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321. Vehicle Ammuntion - in General Discussions [original thread]
Mobius Wyvern wrote: I mean, if you think about it from a universe standpoint, if ground vehicles have unlimited ammo capacities, why the hell do the immortal demi-god capsuleers have to buy ammo for their ships? If a Sagaris can throw missil...
- by Shiro Mokuzan - at 2012.09.02 10:35:00
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322. Vehicle Ammuntion - in General Discussions [original thread]
I made pretty much this exact thread earlier today. I think the main problem with tanks is their unlimited ammo, as you say, rather than how hard they are to kill. I got this insight in a match with a whole enemy team crammed into four tanks con...
- by Shiro Mokuzan - at 2012.09.02 10:32:00
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323. light, medium, heavy - in General Discussions [original thread]
STB Vermaak Doe wrote: Shiro Mokuzan wrote: STB Vermaak Doe wrote: Shiro Mokuzan wrote: Does heavy light assault vehicle make any sense to you? Nope, me neither. We could use an APC, though. ^^^obvously doesn't get the op^^^ i want...
- by Shiro Mokuzan - at 2012.09.02 09:54:00
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324. light, medium, heavy - in General Discussions [original thread]
STB Vermaak Doe wrote: Shiro Mokuzan wrote: Does heavy light assault vehicle make any sense to you? Nope, me neither. We could use an APC, though. ^^^obvously doesn't get the op^^^ i want to add diversity to the vehicle selection other t...
- by Shiro Mokuzan - at 2012.09.02 09:46:00
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325. light, medium, heavy - in General Discussions [original thread]
Does heavy light assault vehicle make any sense to you? Nope, me neither. We could use an APC, though.
- by Shiro Mokuzan - at 2012.09.02 09:38:00
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326. When will EVE players be able to carry out orbital bombardments? - in General Discussions [original thread]
Soon(TM)
- by Shiro Mokuzan - at 2012.09.02 07:30:00
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327. Dropship won't take off? - in General Discussions [original thread]
I have some militia dropships and I'm trying to practice flying them and they won't ever take off. I can rotate it, and the thrusters move, but holding L1 doesn't make them lift off. I even bumped it with an LAV in case it was stuck on the ground ...
- by Shiro Mokuzan - at 2012.09.02 07:26:00
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328. Top end dropships - in General Discussions [original thread]
Sees-Too-Much wrote: Shiro Mokuzan wrote: Face Mcdudeson wrote: So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version. Check the ...
- by Shiro Mokuzan - at 2012.09.01 22:25:00
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329. The real problem with tanks - in General Discussions [original thread]
Fivetimes Infinity wrote: Well, I'm with ya there, brother-man. Weak spots are a good idea as well. Although one thing I'd add is that entering and exiting tanks should not be a instantaneous process. I would hate for the tank response to this ...
- by Shiro Mokuzan - at 2012.09.01 22:19:00
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330. Top end dropships - in General Discussions [original thread]
TEBOW BAGGINS wrote: The hamsters have recieved a nanite injection, Shiro. You logging on soon? Nah, I got work in a bit. Maybe tonight.
- by Shiro Mokuzan - at 2012.09.01 21:50:00
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331. The real problem with tanks - in General Discussions [original thread]
Fivetimes Infinity wrote: Give tanks limited ammo and infantry something that can immobilize tanks if they get in close (like tackling in EVE kinda) and it'll be okay. Tanks which let infantry get close and do not have infantry support themselv...
- by Shiro Mokuzan - at 2012.09.01 21:46:00
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332. The real problem with tanks - in General Discussions [original thread]
You're all completely missing my point and turning this into another HAV whine thread. This is about infinite ammo , not how hard they are to kill. Maybe they are too hard to kill, but there are dozens of threads about that, and I think the big...
- by Shiro Mokuzan - at 2012.09.01 21:35:00
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333. Top end dropships - in General Discussions [original thread]
DUST Fiend wrote: crazy space wrote: 200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. You don't fit vehicles very often, do you? By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open ri...
- by Shiro Mokuzan - at 2012.09.01 21:27:00
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334. Top end dropships - in General Discussions [original thread]
Face Mcdudeson wrote: So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version.
- by Shiro Mokuzan - at 2012.09.01 21:22:00
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335. Top end dropships - in General Discussions [original thread]
Akuzuma Oppa wrote: Shiro Mokuzan wrote: Akuzuma Oppa wrote: DUST Fiend wrote: 200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch m...
- by Shiro Mokuzan - at 2012.09.01 21:20:00
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336. Top end dropships - in General Discussions [original thread]
Akuzuma Oppa wrote: DUST Fiend wrote: 200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE o...
- by Shiro Mokuzan - at 2012.09.01 20:17:00
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337. Top end dropships - in General Discussions [original thread]
Being able to spawn troops in the air and insert them wherever they're needed is a pretty nice ability, and they don't need to fit a module to do it. BTW, they're logistics dropships you're talking about. Different catagories of vehicle other tha...
- by Shiro Mokuzan - at 2012.09.01 19:46:00
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338. The real problem with tanks - in General Discussions [original thread]
It's not that they're dangerous or hard to kill--they should be. I think a tank should take group coordination to to take down. The problem is that they have infinite ammo for several guns, all of which can spam missiles non-stop. I was in a game...
- by Shiro Mokuzan - at 2012.09.01 19:21:00
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339. In the final build... - in General Discussions [original thread]
There wont' be a "final build". There will be a release build. Then things will keep getting added over time.
- by Shiro Mokuzan - at 2012.09.01 17:27:00
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340. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
thrash242
- by Shiro Mokuzan - at 2012.09.01 08:06:00
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