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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.14 04:44:00 -
[1] - Quote
The damage is 250 HP. It fires 4 rockets. So, it's 250 x 4 = 1000 damage? |
STB Vermaak Doe
558
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Posted - 2012.09.14 04:46:00 -
[2] - Quote
The rockets are nigh autistic so divide that by 2 |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.14 04:46:00 -
[3] - Quote
yes, soon to be 300x4=1200 damage |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.14 04:49:00 -
[4] - Quote
Anways, with the 20% buff tomorrow, It's going to be 1200 total damage. And having the autistic feature of it, it's 600. lol |
STB Vermaak Doe
558
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Posted - 2012.09.14 04:50:00 -
[5] - Quote
TiMeSpLiT--TeR wrote:Anways, with the 20% buff tomorrow, It's going to be 1200 total damage. And having the autistic feature of it, it's 600. lol Hopefully they'll upgrade from rockets to missiles |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.09.14 04:51:00 -
[6] - Quote
This does not include passive skills, or modules. So yeah. Just saying. It will be even more considering it's based off your "base" sum total. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.14 04:59:00 -
[7] - Quote
Rorek IronBlood wrote:
This does not include passive skills, or modules. So yeah. Just saying. It will be even more considering it's based off your "base" sum total.
O yeah, that's right. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.09.14 05:02:00 -
[8] - Quote
TiMeSpLiT--TeR wrote:Rorek IronBlood wrote:
This does not include passive skills, or modules. So yeah. Just saying. It will be even more considering it's based off your "base" sum total.
O yeah, that's right.
Well truthfully the first passive skill helps to increase the damage radius which is really good, but the passive skill after that I forget the technical name they gave it, but it does increase the damage, and again you have modules, and other various ways to boost stat parameters. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.14 05:07:00 -
[9] - Quote
I feel sorry for the dropships though.
1. They are hard to fly 2. No awareness of being targeted 3. No PRCM/D chaff dispenser - like in warhawk. |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2012.09.14 06:20:00 -
[10] - Quote
You forget that they 'cloak' every 5 seconds. I can never get off 2 barrages before they just disappear. Today I fought a ship the entire match. However, for some reason he could fully heal his armor instantly, over and over. Is the extra 20% gonna help me any with that? You would think that shooting about 40 swarms at one target would be enough to take it out. |
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Shiro Mokuzan
220
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Posted - 2012.09.14 06:48:00 -
[11] - Quote
Scholar Him wrote:You forget that they 'cloak' every 5 seconds. I can never get off 2 barrages before they just disappear. Today I fought a ship the entire match. However, for some reason he could fully heal his armor instantly, over and over. Is the extra 20% gonna help me any with that? You would think that shooting about 40 swarms at one target would be enough to take it out. Huh? My dropship must be deffective--it doesn't cloak. |
Shyeer Alvarin
Dead Six Initiative
45
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Posted - 2012.09.14 07:03:00 -
[12] - Quote
Scholar Him wrote:You forget that they 'cloak' every 5 seconds. I can never get off 2 barrages before they just disappear. Today I fought a ship the entire match. However, for some reason he could fully heal his armor instantly, over and over. Is the extra 20% gonna help me any with that? You would think that shooting about 40 swarms at one target would be enough to take it out.
We don't have cloaking yet. You might have had a ranging issue or another teammate wasn't looking at it to keep that electronic FOF tag active. Whenever the game talks about "Signature Radius" it's referring to how "big" it looks on the radar and how easy it is to get a bead on it.
It's one of those things that makes snipers amazing. Radar invisibility does nothing for a small target that's looking at you through a sniper scope.
At least... I -think- that's how it works. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.14 11:10:00 -
[13] - Quote
Scholar Him wrote:You forget that they 'cloak' every 5 seconds. I can never get off 2 barrages before they just disappear. Today I fought a ship the entire match. However, for some reason he could fully heal his armor instantly, over and over. Is the extra 20% gonna help me any with that? You would think that shooting about 40 swarms at one target would be enough to take it out.
I was completely confused for a moment, and then I realized, you must be referring to the RDVs LOL. Those are not player controlled, they are solely for bringing vehicles onto the battlefield, and it is a new RDV every time a vehicle is called in, so of course it has full armor every time it enters the battlefield. |
Scholar Him
Sanmatar Kelkoons Minmatar Republic
29
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Posted - 2012.09.14 11:21:00 -
[14] - Quote
I see how my post could be misunderstood. Let me rephrase. The 2 ships were different types. The one that cloaks is the RDV. I didn't know they were unmanned. Thanks for clearing that up. The other ship was one of two drop ships that was manned with at least 1 player, since it was shooting back at me. It was the same ship, I made sure of that. However, it managed to heal it's armor every time before going down. I posted a report about it. I really have no clue what skill was being used, or misused. |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.14 11:32:00 -
[15] - Quote
Scholar Him wrote:I see how my post could be misunderstood. Let me rephrase. The 2 ships were different types. The one that cloaks is the RDV. I didn't know they were unmanned. Thanks for clearing that up. The other ship was one of two drop ships that was manned with at least 1 player, since it was shooting back at me. It was the same ship, I made sure of that. However, it managed to heal it's armor every time before going down. I posted a report about it. I really have no clue what skill was being used, or misused.
Oh, well I see what you meant now. There is a vehicle module that repairs a small amount of armor hp in pulses every 3 seconds, for 5 pulses. It has a 30 second cooldown, so once you see it begin to repair stop shooting and wait for it to stop, as you will now have a 30 second window to shoot it down. If you don't shoot it down in that time, keep up the damage anyways, as you might still be able to beat the armor pulses to take out that last bit of armor, and if you drop it to zero armor, it starts falling and even if the the armor is repaired it will still crash.
Edit: Also, with the swarm and forge gun buffs and resistance module nerfs, dropships are going to die a lot more easily now. |
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