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calisk galern
BurgezzE.T.F
338
|
Posted - 2013.06.26 17:59:00 -
[31] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Snipers these days sicken me. DUST these days sickens me. :/
really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
12
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Posted - 2013.06.26 18:13:00 -
[32] - Quote
As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:16:00 -
[33] - Quote
calisk galern wrote:really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke Nope, forum PvP is far more engaging than in game PvP
U mad bro? |
calisk galern
BurgezzE.T.F
339
|
Posted - 2013.06.26 18:18:00 -
[34] - Quote
DUST Fiend wrote:calisk galern wrote:really? I had no idea I figured all those threads/post you make day after day after day after day after day after day was just a joke Nope, forum PvP is far more engaging than in game PvP U mad bro?
not as mad as you sis |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 18:20:00 -
[35] - Quote
Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents.
Agree with MCC, needs to go.
Redline is fine, they are always able to be counter sniped.
damage fall off for a sniper needs to be from 650+ meters minimum
I can render people out at just below 600m, not an issue, if you know how. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4118
|
Posted - 2013.06.26 18:21:00 -
[36] - Quote
calisk galern wrote:not as mad as you sis I'm pretty happy, actually. This game used to aggravate me a lot but that's because I really cared about and was personally invested in it.
Now I know better. I have seen the light. |
calisk galern
BurgezzE.T.F
339
|
Posted - 2013.06.26 18:27:00 -
[37] - Quote
Sgt Buttscratch wrote:Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. Agree with MCC, needs to go. Redline is fine, they are always able to be counter sniped. damage fall off for a sniper needs to be from 650+ meters minimum I can render people out at just below 600m, not an issue, if you know how.
let's see all you need to get 600m rendering is the following.
step 1 - reduce the graphics setting on your ps3 to Pong settings.
step 2- face north then spin 273.4 Degrees right
step 3 - shoot the nearest heavy once in the head, this must bring him to exactly 0 armor and 0 shield, as long as this heavy is alive this trick will continue to work.
step 4 - crouch and then stand up exactly 19 times.
step 5 - swear a blood oath to dark god of omen and sacrifice 2 pigs
step 6 - turn off the play station and then repeat the process and in the next match you play you will have a 600 meter render distance for exactly 50 seconds, make the best of it. |
Sgt Buttscratch
G I A N T EoN.
245
|
Posted - 2013.06.26 18:31:00 -
[38] - Quote
calisk galern wrote:Sgt Buttscratch wrote:Poonmunch wrote:As a sniper, I'm ok with not allowing sniping from the MCC. We should be on the ground taking our lumps just like everyone else.
Also, I think fixing some of the redline hiding behaviors by changing the redlines so people can get to snipers is a good idea. Who ever heard of a battle where you can't run wherever you want (except for things like cliffs or rivers)?
As far as damage falloff, I hope they allow full damage at least out to 400m with falloff after that point. Sniper rifles nowadays shoot farther than that with great effect.
But fixing long distance rendering is absolutely critical. It helps me scout for my team, helps me get closer to potential targets and know when to run away.
My two cents. Agree with MCC, needs to go. Redline is fine, they are always able to be counter sniped. damage fall off for a sniper needs to be from 650+ meters minimum I can render people out at just below 600m, not an issue, if you know how. let's see all you need to get 600m rendering is the following. step 1 - reduce the graphics setting on your ps3 to Pong settings. step 2- face north then spin 273.4 Degrees right step 3 - shoot the nearest heavy once in the head, this must bring him to exactly 0 armor and 0 shield, as long as this heavy is alive this trick will continue to work. step 4 - crouch and then stand up exactly 19 times. step 5 - swear a blood oath to dark god of omen and sacrifice 2 pigs step 6 - turn off the play station and then repeat the process and in the next match you play you will have a 600 meter render distance for exactly 50 seconds, make the best of it.
requires 2* things, not listed above, I play with full settings on ps3 also. |
I VOTED FOR-KODOS
Absentee AFK Regiment
41
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Posted - 2013.06.26 20:39:00 -
[39] - Quote
Arkena Wyrnspire wrote:So you can snipe the entire map from the MCC instead of just most of it? I just skimmed through the patch notes yesterday but i thought i read that the mcc shield wasnt going to let any bullets pass through. not sure if it is friendly/enemy fire or both. come to think about it not sure if its the shield in the port or around the mcc. im a damn noob. |
Shiney Berbles
Nephilim Initiative
6
|
Posted - 2013.07.04 15:52:00 -
[40] - Quote
Right now I am using the charge sniper rifle and can put out around 400 points per full charge. With the new patch ill have to focus on upgrading from tier 3 damage mods to the complex damage mods.. if they switch back to 100/195 (headshots) ill be more deadly! As far as range, I havnt had an issue, my longest kill is about 535ish and with the map layouts and how little I see other snipers, range hasnt come into play. The only thing I would like to see changed is at distance the map and red dots tend to cut in and out of the map.
Ill adapt as I need to, to keep reaching out to touch red dots! |
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