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1721. CCP can you improve upon the "god-mode" that is SCOUTS? - in General Discussions [original thread]
Yoshimitzu teleport
- by Sgt Buttscratch - at 2013.06.28 04:52:00
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1722. The Issue With Unreleased Gear - in General Discussions [original thread]
Rayan Storm wrote: KOBLAKA1 wrote: Sgt Buttscratch wrote: If you want to skill into something you have no knowledge of when or how it will be, hold onto your SP......well thought through plan supposed to roll militia heavy (want minmata...
- by Sgt Buttscratch - at 2013.06.28 03:52:00
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1723. The Issue With Unreleased Gear - in General Discussions [original thread]
If you want to skill into something you have no knowledge of when or how it will be, hold onto your SP......well thought through plan
- by Sgt Buttscratch - at 2013.06.27 19:27:00
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1724. Whats your most embarrassing death and most hilarious kill? - in General Discussions [original thread]
my death: Mocking an LAV trying to hit me on team comms, then getting hit by it... Their death: guy running away from my team jumped railings to land next to 5 or 6 of his team, hit him in the skull with sniper round, watched his body flail into ...
- by Sgt Buttscratch - at 2013.06.27 19:24:00
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1725. Sniper range patch 1.2 - in General Discussions [original thread]
calisk galern wrote: Sgt Buttscratch wrote: Poonmunch wrote: As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else. Also, I think fixing some of the redline hiding...
- by Sgt Buttscratch - at 2013.06.26 18:31:00
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1726. Sniper range patch 1.2 - in General Discussions [original thread]
Poonmunch wrote: As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else. Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can ...
- by Sgt Buttscratch - at 2013.06.26 18:20:00
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1727. Sniper range patch 1.2 - in General Discussions [original thread]
Maken Tosch wrote: Forlorn Destrier wrote: Isaa Quade wrote: Roufato Kavlimou wrote: They should increase the Max range of Sniper Rifles above 599m so optimal range is at where it is now. Yeah, because the one thing i want more t...
- by Sgt Buttscratch - at 2013.06.26 16:50:00
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1728. Sniper range patch 1.2 - in General Discussions [original thread]
DoomLead wrote: Roufato Kavlimou wrote: Niuvo wrote: Better weapon range, better rendering at long range, new Sniper rifles, more stability when you zoom in and zoom out, shakes way too much with operation lv. 5 I don't care about zoom...
- by Sgt Buttscratch - at 2013.06.26 16:23:00
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1729. Sniper range patch 1.2 - in General Discussions [original thread]
Good snipers can make stuff render at 550m+, my longest kill 582m last night scored a 556m. Theres a few methods in 1.1 for getting what you want. 1.2 wont be an issue, plus, at 350m, if you don't understand your positioning versus the enemy posit...
- by Sgt Buttscratch - at 2013.06.26 16:05:00
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1730. Why do you play? What's the point? - in General Discussions [original thread]
Draco Dustflier wrote: Edit: I killed you 5 times in one game as part of a 29 killstreak with a 700k SP alt and a starter fit. don't tell me i have no skill. Also, prototype gear is the reason most people don't play. didn't see this one, ...
- by Sgt Buttscratch - at 2013.06.25 21:20:00
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1731. How will jets actually function - in General Discussions [original thread]
they go pppppsssssssssssssssssssssssssssssssssssskkkkkkkkkkkkkkkkkkkkkkkkkkooooooooooooooooooooooooooooooooooooouuuuuuuuuuccccccccccccccccchhhhhhhhhhhhhhhhhhhhh
- by Sgt Buttscratch - at 2013.06.25 18:59:00
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1732. Murder Taxis Too Hard to Use - in General Discussions [original thread]
dont forget 42inch blades either side of the car, hate it when people narrowly sidestep the bumper
- by Sgt Buttscratch - at 2013.06.25 18:22:00
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1733. [Request] Underbarrel Swarm Attachment for AR's - in General Discussions [original thread]
underbarrel HAV? plz
- by Sgt Buttscratch - at 2013.06.25 16:54:00
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1734. [Request] Underbarrel Swarm Attachment for AR's - in General Discussions [original thread]
no no, we need under barrel flaylocks, or contact nade launchers
- by Sgt Buttscratch - at 2013.06.25 05:07:00
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1735. My respec saved this game for me! - in General Discussions [original thread]
yeah my respec was a great moment/feeling, buncha crap choices gone, goodness in.
- by Sgt Buttscratch - at 2013.06.24 22:24:00
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1736. Is it time to reduce gamemodes from 4 to 2? - in General Discussions [original thread]
I'd sooner see 2-4 new game modes and maps...
- by Sgt Buttscratch - at 2013.06.24 19:26:00
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1737. Shake the MCC - in General Discussions [original thread]
when the MCC takes a hit, the MCC should shake, making people inside possibly fall out, throw snipers off aim etc. I like the idea
- by Sgt Buttscratch - at 2013.06.24 19:01:00
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1738. The game is impossible for new players. - in General Discussions [original thread]
umm...no. It could just be done 10000000 times better. better training and game awareness This was a thread I made about making the start of the game much better (in my opinion) for new players. some suggestions could/are flawed
- by Sgt Buttscratch - at 2013.06.24 17:06:00
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1739. RIP: salute to the fallen - in General Discussions [original thread]
TAR wasn't nerfed, it was re-balanced, I would like to see MD and LR get a nice boost tho, to make a laser cannon work now you need to turn yourself into a glass cannon, and try act like a closer ranged sniper. Your targets must also be stupid.
- by Sgt Buttscratch - at 2013.06.24 14:30:00
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1740. MCC Sniping - in General Discussions [original thread]
ER-Bullitt wrote: Having speant a few matches counter-sniping MCC campers on this very map I can say the opening or window to shoot back into the MCC is very small. The enemy has to be close to the "corner" of the opening tp be able to hit them...
- by Sgt Buttscratch - at 2013.06.24 14:25:00
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