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41. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
+1 An instant shield booster would be a great buff to caldaris without beeing OP because of their lower HP and them not having shield rep tools. Could be easily implemented in the low slots (add these to reg's stats and limit the amount of reg t...
- by Sequal's Back - at 2015.08.04 15:05:00
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42. Large Blasters are insane - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I understand where you are coming from. I'm a veteran AV player. I was dedicated AV way before Commandos were ever a reality. I had Prototype Swarm Launchers before most people even knew they existed. That said, AV is very...
- by Sequal's Back - at 2015.08.02 10:10:00
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43. Large Blasters are insane - in Feedback/Requests [original thread]
Georgia Xavier wrote: I've been killed by blasters many more times than I can count and sure it's frustrating but man it makes absolutely no sense for a tank to do no damage to infantry reasons because it's an anti infantry weapon mainly. The R...
- by Sequal's Back - at 2015.08.02 01:52:00
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44. Large Blasters are insane - in Feedback/Requests [original thread]
Georgia Xavier wrote: Sequal's Back wrote: Georgia Xavier wrote: Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounte...
- by Sequal's Back - at 2015.08.02 01:37:00
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45. Large Blasters are insane - in Feedback/Requests [original thread]
Georgia Xavier wrote: Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared ISKs shouldn't...
- by Sequal's Back - at 2015.08.02 01:28:00
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46. Large Blasters are insane - in Feedback/Requests [original thread]
As an infantry player, large blasters are destroying my suit in 1 second no matter how much HP it has. This seriously has to stop. One Madrugar Gv.0 is enough to screw up the whole game on certain maps just because it's almost invincible AND whe...
- by Sequal's Back - at 2015.08.02 01:07:00
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47. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
Good idea ! I don't think it would be OP. Armor is constently repping and it doesn't make it OP. Armor regen in some suits (gal heavy, gal assault and amarr assault mostly) can go up to 30-40hp/s which is close to what a shield regen can be and ...
- by Sequal's Back - at 2015.07.31 08:08:00
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48. Flux mass driver - in Feedback/Requests [original thread]
Shield tankers will cry in 3.. 2... 1.....
- by Sequal's Back - at 2015.07.21 15:55:00
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49. [Feedback] OP / UP - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sequal's Back wrote: Pokey Dravon wrote: * Active Scans Hard to say personally. I get scanned down by passive and active scans constantly. * Shared Squad Sight Similar thing, Im mostly blind in my favorite suits so I ...
- by Sequal's Back - at 2015.07.21 14:06:00
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50. [Feedback] OP / UP - in Feedback/Requests [original thread]
Pokey Dravon wrote: * Active Scans Hard to say personally. I get scanned down by passive and active scans constantly. * Shared Squad Sight Similar thing, Im mostly blind in my favorite suits so I dont watch the mini radar much, but i cant conf...
- by Sequal's Back - at 2015.07.21 05:51:00
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51. A great way to change scans - in Feedback/Requests [original thread]
Well everything I'm asking for is already implemented in game, so it could easily be done. Erasing stuffs is easy, and there's already red dots appearing when someone is shooting (SOMETIMES). It would be so much better!
- by Sequal's Back - at 2015.07.19 22:39:00
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52. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Talos Vagheitan wrote: But having said that, balance really isn't that bad right now. There is a ton of variety on the battlefield, and that's always a good sign. Agreed. For the first time since Chromosome, honestly...
- by Sequal's Back - at 2015.07.19 01:11:00
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53. [Feedback] OP / UP - in Feedback/Requests [original thread]
Only the Assault SCR is overpowered I think. The normal one isn't as spread and as easy to use for 90% of the playerbase. Then I don't think Sniper Rifles are underpowered at all. These guys take no risk and can still easily one shot most suits. ...
- by Sequal's Back - at 2015.07.19 00:53:00
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54. A great way to change scans - in Feedback/Requests [original thread]
So I was writting some posts and I just thought about a way to make the game 100 times better by changing the way scans work. First, we need to remove active scanners as they don't belong in a competitive FPS (using your words Rattati). They kill...
- by Sequal's Back - at 2015.07.19 00:46:00
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55. New Game Mode: Classic Tower Defense - in Feedback/Requests [original thread]
Looks nice, but it will require much more developpement than you think is needed ^^
- by Sequal's Back - at 2015.07.12 17:42:00
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56. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Veg Hegirin wrote: If it ain't broke don't fix it
- by Sequal's Back - at 2015.07.11 10:30:00
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57. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Looks great and balanced. Where's the blue tag ?
- by Sequal's Back - at 2015.07.11 10:25:00
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58. [Idea] Proto weapons cost more nanites to replenish. - in Feedback/Requests [original thread]
Dont see the point of nerfing proto. It's meant to be the best tier (aside from officer). Why nerfing it in anyway? That's plain stupid.
- by Sequal's Back - at 2015.06.19 06:38:00
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59. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
As a proto logi, you should have 4 equipments, mostly when you are a "deployable" logi.. Looks like Option 3 is the most liked but, after thinking about this, I think it should only apply at proto lvl. So basic and advanced amarr logi would have ...
- by Sequal's Back - at 2015.06.02 05:53:00
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60. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Cross Atu wrote: Sequal's Back wrote: I'd just copy & past the assault layout for each race, take out the sidearm from every logi, and put a 3/3/4 EQ slot progression. Base HP stats not being as good as assault suits wouldn't bring back...
- by Sequal's Back - at 2015.06.01 05:57:00
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