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2421. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: When no one, and I mean no one, puts a blaster on a DS there is either something wrong with missiles or something wrong with blasters. Not jumping on the nerf missiles wagon, yet, but if all anyone uses is one of two op...
- by Sentient Archon - at 2012.11.01 15:54:00
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2422. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: SL do not need a buff, they need to stop zig zagging ther way around cover to hit me, im not too fussed that they got the buff of 20% but even the milita SL hurt shields enough Thanks for your input! Anywho we are discus...
- by Sentient Archon - at 2012.11.01 15:27:00
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2423. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: A buff? So an extra 20% damage buff on top of being put back to what it once was and bending around cover is not enough while being able to lock on through mountains and fired from the otherside of the map isnt enough? Th...
- by Sentient Archon - at 2012.11.01 15:07:00
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2424. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Kain Spero wrote: Give swarms more balancing points than just missile count and damage. Give different swarms different flight paths, or it may be necessary to program the swarms to have different flight paths depending on what they are shooti...
- by Sentient Archon - at 2012.11.01 14:56:00
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2425. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it. Players, now, deliberately allow the hack to go through so they can get t...
- by Sentient Archon - at 2012.11.01 14:54:00
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2426. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps. I want an OPTION to chose skirmish/ambush ...
- by Sentient Archon - at 2012.11.01 14:53:00
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2427. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
EnglishSnake wrote: If you reduce range of missiles then reduce the range of SL missiles which also travel accross the map and then bend around the mountain you are using for cover Quite contrary ole chum, I prefer the swarm launchers to ha...
- by Sentient Archon - at 2012.11.01 14:49:00
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2428. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Yes! They are. We know blasters are supposed to be AI. They have a short range and work well against infantry. Rails are AV and Anti Installations and they dont do much damage to infantry. You can snipe tanks and dripshits from a mile away. Work...
- by Sentient Archon - at 2012.11.01 14:28:00
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2429. So much for double SP - in General Discussions [original thread]
Noc Tempre wrote: Already hitting grind with my crew. Didn't earn it faster, and grind is kicking in at the same rate. What an "event" Lies and lies from CCP.
- by Sentient Archon - at 2012.11.01 14:21:00
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2430. So much for double SP - in General Discussions [original thread]
Noc Tempre wrote: That's not double, and dropping to nearly 10k from 50+/0 games after 300-400k is normal weekly progression. Well if you would stop trying to shoot me when I am trying to take out random reds my progression would be much fa...
- by Sentient Archon - at 2012.11.01 01:00:00
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2431. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Piercing Serenity wrote: I'm actually writing in the middle of the match because there is nothing to do. The fact that anyone could determine the match because of one vehicle is absurd. There was no room for the "use a forge and get good argume...
- by Sentient Archon - at 2012.10.31 23:49:00
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2432. So much for double SP - in General Discussions [original thread]
Noc Tempre wrote: Already hitting grind with my crew. Didn't earn it faster, and grind is kicking in at the same rate. What an "event" I got over 300K SP today and still going strong. Im getting about 15-20K SP per game. No sign of cap yet.
- by Sentient Archon - at 2012.10.31 23:45:00
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2433. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
Necrodermis wrote: HMG + SMG = insain firepower Fixed!
- by Sentient Archon - at 2012.10.30 18:51:00
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2434. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
+1
- by Sentient Archon - at 2012.10.30 18:43:00
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2435. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Brush Master wrote: Ya so who thinks we should have a self-destruct module with levels just like everything else =) It could be activated only if your bleeding out and would have 10+ second timer and have a nice blast radius. Predator style! ...
- by Sentient Archon - at 2012.10.30 18:26:00
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2436. Tournament bracket changes ? Not facing team from your own group in quarters ? - in General Discussions [original thread]
Deleted
- by Sentient Archon - at 2012.10.30 18:25:00
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2437. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Noc Tempre wrote: Sinboto Simmons wrote: if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel Gi...
- by Sentient Archon - at 2012.10.30 17:55:00
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2438. [BUG] Misleading Commercial Advertising - in Technical Support/Bugs [original thread]
Bug1 wrote: I keep getting these emails telling me i can buy a merc pack for $20, when it actually costs $30 It is $19.99 USD. In the USA if your sales office is not local or your shop is internet based and you dont have a warehouse, you don...
- by Sentient Archon - at 2012.10.30 17:46:00
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2439. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Noc Tempre wrote: Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion. I wouldnt mind having it in any slot! I would however keep the active number to 2 or 3! A damage cap is also fine as lo...
- by Sentient Archon - at 2012.10.30 17:12:00
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2440. Tournament bracket changes ? Not facing team from your own group in quarters ? - in General Discussions [original thread]
Free Beers wrote: so you are willing to make a change but make the incorrect one again? You ever here of the saying "better the right way then my way"? I appreciate the tourny but your fail is showing Remind me to buy you a beer lol. +1 f...
- by Sentient Archon - at 2012.10.30 16:45:00
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