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61. LAV rocket launcher aim is wonky - in Technical Support/Bugs [original thread]
Yeah. It's a pain I do admit and needs to be fixed. They also need to actually make them missiles or change the name to "Rocket Turret". There is a difference. Missiles have some form of guidance. Rockets are inline dumb fire like our current turr...
- by Shijima Kuraimaru - at 2012.12.03 04:10:00
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62. [BUG] Killing enemies within the MCC - in Technical Support/Bugs [original thread]
Known bug. But thanks for reporting all the same.
- by Shijima Kuraimaru - at 2012.12.03 04:05:00
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63. CAN I GET SOME 1080p PLEASE?? - in Technical Support/Bugs [original thread]
It takes more resources to render at 1080p than 720p. Though 1080p would be a bit nicer, 720p will be a bit more playable.
- by Shijima Kuraimaru - at 2012.12.03 04:04:00
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64. No points for team spawn on Vehicle cru - in Technical Support/Bugs [original thread]
Luther Mandrix wrote: I run a lav with a cru and am not getting points for team spawns to it. Any one else notice this? It's a current problem that, from what I understand, has been around from the beginning. There are more than a couple of ...
- by Shijima Kuraimaru - at 2012.11.25 00:20:00
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65. RAILGUN BULLETS ARE TRASH - in Technical Support/Bugs [original thread]
SuperSaiyan4 Gogeta wrote: What's the purpose of using a railgun when the energy slugs do nothing? Direct hits = Blue flash but no damage!!! Really? I shot some dude in the face from 200+ meters away and nothing happened!!! He didn't even flinc...
- by Shijima Kuraimaru - at 2012.11.24 22:42:00
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66. [bug] swarm Launcher behavior - in Technical Support/Bugs [original thread]
I've had times like these where the SWARMs went in directions other than their target but yesterday, when the four SWARMs launched, they seemed to work fine until about 2 secs of flight time where one suddenly went straight up and spiraled before ...
- by Shijima Kuraimaru - at 2012.11.22 23:57:00
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67. Incorrect Servers / Low population games - in Technical Support/Bugs [original thread]
Yeah. These games of one or two people on a side really mess me up as I'm speced into Anti-Armor. Standard infantry run and gun just leaves me highly vulnerable as I end up in militia fits knowing that I'm going to get outgunned a lot.
- by Shijima Kuraimaru - at 2012.11.19 10:51:00
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68. Killed with (invalid display name) - in Technical Support/Bugs [original thread]
Cross Atu wrote: I was in a match tonight where an HMG kept coming up on the kill feed as (invalid display name). I doubt this has any mechanical game effects but am pretty sure it is in fact a but so here's the report. I finished the match at...
- by Shijima Kuraimaru - at 2012.11.15 21:06:00
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69. Sniper hit Detection - in Technical Support/Bugs [original thread]
I've noticed something similar with the HMG. Normally, I see troopers melt under the hail of fire, but sometimes, I'll get a nice spray on someone and, even though I see the orange X indicating hits, no damage. I've also had one occasion where an ...
- by Shijima Kuraimaru - at 2012.11.11 22:46:00
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70. Raise Damage/ Decrease RPM on Tac. Rifle - in Technical Support/Bugs [original thread]
PIMP MAC DADDY wrote: Subject says all, the tac rifle CAN be used with a modded controller ( Rapid Fire ) and it makes it the best gun in the game. I myself tested this with a modded controller and its a force to be reckoned with. Well that ...
- by Shijima Kuraimaru - at 2012.11.11 22:20:00
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71. [Bug] Splash Damage in CODEX. - in Technical Support/Bugs [original thread]
Vexen Krios wrote: i agree...was on the plateau map in the area beside the pipes where you can go down the hill and was backing up from a tank and was completely out of line of fire/sight and no way near fire. missile fires off and hits either ...
- by Shijima Kuraimaru - at 2012.11.11 22:01:00
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72. Sniper Bug (not the hit detection one) - in Technical Support/Bugs [original thread]
This doesn't just happen with the sniper rifle. I've had it happen with scrambler pistols and forge guns too.
- by Shijima Kuraimaru - at 2012.11.04 20:55:00
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73. HAV artillery from safe zone. - in Technical Support/Bugs [original thread]
I have no issues with tanks and their drivers. If you're good, you're good, and Death is really good. I've shot his tank a few times with my 9K330 and have been killed by his tank more than I'd like to admit. But he's doing what he does and I'm do...
- by Shijima Kuraimaru - at 2012.11.03 21:47:00
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74. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
SOLID DOGG wrote: Shijima Kuraimaru wrote: SOLID DOGG wrote: Since Killzone 3, we all know you don't release game trailers/screenshots with amazing graphics and not live up to those expectations. Killzone 3 did a great job, and that was 2...
- by Shijima Kuraimaru - at 2012.11.03 21:28:00
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75. FREEZE only to DIE is p'ing me off. - in Technical Support/Bugs [original thread]
You won't buy it. I won't buy it. Nobody will buy it. I can say that with absolute certainty because it's going to be free . LMAO Also you either forgot, or don't know what it means, that you're playing in a Beta. It means that we play the g...
- by Shijima Kuraimaru - at 2012.11.03 00:42:00
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76. HAV artillery from safe zone. - in Technical Support/Bugs [original thread]
The range might not be infinite. It's just that they're range is longer than the small section of map we're restricted to for testing purposes.
- by Shijima Kuraimaru - at 2012.11.03 00:37:00
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77. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
Jak Teston wrote: I'd accept a reduction of 50% in poly-count and texture resolution if it increased the framerate by 10%, honestly. Imagine trying to be competitive at Counterstrike while running at 30 fps. You'd might as well send the mouse-...
- by Shijima Kuraimaru - at 2012.11.02 23:14:00
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78. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
Thurak Mirunas wrote: I like how people are saying that its 2012 as if that's a reason a PS3 game should have higher detail, remember PS3 is 6 year old hardware now, only difference is newer ones have more hard drive space and are smaller, whic...
- by Shijima Kuraimaru - at 2012.11.02 22:57:00
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79. GRAPHICS UPDATE NEEDED STAT - in Technical Support/Bugs [original thread]
SOLID DOGG wrote: Since Killzone 3, we all know you don't release game trailers/screenshots with amazing graphics and not live up to those expectations. Killzone 3 did a great job, and that was 2009. If CCP wasn't releasing trailers with tons ...
- by Shijima Kuraimaru - at 2012.11.01 19:52:00
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80. Low SP - in Technical Support/Bugs [original thread]
CCP want's skill progression to take time. They don't wand a grind puppy maxing out a character in 7 months when that progression is meant to take seven years. I know all you instant gratification prosties out there hate the idea, but I'm all for...
- by Shijima Kuraimaru - at 2012.11.01 19:17:00
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