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81. BUG Inverted weapon distances for assault rifles. - in Technical Support/Bugs [original thread]
DarkShadowFox wrote: Cause they want to make money and have people buy the AUR guns, its pretty obvious this game is a stealth p2w. Of course CCP wants to make money. That's how they cover their overhead. But if Dust were pay to win, AUR wea...
- by Shijima Kuraimaru - at 2012.11.01 18:33:00
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82. BUG Inverted weapon distances for assault rifles. - in Technical Support/Bugs [original thread]
Tech Ohm Eaven wrote: Shijima Kuraimaru wrote: Tech Ohm Eaven wrote: 'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7 Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8 ...
- by Shijima Kuraimaru - at 2012.10.31 20:45:00
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83. Sniper issues - in Technical Support/Bugs [original thread]
Ra Tri wrote: I have the same problem and i noticed it happens for assault rifles too. It happens with a lot of different weapons at random times. I've had times where only one of my forge gun hits, out of five, did damage. Just today, I was...
- by Shijima Kuraimaru - at 2012.10.31 05:46:00
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84. Ignore - in Technical Support/Bugs [original thread]
Nevermind. Market reporting issue.
- by Shijima Kuraimaru - at 2012.10.30 21:47:00
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85. Sniper issues - in Technical Support/Bugs [original thread]
Jonny Moreau wrote: Super Annoying, when you shoot Youngcuz 4 times in a row with a tac sniper and 5 times with a scrambler and he survives. In other news, the match previous was laggy as heck, and badly glitchy, but i was still 13/2 I salut...
- by Shijima Kuraimaru - at 2012.10.30 21:19:00
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86. BUG Inverted weapon distances for assault rifles. - in Technical Support/Bugs [original thread]
Tech Ohm Eaven wrote: 'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7 Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8 A LOWER meta level weapon has a LONGER reach/distan...
- by Shijima Kuraimaru - at 2012.10.30 21:15:00
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87. Weapon Viewer in Market - in Technical Support/Bugs [original thread]
+1
- by Shijima Kuraimaru - at 2012.10.28 22:23:00
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88. AIM IS USELESS THESE DAYS - in Technical Support/Bugs [original thread]
Aim assist? What is this thing you speak of? Seriously... I never use aim assist. I don't do as well as the no-lifers, but I never use it. Perhaps I should. Nah.
- by Shijima Kuraimaru - at 2012.10.28 06:06:00
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89. [BUG] un-armed/no weapons when revived - in Technical Support/Bugs [original thread]
Had the same issue once, but it resolved fine when I went to the weapon select wheel.
- by Shijima Kuraimaru - at 2012.10.28 06:01:00
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90. +-Isk Reward.. - in Technical Support/Bugs [original thread]
By mission rewards today I lost somewhere in the region of 50,000 isk. But when I went to the market place, I'd actually gained that 50,000 isk. Seems it's just a reward screen reporting bug as far as my experience goes. Not sure what the negative...
- by Shijima Kuraimaru - at 2012.10.24 00:00:00
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91. Mic's and the Playstation Eye - in Technical Support/Bugs [original thread]
I haven't had that issue.
- by Shijima Kuraimaru - at 2012.10.23 22:10:00
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92. Vehicle Mounted Missile Turrets - in Technical Support/Bugs [original thread]
I wouldn't have an issue if it was merely adjusting for the vehicle's speed and direction which seems to work just fine if firing in the forward or rear ninety degree arcs. It's when firing in those side arcs where the problem really shows.
- by Shijima Kuraimaru - at 2012.10.22 03:50:00
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93. Vehicle Mounted Missile Turrets - in Technical Support/Bugs [original thread]
I've noticed that when firing a vehicle mounted missile turret, any lateral movement of the vehicle, on the horizontal plane, regardless of speed, sends the missile flying about forty degrees in the direction of the lateral movement.
- by Shijima Kuraimaru - at 2012.10.22 03:02:00
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94. Forge gun - in Technical Support/Bugs [original thread]
Forge Gun issue. On occasion, I have made hits that registered but apparently did no damage. Worst case only one out of three registered hits did damage.
- by Shijima Kuraimaru - at 2012.10.22 02:56:00
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95. THIS LIGHT OF HOPE IS A BLUFF - in Technical Support/Bugs [original thread]
Sounds like someone needs to practice with auto aim off. Not an attack or a trolling, just if it's not working, why not?
- by Shijima Kuraimaru - at 2012.10.20 05:40:00
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96. L1 for the neocom. - in Technical Support/Bugs [original thread]
Gurney Haldane wrote: Is there any way to turn this off? Cause otherwise the game is pretty much screwed for anyone who likes to snipe. What was wrong with start for the neocom? I just finished the 20 of the most frustrating minutes of my life ...
- by Shijima Kuraimaru - at 2012.10.19 01:50:00
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97. LOADING TIMES.... - in Technical Support/Bugs [original thread]
Ieukoplast wrote: Shijima Kuraimaru wrote: Have you thought about replacing your current, possibly 5400 rpm, HDD with a faster one like say 7200rpm or even a solid state? I have heard that an SSD in a PS3 doesn't really cause much of a no...
- by Shijima Kuraimaru - at 2012.10.15 07:39:00
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98. LOADING TIMES.... - in Technical Support/Bugs [original thread]
Ok. Then I don't know. Sorry.
- by Shijima Kuraimaru - at 2012.10.15 05:33:00
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99. LOADING TIMES.... - in Technical Support/Bugs [original thread]
Have you thought about replacing your current, possibly 5400 rpm, HDD with a faster one like say 7200rpm or even a solid state?
- by Shijima Kuraimaru - at 2012.10.15 05:10:00
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100. [Bug] turret gunners on LAVS die and anchor the vehicle - in Technical Support/Bugs [original thread]
Valentine Crendre wrote: This is happening very often. I've lost way to much ISK just because my gunner gets shot out of the gunner seat and the ragdoll body practically immobilizes the LAV while I'm under fire. It does not go away until it eit...
- by Shijima Kuraimaru - at 2012.10.15 05:00:00
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