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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Timtron Victory
 Horizons' Edge
 
 233
 
 
      | Posted - 2015.01.10 18:54:00 -
          [1] - Quote 
 Why dont we have mines? I would think that in futuristic warfare mines should at least be available. I am sure that most people know what I am talking about : proximity explosives for infantry.
 I think thats the only way setting up animation makes sense. With the delay to arm remotes are not the grenades people complain they are. I need to use the detonate switch twice or more to detonate my explosives
 
 Sticks and stones may break my bones but words can kill me.
Proud Christian
Jesus Loves You | 
      
      
        |  LUGMOS
 Quafe Premium
 
 1426
 
 
      | Posted - 2015.01.10 19:03:00 -
          [2] - Quote 
 OMG SO OP NERF NAO!
 
 -RE hater group
 
 Official QuafeGäó AdvocateAnti-FoTM Prof. V Forum Scavenger Prof. V | 
      
      
        |  Pagl1u M
 Dead Man's Game
 RUST415
 
 1252
 
 
      | Posted - 2015.01.10 19:07:00 -
          [3] - Quote 
 
 Timtron Victory wrote: I need to use the detonate switch twice or more to detonate my explosives oh
  Life is so hard in New Eden, isn't it? 
 One of the few assaults you'll find in a PC match! | 
      
      
        |  gauntlet44 LbowDeep
 Heaven84 Devils
 General Tso's Alliance
 
 198
 
 
      | Posted - 2015.01.10 19:07:00 -
          [4] - Quote 
 i would rather have a manually deployed bouncing betty
 
 also play as strangeland stranger, gauntlett5487,
and balacs sixkin | 
      
      
        |  Timtron Victory
 Horizons' Edge
 
 233
 
 
      | Posted - 2015.01.10 19:10:00 -
          [5] - Quote 
 
 Pagl1u M wrote:Timtron Victory wrote: I need to use the detonate switch twice or more to detonate my explosives oh    Life is so hard in New Eden, isn't it? 
 I didnt say it was hard its a challenge. But if those complaining use remotes they would know that they dont work like grenades. I usually use my remotes as traps. Set one behind and then one in front. One will definitely get the kill.
 
 The arming animation will only work for mines is what I think
 
 Sticks and stones may break my bones but words can kill me.
Proud Christian
Jesus Loves You | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 18248
 
 
      | Posted - 2015.01.10 20:05:00 -
          [6] - Quote 
 We don't have means for counter play atm that are reliable and effective.
 
 Just throwing mines in by itself takes away from the game.
 
 Adding an easy means to bypass them; find them; kill them; or disable them and have easily and more readily available to all players and play styles would add something.
 
 What if a sentinel could immune the damage off if they activate their mode ahead of it?
 What if logis can hack it and flip its owner.
 What if scouts can cloak by it without setting it off?
 What if assaults had a very reliable means of destroying ones they spot?
 
 Right now its flux greande and thats unreliable as hell.
 
 CPM 1 Omni-Soldier, Forum Warrior \\= Prototype Forge Gun=// Unlocked | 
      
      
        |  LUGMOS
 Quafe Premium
 
 1429
 
 
      | Posted - 2015.01.10 20:12:00 -
          [7] - Quote 
 
 Iron Wolf Saber wrote:Right now its flux greande and thats unreliable as hell.  Or just seeing it and shooting it. Or scanning... that works.
 
 But I don't think it's a good idea in general. Maybe if it wasn't OHKO, and just like its supposed to be; a trap meant to slow advances.
 
 Official QuafeGäó AdvocateAnti-FoTM Prof. V Forum Scavenger Prof. V | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 4344
 
 
      | Posted - 2015.01.10 20:16:00 -
          [8] - Quote 
 While your logic is sound that New Eden militiaries would develop landmines...
 
 lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the most annoying and fun-killing mechanics in a video game. I mean we're talking absurd amounts of explosives no matter where you go, everywhere you go,
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  One Eyed King
 Land of the BIind
 
 7092
 
 
      | Posted - 2015.01.10 20:57:00 -
          [9] - Quote 
 Unless they can do it in a balanced way, I think we are better off leaving the job to the REs.
 
 People complain about those enough already, and are by no means passive.
 
 Unless people are stupid enough to shoot them from close range, in which case they deserved it.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 Onikanabo Brigade
 Caldari State
 
 1671
 
 
      | Posted - 2015.01.10 21:18:00 -
          [10] - Quote 
 
 Pokey Dravon wrote:While your logic is sound that New Eden militiaries would develop landmines...
 lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the most annoying and fun-killing mechanics in a video game. I mean we're talking absurd amounts of explosives no matter where you go, everywhere you go,
 You are one of the most rational posters in the forums .
 
 Doubts are like flies and should be treated as such and crushed . | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 4347
 
 
      | Posted - 2015.01.10 21:21:00 -
          [11] - Quote 
 
 Shinobi MumyoSakanagare ZaShigurui wrote:Pokey Dravon wrote:While your logic is sound that New Eden militiaries would develop landmines...
 lemme tell you that simply from playing Killzone 3, proximity mines for infantry are one of the most annoying and fun-killing mechanics in a video game. I mean we're talking absurd amounts of explosives no matter where you go, everywhere you go,
 You are one of the most rational posters in the forums . 
 Oh I have my moments like anyone else, but I try.
  
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast www.biomassed.net | 
      
      
        |  Timtron Victory
 Horizons' Edge
 
 233
 
 
      | Posted - 2015.01.10 22:32:00 -
          [12] - Quote 
 
 Iron Wolf Saber wrote:We don't have means for counter play atm that are reliable and effective. 
 Just throwing mines in by itself takes away from the game.
 
 Adding an easy means to bypass them; find them; kill them; or disable them and have easily and more readily available to all players and play styles would add something.
 
 What if a sentinel could immune the damage off if they activate their mode ahead of it?
 What if logis can hack it and flip its owner.
 What if scouts can cloak by it without setting it off?
 What if assaults had a very reliable means of destroying ones they spot?
 
 Right now its flux greande and thats unreliable as hell.
 
 
 I dont think it has to be that complicated. I am thinking along these lines. Proximity explosives but with very little damage. They can be scanned and shot at. Reducing their range is also good too. Having them have a very low scan profile will make scanners more useful in battles. I think reducing the scan profile of remotes might work as a short term solution.
 
 I think of this scenario. A scout with no SP invested into scan precision, gets behind a heavy or most likely a logi to shotgun but instead explodes. That would be awesome
 
 Sticks and stones may break my bones but words can kill me.
Proud Christian
Jesus Loves You | 
      
      
        |  Atiim
 Titans of Phoenix
 
 14990
 
 
      | Posted - 2015.01.10 23:37:00 -
          [13] - Quote 
 
 Iron Wolf Saber wrote:We don't have means for counter play atm that are reliable and effective. 
 Make them appear when Scanned and give them a small, 2s delay in which they emit a loud beeping noise. That way you can still counter & evade them by being attentive.
 
 The 1st Matari Commando -HAND | 
      
      
        |  All Gucci
 T.H.I.R.D R.O.C.K
 General Tso's Alliance
 
 55
 
 
      | Posted - 2015.01.11 00:25:00 -
          [14] - Quote 
 Great ideas... only thing I would suggest is having the infantry proximity explosive have same damage progression as locus nades....with 2 seconds of distinctive beeping (or enough time for the slowest assault to get out of its blast radius without sprinting).... make the area of affect half that of nades wile only being allowed to carry 2....make this happen CCP no extra assets necessary.....I expect this next patch :)
 
 Emperor Gucci | 
      
      
        |  Mossellia Delt
 Militaires Sans Jeux
 
 2136
 
 
      | Posted - 2015.01.11 00:42:00 -
          [15] - Quote 
 Have infantry mines be flux mines or Webber mines and I'd be okay with it.
 
 Delt for CPM2CPM1 MISSION : FAILED Moss-delt on skype | 
      
      
        |  One Eyed King
 Land of the BIind
 
 7115
 
 
      | Posted - 2015.01.11 00:49:00 -
          [16] - Quote 
 What if the infantry mines were around 300 HP, and had scanning precision, such that if someone was dampened enough they could beat them.
 
 Lower tier mines would have higher precision numbers, and would be easier to beat, with maybe a smaller blast radius, while higher tier mines could have a lower precision number and would be harder to beat with a little greater blast radius.
 
 Thunderbolt. verb and noun. "James thunderbolted in his pants." "I lit a bag of thunderbolt on fire on CCP's doorway" | 
      
      
        |  Timtron Victory
 Horizons' Edge
 
 235
 
 
      | Posted - 2015.01.11 01:03:00 -
          [17] - Quote 
 I hope this becomes .. I hope it happens. I dont care how basic it is. Those complaining about remotes, should really try using them. Remotes right now as already being used as mines, at least by me. I set 2 a few meters apart I hope one gets my opponent. Running at someone and throwing them is the other thing that I do
 
 Sticks and stones may break my bones but words can kill me.
Proud Christian
Jesus Loves You | 
      
      
        |  Nocturnal Soul
 Primordial Threat
 
 5007
 
 
      | Posted - 2015.01.11 02:06:00 -
          [18] - Quote 
 
 Atiim wrote:Iron Wolf Saber wrote:We don't have means for counter play atm that are reliable and effective. 
 Make them appear when Scanned and give them a small, 2s delay in which they emit a loud beeping noise. That way you can still counter & evade them by being attentive. I can hear it now
 *beep beep beep*
 "FUUUUUUUUUUUUUUUU*
 
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 5417
 
 
      | Posted - 2015.01.11 03:45:00 -
          [19] - Quote 
 I'd rather throw a dancing monkey, like the one in zombie mode from Black Ops, even if it does absolutely nothing.
 | 
      
      
        |  LUGMOS
 Quafe Premium
 
 1448
 
 
      | Posted - 2015.01.11 03:56:00 -
          [20] - Quote 
 
 Nocturnal Soul wrote:Atiim wrote:Iron Wolf Saber wrote:We don't have means for counter play atm that are reliable and effective. 
 Make them appear when Scanned and give them a small, 2s delay in which they emit a loud beeping noise. That way you can still counter & evade them by being attentive. I can hear it now *beep beep beep* "FUUUUUUUUUUUUUUUU* *beep beep beep
 WTF BOOM
 
 Official QuafeGäó AdvocateAnti-FoTM Prof. V Forum Scavenger Prof. V | 
      
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