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101. The star map - in General Discussions [original thread]
Icarusonline 79 wrote: I sincerely hope I've missed something Punctuation. You missed punctuation.
- by Shiro Mokuzan - at 2012.10.07 07:19:00
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102. I like the SP cap. - in General Discussions [original thread]
I'm totally okay with it.
- by Shiro Mokuzan - at 2012.10.06 21:43:00
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103. Are Scouts Useless Now? - in General Discussions [original thread]
Nope, because the game isn't all about strafing.
- by Shiro Mokuzan - at 2012.10.06 21:35:00
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104. skill points maxed out - in General Discussions [original thread]
Vermaak Doe wrote: Zekain Kade wrote: Hit cap > stop playing until cap resets> play again> get bored> stop playing all together. ^ Exactly where I'm at Because games are about increasing numbers, not having fun, right?
- by Shiro Mokuzan - at 2012.10.06 21:33:00
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105. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: GIZMO2606 wrote: Matobar wrote: GIZMO2606 wrote: DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting sh...
- by Shiro Mokuzan - at 2012.10.06 21:22:00
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106. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: Sleepy Zan wrote: Matobar wrote: SILENTSAM 69 wrote: To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to ...
- by Shiro Mokuzan - at 2012.10.06 21:17:00
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107. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: SILENTSAM 69 wrote: To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be...
- by Shiro Mokuzan - at 2012.10.06 21:15:00
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108. BunnyHop 514 - in General Discussions [original thread]
Matobar wrote: I never really understood the argument for the inclusion of bunny-hopping and high strafe speeds anyways. Some people just want all FPSes to be fast-paced arena shooters. They don't seem to understand that there are different ...
- by Shiro Mokuzan - at 2012.10.06 21:13:00
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109. Ok what's the point of skill boaster - in General Discussions [original thread]
mongo flash wrote: Shiro Mokuzan wrote: mongo flash wrote: Cerebral Wolf Jr wrote: A skill boaster? Well you get to tell everyone about your amazing skills obviously. Except you can't because you will hit the same cap as everyone w...
- by Shiro Mokuzan - at 2012.10.06 21:09:00
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110. Ok what's the point of skill boaster - in General Discussions [original thread]
mongo flash wrote: Cerebral Wolf Jr wrote: A skill boaster? Well you get to tell everyone about your amazing skills obviously. Except you can't because you will hit the same cap as everyone without the booster just hit it sooner. The on...
- by Shiro Mokuzan - at 2012.10.06 20:17:00
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111. Turning AUR Into Real Cash!!! - in General Discussions [original thread]
In EVE you can effectively pay for your playtime with ISK, but DUST is already free.
- by Shiro Mokuzan - at 2012.10.06 20:15:00
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112. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: HowDidThatTaste wrote: I believe the slower straife speed is just what this game needed. Playing a heavy we have no straife speed so we adapted by using cover. This is how it should be makes it much more tactile ...
- by Shiro Mokuzan - at 2012.10.06 18:46:00
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113. strafing isn't a method of "dodging bullets" - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: +1 A scout strafes just as slow as a heavy, and strafe speed is basically the only defense that the scout had in a gun fight, and now its gone. This isn't just a preference issue, its also a balance issue (poor scou...
- by Shiro Mokuzan - at 2012.10.06 18:40:00
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114. number 1 on the war points leader boards - in General Discussions [original thread]
Zero Harpuia wrote: Scurvy Granger wrote: m621 zma wrote: OLIVER OAKES wrote: i don't know how i did that I remember last build when you were boosting a LAV and I was on the other team, I came over to help you with some AR fire on y...
- by Shiro Mokuzan - at 2012.10.06 08:12:00
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115. Which build was your favourite? - in General Discussions [original thread]
I like this one (Codex) the best.
- by Shiro Mokuzan - at 2012.10.06 07:35:00
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116. Which Damage Mods Effect Light Weapons in Heavy Slots or Sidearms in Light Slots ? - in General Discussions [original thread]
I tested Sidearm Capacity last night. It increased max ammo capacity for an SMG in a light slot. I think that the weapon types stays the same no matter what slot it's in.
- by Shiro Mokuzan - at 2012.10.05 19:29:00
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117. Why Do Assault Rifles Have Zero Range? - in General Discussions [original thread]
frfqq wrote: So it makes sense that bullets should literally disappear into nothingness past like 20 meters, right? Currently, the only "bullets" in this game are fired by the SMG. The AR shoots plasma.
- by Shiro Mokuzan - at 2012.10.05 17:42:00
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118. Recon? - in General Discussions [original thread]
Dzark Kill wrote: No point playing Recon this build. You cannot revive people killed by OB's usually insta death You cannot repair people caught in OB's usually insta death What does repairing or reviving have to do with recon?
- by Shiro Mokuzan - at 2012.10.05 17:28:00
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119. Recon? - in General Discussions [original thread]
Sooo...anyone have any insight? Maybe someone's figured out the active scanner? Or has no one bothered specializing in recon?
- by Shiro Mokuzan - at 2012.10.05 08:52:00
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120. Recon? - in General Discussions [original thread]
I'm wondering if specializing in recon is viable this build with the addition of new scanning skills and equipment. I'm still trying to figure out exactly how the active scanner works. I like the idea of playing a scout as an actual scout.
- by Shiro Mokuzan - at 2012.10.05 07:23:00
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