Pages: [1] 2 |
1. CMP1 Thoughts on - in The Council's Chamber [original thread]
Zatara Rought wrote: If the Targe rail turret round was given the similar projectile speed as a forge round then I'd be fine with trying 400m. Appreciate the hasty response :D Hopefully we can sneak that change in one of the upcoming hotf...
- by Shadow of War88 - at 2014.09.01 00:18:00
|
2. CMP1 Thoughts on - in The Council's Chamber [original thread]
changing the large rail turrets range from 300m to 400m. Would help tanks engage ADS better. In a straight 1v1 ADS should always win over the HAV, but the range on the rail could use a buff. Tank parked on the road should be empowered to engage ...
- by Shadow of War88 - at 2014.08.31 07:08:00
|
3. I'm Here to Run For You (Dust514, Legion, CPM1) - in The Council's Chamber [original thread]
Zion Shad wrote: My App has been sent in as of Tuesday night my time and waiting on any update if being accepted. This is to update any following my campaign. Thanks for the support If you cant even keep a corporation afloat, what makes y...
- by Shadow of War88 - at 2014.06.28 12:28:00
|
4. Is there any hope for Assaults? - in The Council's Chamber [original thread]
Canari Elphus wrote: I fear that many of the choices that CCP makes are reactionary measures based on the community and dont really sit down to think about the true roles of each suit class and trying to give them a definitive role on the battl...
- by Shadow of War88 - at 2014.04.26 21:04:00
|
5. Zatara Rought for CPM1 - in The Council's Chamber [original thread]
If you could implement 3 hot fixes for PC right now, what would they be? & where would you like to see DUST's competitive setting a year from now?
- by Shadow of War88 - at 2014.04.26 20:09:00
|
6. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Sigourney Reever wrote: Another week passes without a status report from the CPM. been months, maybe looking at another 2 month delay for 1.8
- by Shadow of War88 - at 2014.03.04 04:48:00
|
7. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Sad to see the player population drastically decline from 10k to our current 2-3k. All this sacrifice after chrome for a few more weapons and massive amounts of time spend swinging the pendulum from OP to UP and so on. With 1.7 we have first sa...
- by Shadow of War88 - at 2014.01.08 13:38:00
|
8. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
vehicles delayed for 1.6? or 1.7?
- by Shadow of War88 - at 2013.10.12 22:54:00
|
9. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
After GTA 5 release DUST will become my secondary game.
- by Shadow of War88 - at 2013.09.14 11:06:00
|
10. what is the date for 1.4 - in The Council's Chamber [original thread]
Tuesday Sept. 3rd
- by Shadow of War88 - at 2013.09.01 05:14:00
|
11. Courtesy notice - Vacation this week - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: And........I'm back. Thanks for your patience while I catch up on my email / skype backlog. o7 any more reports? i look forward to your reports more soo than the dev blogs
- by Shadow of War88 - at 2013.08.27 06:55:00
|
12. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
y shanghai? come to murica! quit outsourcing CCP
- by Shadow of War88 - at 2013.08.18 06:14:00
|
13. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
b straight with me, is dust dying?
- by Shadow of War88 - at 2013.08.12 21:40:00
|
14. Removal of the vehicle team - in The Council's Chamber [original thread]
TEXA5 HiTM4N wrote: Church The Sniper wrote: In regards to the team now in charge of vehicles.... Go Wolfman GO! high hopes and low expectations T^T you can't go wrong unless....well you can...but its difficult...like managing to scare off...
- by Shadow of War88 - at 2013.07.31 19:58:00
|
15. Removal of the vehicle team - in The Council's Chamber [original thread]
Marauders need to come back! CCP had near perfect vehicle balance in chromosome yet they take steps backwards and make LAVs faster, cheaper & stronger than a proto tank.
- by Shadow of War88 - at 2013.07.31 18:53:00
|
16. Removal of the vehicle team - in The Council's Chamber [original thread]
TEXA5 HiTM4N wrote: I really hope to see 12k shields or armor tanks again. if they return than tank vs tank fights will really matter, sence the best way to kill a tank wud b to bring ur own tank
- by Shadow of War88 - at 2013.07.29 05:25:00
|
17. Removal of the vehicle team - in The Council's Chamber [original thread]
TEXA5 HiTM4N wrote: agreed. but seeing those monsters roll through the battlefield deflecting everything from forges to swarm and av grenades was entertaining. lol now we get flaylocked in the butt and explode while driving enforcer class tanks
- by Shadow of War88 - at 2013.07.26 12:23:00
|
18. Removal of the vehicle team - in The Council's Chamber [original thread]
ehh, sagaris has a nice ring to it. And higher chance of beeing properly balanced
- by Shadow of War88 - at 2013.07.26 12:08:00
|
19. When will the station be open - in The Council's Chamber [original thread]
Nova Knife wrote: Not for a long time. Features like this haven't been discussed with us directly yet, but It's a fairly safe bet that stuff like this is FAR on the backburner while the core game is in such shambles. hey! game is quite go...
- by Shadow of War88 - at 2013.07.26 12:06:00
|
20. DUST 514 & Competitive Players: Problem & Solutions - SUGGESTION THREAD - in The Council's Chamber [original thread]
Nova Knife wrote: Southpaw Gamer wrote: Corporation BattlesGǪ Foxfour and Nullarbor are pretty awesome, we talk to them on a pretty much daily basis, and one of the things we've been throwing around recently is ways to bring back corp...
- by Shadow of War88 - at 2013.07.26 12:04:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |