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4161. I'm just fed up ... Part two. - in Feedback/Requests [original thread]
Now we just had the factional warfare challenge and this isn't just about that , but it is about the A.I. system. Now the first three days were sub-par , meaning out of ten fights , the squad I happened to be placed on won about six , so to me tha...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 17:45:00
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4162. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: Enhanced Shield Extenders are delusional, especially when compared to the Basic and the Complex versions. FINAL VERDICT AND POSSIBLE SOLUTIONS: Enhanced Shield Extenders are underperforming, because they give you MUCH ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 16:18:00
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4163. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: This is a problem for most modules from a new player perspective. I think modules should work kind of like weapons do. With each level of weapon doing 5% more damage than the last. Modules should follow a similar pattern. The...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 15:46:00
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4164. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Keri Starlight wrote: Enhanced Shield Extenders are delusional, especially when compared to the Basic and the Complex versions. Enhanced Extenders have a reason to exist even for maxed out characters, since they fit in our STD and ADV suits an...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 15:37:00
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4165. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achie...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 08:00:00
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4166. skill page bug - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Sometimes I look at a skill and try to close out of it by using the "O" button, but it stays where it is. I hear the right sound, but the screen freezes. I have to quit the game to get out of the screen. Anyone else have si...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 07:37:00
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4167. NPC turret installation problem - in Feedback/Requests [original thread]
shaman oga wrote: They should not fire at you if not engaged or if you are far from them. PVE is not yet out, installations should fire only when a player use them. Are you kidding me??? That's what they are there for ... defense. Like someo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:51:00
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4168. [Request] Logistics HAV - in Feedback/Requests [original thread]
Atiim wrote: Any imput or ideas? You have a great Idea seeing as how I love my tanks and how they perform means a lot to me. More programming and computer usage for one. They really don't need to be stronger if they would add one or two extr...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:34:00
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4169. [Request] Logistics HAV - in Feedback/Requests [original thread]
CLONE117 wrote: and then we will need more ppl running proto breach forge guns to compensate for the stronger havs! They do. Thank GOD you haven't faced them yet , because proto swarms and forges are all I run into. Please believe me. One sh...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:16:00
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4170. [Request] Logistics HAV - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Not to mention that it would add a bit of diversity to this game's vehicles. After all, we don't see to many enforcers because the are just 1.2 Million dollar militia HAVs w...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.16 04:11:00
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4171. CRD-9 Assault Rifle - kickback - in Feedback/Requests [original thread]
Jathniel wrote: Just stick with the scrambler rifle HD. You're a sniper. You'll use the assault scrambler as a crutch for a little while. A month tops, then you'll be dying for an Imperial. Oh trust me... you want to get comfortable with th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 21:32:00
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4172. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
John Demonsbane wrote: I support this message So true. Same !!! Great post.
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 17:30:00
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4173. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
Zeylon Rho wrote: [quote=Kelrie Nae'bre]I guess in that case it becomes P2GF (Pay to get fixes) as opposed to P2W (pay-to-win). it amounts to selling a faulty product (and you can't accuse them of "selling a faulty product" for the free ele...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 17:04:00
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4174. Suggestion. - in Feedback/Requests [original thread]
[quote=Thurak1 Myself i would love to something in the game that would represent a RPG. I have heard people say plasma cannon but i dont see the connection. A RPG shoots fairly straight travels very fast and packs a heck of a punch. A plasma canno...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 05:44:00
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4175. [Request] Vehicle E-War Turrets - in Feedback/Requests [original thread]
[quote=CharChar clip size/ROF/reload time improvement, These will be equipped as large turrets, but will not require ammunition. People stop asking for turrets that require reloading. I know I haven't been playing long , but like Comic Book m...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 05:27:00
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4176. [Request] Logistics HAV - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I would totally rock a MINER MAV. A vehicle that doesnt have anything but a small turret to defend itself, but has an ''equipment'' slot that lets me deploy mines in big quantities. Say up to 20-30 mines or remote explo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 05:05:00
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4177. [Request] Logistics HAV - in Feedback/Requests [original thread]
Not to mention that it would add a bit of diversity to this game's vehicles. After all, we don't see to many enforcers because the are just 1.2 Million dollar militia HAVs with an additional slot[/quote] So true and when you do they rarely engage...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 04:44:00
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4178. 1.5 Rendering Fixes - in General Discussions [original thread]
CharCharOdell wrote: Are you serious? They got worse. I cant see people until they're 15m away and my blaster hit detection is non-existant. i should be taking these guys out in 0.45 seconds, but it takes 3 because the hit detection isn't there...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 00:27:00
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4179. Turret lessons needed. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Shinobi MumyoSakanagare ZaShigurui wrote: For those who might have something to say about my vehicles ... I have advanced turrets and close to having proto's same with my mods. Can't put a Ferrari engine in a pinto. ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 00:14:00
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4180. Turret lessons needed. - in Feedback/Requests [original thread]
This is 10 / 14 / 2013. I was just in a battle , where I was fully manned in my tank , ( which is rare. ) and there was this drop ship ( If your reading this I'm sure you know who you were and good job ) that just kept pelting me. Now I've been on...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.10.15 00:07:00
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