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141. Orbitals per match - in General Discussions [original thread]
5-6 on average.
- by Shattered Mirage - at 2013.09.20 21:06:00
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142. AR hit detection - in General Discussions [original thread]
CaoticFox wrote: Shattered Mirage wrote: CaoticFox wrote: LOL... MY AIM IS FINE... IM SAYING... SINCE MONDAY (capps lock, sorry) im getting white X's not red... im curious as to why Probably your internet connection. this is the ans...
- by Shattered Mirage - at 2013.09.20 20:59:00
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143. Am I crazy? I was called crazy... Does DUST have a future? - in General Discussions [original thread]
Rogatien Merc wrote: What do I legitimately expect? In a year the rest of the racial suits, weapons, and vehicles will be out. The core will be about 90% stable (whatever that means) with a lot of the terrain glitches fixed, sensitivity sliders...
- by Shattered Mirage - at 2013.09.20 19:33:00
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144. AR hit detection - in General Discussions [original thread]
CaoticFox wrote: LOL... MY AIM IS FINE... IM SAYING... SINCE MONDAY (capps lock, sorry) im getting white X's not red... im curious as to why Probably your internet connection.
- by Shattered Mirage - at 2013.09.20 19:13:00
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145. Chat Channel Compendium - in General Discussions [original thread]
Native Chat - Native Warlord's public chat.
- by Shattered Mirage - at 2013.09.20 17:44:00
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146. rellationship between tankers and their team - in General Discussions [original thread]
Exmaple Core wrote: Michael Arck wrote: True Adamance wrote: Michael Arck wrote: When did this hate relationship develop between troops and tanks? When Infantry failed to realise one of their greatest assets on the field is a frien...
- by Shattered Mirage - at 2013.09.20 02:40:00
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147. Change roles of AV - in General Discussions [original thread]
KenKaniff69 wrote: Unlike many tankers, I think the forge is very close to perfection. The proto version might be slightly OP, but only by 200-300 direct impact. The assault time should be set at a base of 3, but the skill is fine. We also need...
- by Shattered Mirage - at 2013.09.20 02:31:00
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148. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Fist Groinpunch wrote: Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. Nowhere near enough though...
- by Shattered Mirage - at 2013.09.19 22:29:00
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149. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Fist Groinpunch wrote: What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces. But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bri...
- by Shattered Mirage - at 2013.09.19 21:58:00
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150. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Dunk Mujunk wrote: Shruikan Iceeye wrote: Well i do mostly run with Logis. They can only heal you however. Fair enough. I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastar...
- by Shattered Mirage - at 2013.09.19 21:22:00
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151. Dev input on vehicle vs AV? - in General Discussions [original thread]
Heathen Bastard wrote: nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that the...
- by Shattered Mirage - at 2013.09.19 21:19:00
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152. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
This will give us heavies some degree of survivability against the Assault Rifle....
- by Shattered Mirage - at 2013.09.19 21:16:00
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153. Guide under construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: If anyone knows how to make a link that does not just open a new window, please let me know. It can't be done unless its a link to another page on the forum. Also, great work with these guides!
- by Shattered Mirage - at 2013.09.19 21:10:00
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154. Additional occupants should increase HAV resists? - in General Discussions [original thread]
AAGMUNDR wrote: I agree. On the same note, I should be able to hop onto a heavies shoulders and give him a buff. He can operate his main weapon and steering and I can use my AR and our shields can meld together. This.
- by Shattered Mirage - at 2013.09.19 20:43:00
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155. wtf, caldari!? help amarr! - in General Discussions [original thread]
Forlorn Destrier wrote: Shattered Mirage wrote: If we didn't have to rely on the capsuleers to capture systems.... we wouldn't be having this discussion. Both the Gallente and Minmatar ground militias are pretty crappy. Capsuleers don't f...
- by Shattered Mirage - at 2013.09.19 20:34:00
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156. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
F-10, If you drive an LAV within that area at top speeds and flip over you will sometimes glitch through the grounds and end up stuck in your position before entering the ground... after that you'll slide around in that position 'til you reach the...
- by Shattered Mirage - at 2013.09.19 20:23:00
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157. wtf, caldari!? help amarr! - in General Discussions [original thread]
If we didn't have to rely on the capsuleers to capture systems.... we wouldn't be having this discussion. Both the Gallente and Minmatar ground militias are pretty crappy.
- by Shattered Mirage - at 2013.09.19 15:58:00
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158. Corp/Team/Squad Volume Levels - in Feedback/Requests [original thread]
Dunk Mujunk wrote: I'm playing in the US and it seems the mic volume of Europeans/Australians (anyone over seas really) is pretty low by the time their mic output gets to my headset. Will we ever see an option to raise/lower the volume of indiv...
- by Shattered Mirage - at 2013.09.19 07:24:00
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159. CCP - in The Council's Chamber [original thread]
!?
- by Shattered Mirage - at 2013.09.19 06:46:00
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160. Hate to say it, but I miss using AR's - in General Discussions [original thread]
Me... I missed killing everything in under a second so bad... I had everything maxed out for it but, I wanted to try different ****, Now I'm skilling back into it though!
- by Shattered Mirage - at 2013.09.19 06:35:00
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