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3161. Fat guys holding light weapons? - in General Discussions [original thread]
They need to make more weapons for the heavy's even more so now with the other races getting their race based suits in the near future . Really ??? All races with a heavy class and just two weapons ???? People are talking like there is a choice . ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 16:37:00
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3162. Did dust just crash for everyone? - in General Discussions [original thread]
Yep and that's why I came on to see what the news was .
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 14:48:00
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3163. This... is... unreal... - in General Discussions [original thread]
calvin b wrote: Boot Booter wrote: I'm usually solo or in a small squad. I guess this means I'm a blueberry. I'm an awesome blueberry though, awesomeberry. And yes, I have made it my mission to end pubstomping. Does any of these flavo...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 14:37:00
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3164. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: Shinobi MumyoSakanagare ZaShigurui wrote: I always thought that every suit should have at least ONE equipment slot . That means giving Logi's three at the least and the one's that have one , two slots and just make a dama...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 07:13:00
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3165. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
There should be larger penalties for friendly fire casualties ... and if someone is friendly fire killed will this go into their overall KDR ??? This would be bad if this is the case and wouldn't be a true sign of the effectiveness of a player so ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 07:08:00
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3166. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
I always thought that every suit should have at least ONE equipment slot . That means giving Logi's three at the least and the one's that have one , two slots and just make a damage mod an equipment slot item . This would allow much more flexibili...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:56:00
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3167. what do you guys think about adding friendly fire into the new soon to be fw? - in General Discussions [original thread]
Zekain K wrote: I think it should be added in, and as punishment for killing friendlies, you would lose loyalty points per kill. Yes accidents happen, so the loss should start out small, and as you begin to kill more and more allies, the paymen...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:44:00
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3168. Another Review From Nova Skyy - in General Discussions [original thread]
Terra Thesis wrote: Nova Skyy wrote: My apologies, as I seem to have succumb to new player frustrations. TTK for me has been the game breaker when it comes to the battles. I just don't see it as being something I, or many new players, can ov...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:32:00
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3169. Another Review From Nova Skyy - in General Discussions [original thread]
Spectral Clone wrote: Regarding over all damage vs hitpoints, your mods need to matter more. I find this statement to be so true . Mods need to function better and I believe ( don't get mad at me for bringing this up please ) that , that'...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:23:00
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3170. This... is... unreal... - in General Discussions [original thread]
I had a few and I mean few moments where I have experienced the same and it is good to see and I don't even get mad like , " where did this come from and why couldn't all of you played like this from the jumping out of the MCC ??? " I actually wa...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 06:08:00
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3171. Zekain K for CPM:1 ! - in General Discussions [original thread]
Zekain K wrote: Because I'm cool, hip, and totally serious about everything dust related. No offence but I would include you in the honorable mentions along with King Checkmate , Talos Vagheitan and True Adamance . My choices , in no par...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 05:53:00
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3172. CCP Please Double Hitpoints Across the Board - in General Discussions [original thread]
calvin b wrote: Atiim wrote: I see where you are getting at, but trust me when I say that increasing HP is the worst thing you could possibly do. The real problem however, lies within semi-automatic weapons such as the Assault Rifle and Sc...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.12.02 04:34:00
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3173. Have any of you ever taken a moment to just watch a person die? - in General Discussions [original thread]
8213 wrote: American logic says: Violence is okay, but sex is bad! .. Where did you get that from ??? Where does MOST **** come from and sexual enhancement pills as well ??? That's ALL that's on my culture's mind . Hell they don't even re...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 16:23:00
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3174. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Atiim wrote: KenKaniff69 wrote: Iron Wolf Saber wrote: Rather get rid of STD - ADV - PRO dropsuit concepts instead. get rid of std-adv-pro AV, as well then get rid of vehicles. Let get rid of everyone and everything and make this ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 16:12:00
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3175. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Theex 1661 wrote: Hello. It would make it easier for beginners to get into the game,.. and STAY. A basic AR with proficiancy level 5 and two complex damage mods does more damage...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 06:05:00
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3176. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Son-Of A-Gun wrote: And the reason I am upset is because you guys are trying to completely ruin this game with your moronic bull**** QQ. This game has already been decimated enoug...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 05:47:00
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3177. Remove Damage mods? - in General Discussions [original thread]
Theex 1661 wrote: Hello. It would make it easier for beginners to get into the game,.. and STAY. A basic AR with proficiancy level 5 and two complex damage mods does more damage than an proto AR (duvolle) with proficiancy level 5 but without...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 05:36:00
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3178. Remove Damage mods? - in General Discussions [original thread]
Son-Of A-Gun wrote: And the reason I am upset is because you guys are trying to completely ruin this game with your moronic bull**** QQ. This game has already been decimated enough by ridiculous, terribly thought out, QQ already. Enough is eno...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 05:04:00
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3179. Remove Damage mods? - in General Discussions [original thread]
JP Acuna wrote: Sgt Kirk wrote: The true measure of a man is not how he behaves in moments of comfort and convenience but how he stands at times of controversy and challenges. There is no greatness where there is no simplicity, goodness a...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 04:54:00
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3180. I can feel the flood of sp and isk coming... - in General Discussions [original thread]
Draxus Prime wrote: ...from the respec and I'm so damn happy never again shall I touch a vehicle all sp going to my scouts and a little to my logi and assault what about you? Even though we are different what you have said I can and do agr...
- by Shinobi MumyoSakanagare ZaShigurui - at 2013.11.30 04:49:00
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