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641. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Sequal Rise wrote: There should be a new class of weapon (medium weapon for exemple) with all the actual light weapon except the shotgun (which would be light). And a medium slot could only be fitted with a medium weapon...
- by Sequal Rise - at 2014.03.30 11:15:00
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642. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
These are good ideas. But yet scouts needs to have way less HP. They are not supposed to tank as they already have an amazing advantage with cloaks. Also shooting at a cloaked scout should decloack him.
- by Sequal Rise - at 2014.03.30 11:10:00
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643. Scout potential Ehp needs to be toned down. - in Feedback/Requests [original thread]
It's funny how everybody posts topic about the new scouts and some keeps telling you that it's absolutely normal. I don't know for the stats you gave, but I generaly agree with you ^^
- by Sequal Rise - at 2014.03.28 16:47:00
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644. Scout needs to be really nerf. - in Feedback/Requests [original thread]
What's the point of this debate? Yes I'm complaining because something's wrong in the game and changes need to be make. If for you complaining and crying are the same thing open a dictionnary or remain as useless as you already are by sending such...
- by Sequal Rise - at 2014.03.28 16:37:00
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645. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
I think he meant 1000 EHP not 100 so that's why he is complaining about 2 shots ^^ (Which is normal in some way )
- by Sequal Rise - at 2014.03.28 16:26:00
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646. Scout needs to be really nerf. - in Feedback/Requests [original thread]
Smooth Assassin wrote: QQ... don't be brave and stop telling yourself that you're not QQing. Anyways, i agree a nerf to 500 armored tanked scouts is needed. So everybody who wants the game balanced is QQing ? And everybody who gives example...
- by Sequal Rise - at 2014.03.28 16:23:00
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647. Scout needs to be really nerf. - in Feedback/Requests [original thread]
demens grimwulff wrote: When in scout, I die pretty easily... Cloak can be seen, quite easily if you pay attention and only punishes players who don't. Prototype suits are capable of fitting good stuff, but not much more than a proto assault su...
- by Sequal Rise - at 2014.03.28 16:19:00
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648. Scout needs to be really nerf. - in Feedback/Requests [original thread]
There should be a new class of weapon (medium weapon for exemple) with all the actual light weapon except the shotgun (which would be light). And a medium slot could only be fitted with a medium weapon, same for heavy and scout.
- by Sequal Rise - at 2014.03.28 15:50:00
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649. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
Korvin Lomont wrote: Ah by that logic meds should not be allowed to HP tank beyond 800 and heavies should be restricted to heavy weapons oh of course no biotic modules for heavies they are supposed to be slow.... Brick tanked scout have never...
- by Sequal Rise - at 2014.03.28 15:46:00
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650. Scout needs to be really nerf. - in Feedback/Requests [original thread]
This is not a QQ. Ok so the aim of a scout in Dust 514 is supposed to hack points, to infiltrate and give informartion to its team, and he can protect himself with a shotgun or a nova knife BUT he will always be disadvantaged against an assault ...
- by Sequal Rise - at 2014.03.28 15:08:00
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651. Tank problems - in Feedback/Requests [original thread]
All I said was about the mentality of 90% of tankers in dust who know that they use unbalanced stuff that shouldn't exist. A good game is a balanced game for every role, and it's not the case yet. As you said, the only way to counter a tank is to...
- by Sequal Rise - at 2014.03.20 12:03:00
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652. Tank problems - in Feedback/Requests [original thread]
True Adamance wrote: Not so really....you have to consider MLT as STD and STD as ADV...... otherwise where the hell are my proto HAV? There are no more proto and ADV HAV since a long time now^^ When they released Uprising 1.0 they took out ...
- by Sequal Rise - at 2014.03.20 11:11:00
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653. Tank problems - in Feedback/Requests [original thread]
True Adamance wrote: Lower resistances. Shorter durations, with the same cycles. Increased hardener fitting requirements. As I edited I dont know precisely about every durations and % of each modules. Lower resistances for tanks or upp...
- by Sequal Rise - at 2014.03.18 20:51:00
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654. Tank problems - in Feedback/Requests [original thread]
I hope so too. Are you sure it's 5-6 vehicles? I'm pretty sure I've already seen way more vehicles on each sides.. I don't believe this is so hard to separate every vehicles. With some lines of code you can easily change that kind of things, it's...
- by Sequal Rise - at 2014.03.18 20:36:00
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655. Tank problems - in Feedback/Requests [original thread]
Hi everybody! I've been playing DUST 514 for 1 year now so I think I know what I'm talking about. Tanks used to be a bit squishy I have to say but since Uprising 1.7, they are absolutely dominating every battle. Here is a couple of ideas that I ...
- by Sequal Rise - at 2014.03.18 20:26:00
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656. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
-Range on repair tools reduced. Why?? It's great right now, why would you change this? We already die so easily and you want to keep the few logis in the game even closer to an heavy so they'll both die faster? Isn't that another idea to kill t...
- by Sequal Rise - at 2014.03.04 08:23:00
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657. No resupply from nanohives - in Technical Support/Bugs [original thread]
This issue is known since ages.. It's one of the oldest bug of Dust. Never been fixed, and I don't believe it will ever be
- by Sequal Rise - at 2014.03.04 07:29:00
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658. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
- The whole game needs to be re-blanced as it used to be in june 2013 (proto > enhenced > milicia gears) and must stop being a call of duty like where a milicia guy can 2 shots a prototype gamer. Every single rifles and machine guns must be...
- by Sequal Rise - at 2014.03.01 19:20:00
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659. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
BLUE WAFFLE TASTY wrote: laser rifles plainly state high shield damage, low armor damage...we are bein smoked by lasers....they cut thru 276 shields, 600 armor almost instantly...WAYYYYYYY OP....definately needs fixing OMG.. Isn't that norma...
- by Sequal Rise - at 2013.09.09 20:28:00
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660. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Jathniel wrote: love the tears. everyone complaining about aim assist, also incriminate themselves in their posts. "i can't take on 2 people at once anymore!" "i die when someone gets the drop on me!" "when someone shoots me with an MLT AR ...
- by Sequal Rise - at 2013.09.08 14:07:00
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