interest in Anoikis.)
@Godin I think the reason PC isn't in NULL sec yet is because CCP got hung up on the idea of PC affecting Sov...so it got killed/delayed indefinitely because no one in eve would want to have to rely on a completely different game in order to maintain their Empires...although, we still have a lot of Non-FW LS and a lot of NPC Null to go through before W-Space becomes the only option...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 14:32:00 -
[54] - Quote
True Adamance wrote:Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters. However one must consider the practicalities of Wormhole based PC. How will the Wormhole PC systems work? Will they all be static and adjacent to one another or accessible from Low or High Security space and will the entrances themselves be static. Also what class of Wormhole will they be and what value will owning those specific kinds of Wormhole system have on your characters. More to the point how does one justify fighting for territory in a Wormhole system that is already owned by another Wormhole Corporation and alliance and how do you propose to justify Genolution supplying its services to lawless regions of Anokis? Then additional thought needs to be given to how EVE side mechanics might be supported. Wormhole Corporations don't like guests very often just touring their systems and few enough groups in Dust with EVE support have close to the muscle to take on a Wormhole corporation on their turf. The idea is great but a lot of thought needs to go into execution. Changing wormhole entrances to be static (not just a static type of entrance system) manipulates wormhole mechanics in a negative way, the exception being with an addition of an eve asset (stargates that are player built) in shattered holes.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 14:41:00 -
[55] - Quote
Thaddeus Reynolds wrote: @Godin I think the reason PC isn't in NULL sec yet is because CCP got hung up on the idea of PC affecting Sov...so it got killed/delayed indefinitely because no one in eve would want to have to rely on a completely different game in order to maintain their Empires...although, we still have a lot of Non-FW LS and a lot of NPC Null to go through before W-Space becomes the only option...
Now as to that I have input that is straight from the Eve Forums, and the arguments surrounding not expanding this game to include more Eve pilots.
Merging 3 games into 1 input requested
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