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1201. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Gallente get bonuses on reps and adaptive hp/rep speed. Amarr get bonuses on standard plate hp and movement penalty reduction. Caldari get bonuses on shield extenders and rechargers. Minmatar get bonuses on regulators a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:45:00
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1202. Commandos come and eat . - in General Discussions [original thread]
Lets do something for ourselves for a change .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:41:00
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1203. Commandos come and eat . - in General Discussions [original thread]
Kieregaard Soren has a discussion going on about commandos and what they need to help them to become fun and viable in the Ideals Discussion area , all commandos need to come and dine as we feast and toast to New Eden . Give your ideals and sugge...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:40:00
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1204. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: *drools at the idea of a Gallente Commando getting +25% to armor repairers* Base 3HP/s Complex Repper = 7.5 HP/s Skill Lvl 5 (+25%) = 9.4 HP/s Commando Lvl 5 (+25%) = 11.7 HP/s 3 Complex Reps...38.1HP/s A complex Ener...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:33:00
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1205. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I appreciate your enthusiasm Shinobi, and thanks for the support and suggestions Pokey. I'll edit the OP with them as they're totally sound and make perfect sense. I've tried to strike up a dialogue about commandos be...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:32:00
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1206. Proposition: HAV vehicle limit. - in General Discussions [original thread]
Spkr4theDead wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Limit all vehicles then this would be considered . You can't just single out one form , that's not balance more then bias . Go find another game if you want Infantry 514. Kin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:25:00
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1207. Proposition: HAV vehicle limit. - in General Discussions [original thread]
The Noob Destroyer wrote: Spkr4theDead wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Limit all vehicles then this would be considered . You can't just single out one form , that's not balance more then bias . Go find another game if...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:23:00
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1208. Proposition: HAV vehicle limit. - in General Discussions [original thread]
Crimson ShieId wrote: And I'm sure someone will say "Well, we shouldn't balance around Isk, it's a poor feature to balance things around and blah blah blah" ... Then why do we have Isk? Why bother with something that serves no role in balancin...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:22:00
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1209. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Shamelessly trying to begin to give this mouth to mouth so that some might see when they come back from break and give this the well deserved blue tag .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:06:00
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1210. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Speed & Stamina: Yeah a bit could help. I'm pretty much obligated to fit a biotic to most of my fits to make up for poor base stats, and given the lack of slots...I'd rather not have to do that. Slots: In general I'...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 23:02:00
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1211. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
+1 I know that you put it here but I kinda wish it was in the GD but I understand . There it would get more exposure , hell people have garbage troll post up at the time ... this would be worth while and more meaty for discussion . This just ne...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 22:59:00
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1212. Man, nerf the caldari assault already - in General Discussions [original thread]
Maken Tosch wrote: I remember when people said the EXACT SAME THING FOR SCOUTS. LOL You say that like it wasn't true . This instance the OP is clearly trolling .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 21:33:00
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1213. [Video] What's your favourite assault fitting? - in General Discussions [original thread]
No one equips regulators on Amarr suits ??? You would use a extender but not a regulator ??? Rookies .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 21:28:00
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1214. Daily missions. - in General Discussions [original thread]
Omega Black Zero wrote: I feel the keys should be more common in daily missions if you can't scavenge them. And NOT have to activate boosters of ANY kind to obtain them . Might as well buy them if that's the case and cut the middleman all to...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 20:07:00
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1215. Wow - in General Discussions [original thread]
You could always sell them . Better the 100 strongboxes .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 19:50:00
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1216. CCP, please show that you care for vehicle pilots! - in General Discussions [original thread]
This should be a no brainer . Just don't check your maps when you go into the in-closed areas with storage depots or else you might start swimming in the " Blue Lagoon ".
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 18:53:00
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1217. Man, nerf the caldari assault already - in General Discussions [original thread]
ACT1ON BASTARD wrote: It's the no damage/blue shields that make it op. I swear the 1st 2 seconds everytime I come across 1 i do no damage and usually have to stop and start firing again because the fn blue shields. The RR especially has problem...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 18:50:00
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1218. Logistic and Bandwidth revision - in Feedback/Requests [original thread]
I understand and you've set up a basic frame work that could actually be revisited and heightened if necessary . It would kill the anti-crowd seeing as how they would understand what it takes and what one has to sacrifice in using equipment . Th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 18:45:00
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1219. Proposition: HAV vehicle limit. - in General Discussions [original thread]
The Noob Destroyer wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Limit all vehicles then this would be considered . You can't just single out one form , that's not balance more then bias . Biased is necessary. Nobody LAV spams, DS are ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 17:32:00
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1220. Proposition: HAV vehicle limit. - in General Discussions [original thread]
Limit all vehicles then this would be considered . You can't just single out one form , that's not balance more then bias .
- by Shinobi MumyoSakanagare ZaShigurui - at 2015.01.06 16:47:00
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