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41. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
I am all for sensible changes. 6 OP tanks in ambush was ridiculous and not fun for anyone, but having infantry in proto gear dance 40 meters in front of you while bombarding you with AV and your blaster cant seem to hit sh!t....that's not balance....
- by Shadow of War88 - at 2014.06.29 21:39:00
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42. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
True Adamance wrote: Shadow of War88 wrote: True Adamance wrote: Shadow of War88 wrote: Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a for...
- by Shadow of War88 - at 2014.06.29 21:18:00
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43. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
True Adamance wrote: Shadow of War88 wrote: Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous...
- by Shadow of War88 - at 2014.06.29 21:02:00
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44. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Shadow of War88 wrote: Apothecary Za'ki wrote: if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no ava...
- by Shadow of War88 - at 2014.06.29 20:55:00
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45. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Hakyou Brutor wrote: F*cking thank you! Just make variations of turrets like they had before CCP screwed vehicles in 1.7. Make a skill for blaster dispersion: 5% less dispersion on blaster per level. Scattered Blasters - Higher damage per sho...
- by Shadow of War88 - at 2014.06.29 20:53:00
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46. Tanking in Hotfix Bravo - A second take - in Feedback/Requests [original thread]
Tebu Gan wrote: HAHAHAHA Revising fits (a long process) for my gunnlogi, I have stumbled upon the greatest OP fit so far this build! Given I haven't had a chance to try it against many other tanks (Good tankers that is), but against AV it's li...
- by Shadow of War88 - at 2014.06.29 20:40:00
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47. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matches there is no available manpower to man the miny rails. Dont expec...
- by Shadow of War88 - at 2014.06.29 20:34:00
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48. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Blasters I'll agree with you there. Dispersion needs reigned in a bit. I like the notion of a very small base tightening and adding a Sharpshooter skill at the same time. As far as your railgun QQ is concerned, the tripl...
- by Shadow of War88 - at 2014.06.29 15:12:00
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49. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Jaran Vilktar wrote: "Return the blaster to where it was or at least introduce a skill that tightens the dispersion" I will say that I'm not much of a Vehicle Pilot myself but from what I've experienced with Tanks these last few weeks I have t...
- by Shadow of War88 - at 2014.06.29 14:02:00
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50. PRO TANKS - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Sagaris and surya, they exist but nubs destroyed the game. Noob Q.Q CCP stared at charts and saw herds of militia getting mowed down.
- by Shadow of War88 - at 2014.06.29 13:48:00
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51. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Large blasters are so bad at taking out competent infantry, that your better off using a rifle. They cloak, run, dance in front of you with a forge, jihad jeep you, so on. The ISK gap is enormous. These tanks are laughable. All you can do is spr...
- by Shadow of War88 - at 2014.06.29 13:43:00
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52. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
+1 for the great posting format and good reason. However i disagree about the power of small railgun turrets. They take so much CPU & PG that they deprive the shield tank of a secondary defense measure. They also require manpower to operate ...
- by Shadow of War88 - at 2014.05.22 11:45:00
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53. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Been a tank pilot sense chrome, & i would hate to see dispersion on the blaster. Range nerf is required or a sharper damage drop off but taking the reliability out of the turret worries me. Thanks for the news tho and cant wait to see how the ...
- by Shadow of War88 - at 2014.05.22 11:34:00
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54. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
The Black Jackal wrote: I'm sure many here watched the DUST Keynote and saw the release of Project Legion, which is an FPS on PC based on DUST 514. While I was against this, and still think it's poor move, I now wish to stand and demand that C...
- by Shadow of War88 - at 2014.05.03 04:28:00
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55. AV Sagaris & Pilot suit - in Feedback/Requests [original thread]
Harpyja wrote: Right now I just want all of my passive skills back. 5% shield/armor per level 5% CPU/PG per level 2%/3% turret damage per level And give us new skills like 5% acceleration per level 5% top speed per level 5% extender/plate eff...
- by Shadow of War88 - at 2014.04.09 18:21:00
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56. AV Sagaris & Pilot suit - in Feedback/Requests [original thread]
Takes about 4 million SP to become a solid tank pilot in the game. With the hardners nerf i was hoping to see the return of prototype tanks and the introduction of pilot suits. Unfortunately there is nothing dedicated pilots can do. We are stuck...
- by Shadow of War88 - at 2014.04.09 10:50:00
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57. Hardware Game Balance (SSD) - in Feedback/Requests [original thread]
heyo, good stuff with 1.8! However recently i noticed people taking advantage of Solid State Drives. They install these on their console and load in games much quicker. In PC matches this is a unfair advantage to calling in their vehicles 6-8 seco...
- by Shadow of War88 - at 2014.03.31 18:00:00
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58. Hard counter to Clacks! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why they should deactivate cl...
- by Shadow of War88 - at 2014.03.29 20:05:00
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59. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
Pokey Dravon wrote: See the problem I have with a lot of these solutions is that I will swap out tanks on the fly to fit the situation. It's not that I'm running from being blown up, its that I had a Railgun and now I need a Blaster. I feel tha...
- by Shadow of War88 - at 2014.01.19 11:35:00
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60. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
not like CCP actually looks or considers any of this but good post
- by Shadow of War88 - at 2014.01.19 10:02:00
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