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11101. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
I can say without hesitation that the most unappreciated, unrewarded role right now is the recon role. How many times did you just barely survive a situation, or get the jump on the enemy because someone managed to tag someone trying to be sneaky ...
- by Scheneighnay McBob - at 2012.10.20 20:23:00
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11102. Are dropships overpowered.... - in General Discussions [original thread]
Knightshade Belladonna wrote: Scheneighnay McBob wrote: Knightshade Belladonna wrote: I don't think the missiles should even belong on a transport ship. It is something more suited for a jet fighter/gun ship type aircraft. It should have ...
- by Scheneighnay McBob - at 2012.10.20 20:11:00
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11103. Are dropships overpowered.... - in General Discussions [original thread]
SoTa PoP wrote: I had a random squad mate who had a adv level sniper gun, at first I thought, "Oh, great, another sniper who won't be of any use." Then he sniped the people in the dropship and made my jaw drop. That poor dropship also let peopl...
- by Scheneighnay McBob - at 2012.10.20 19:41:00
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11104. The tourny will suck if SL v Dropships isn't fixed - in General Discussions [original thread]
If you want to hit it, fire when it's flying towards you. If that doesn't work, try sortof a pincer movement- have 1 person fire from ahead of it, one from behind (sacrificing 2 people to take 3 more effective people out of commission can be wort...
- by Scheneighnay McBob - at 2012.10.20 19:39:00
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11105. Swarms aren't the problem - in General Discussions [original thread]
I can NOT wait for fighters to come out. Not only will they be a hellofa good time to fly, but dropships will be where they need to be without a nerf. Btw: the whole point of this thread seems to be ignored. My main suggestion was to fix a redli...
- by Scheneighnay McBob - at 2012.10.20 19:34:00
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11106. Are dropships overpowered.... - in General Discussions [original thread]
Knightshade Belladonna wrote: I don't think the missiles should even belong on a transport ship. It is something more suited for a jet fighter/gun ship type aircraft. It should have only machine gun type dmg coming off it, like how alot of tran...
- by Scheneighnay McBob - at 2012.10.20 19:30:00
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11107. Are dropships overpowered.... - in General Discussions [original thread]
Nova Knife wrote: People who have been avid vehicle drivers have been saying the turrets (ALL of them, but especially missiles) are too strong since the build from december. Perhaps the only small turret that is too weak, is small blasters. Ra...
- by Scheneighnay McBob - at 2012.10.20 18:49:00
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11108. Are dropships overpowered.... - in General Discussions [original thread]
Moochie Cricket wrote: I have proto accelerated missile launchers with a 20% damage increase module. My dedicated gunners have their missile operation and proficiency leveled up to give them additional damage. We one-shot most everyone. Is thi...
- by Scheneighnay McBob - at 2012.10.20 18:43:00
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11109. Dropship turret range - in Feedback/Requests [original thread]
Lead Squall wrote: Scheneighnay McBob wrote: snipe the gunners? I've heard the experimental sniper rifle has more range than anyone was able to test yet Have you tried sniping into a vehicle? If you can reliably snipe into a dropship, mo...
- by Scheneighnay McBob - at 2012.10.20 18:41:00
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11110. New Sky w/ Red Aurora Borealis - in General Discussions [original thread]
Moochie Cricket wrote: I love it. I try to use the blinding sun to my advantage and keep it to my back Actually, it gives you a nice silhouette. I found that out when I was testing how light railguns work against dropships (hint: they either ...
- by Scheneighnay McBob - at 2012.10.20 18:40:00
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11111. Swarms aren't the problem - in General Discussions [original thread]
Tinodi wrote: [quote=Reout Karaal]Maybe troops dropped off from your transport give you hack or kill assists for a certain time afterwards? I believe a dev said last build that they're working on that.
- by Scheneighnay McBob - at 2012.10.20 18:38:00
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11112. Laser rifles need nerf. - in General Discussions [original thread]
Sounds good- I'm a strong believer in what I call the "magikarp system"- the worse something is while you get it to it's top potential strength, the better it should be once it IS at it's top potential strength.
- by Scheneighnay McBob - at 2012.10.20 17:11:00
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11113. Swarms aren't the problem - in General Discussions [original thread]
Chankk Saotome wrote: Quit asking for nerfs on this or that, ask for boosts to weapon types that balance the game rather than grinding everything else into the dirt. Or better yet, learn better tactics than running and jumping like a jackkitte...
- by Scheneighnay McBob - at 2012.10.20 16:33:00
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11114. How to be a good Logi: Tips? - in General Discussions [original thread]
Vehlhiem wrote: I run my logi with necromancer nanites, gauged nanohives, and a flux repair tool. I also us a tactical AR, and av grenades. Skill wise, I ranked up my shield upgrades, repair, mechanics, engineering, electronics, nano skill, an...
- by Scheneighnay McBob - at 2012.10.20 16:18:00
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11115. could we not get ticked for a death when bleeding out? - in General Discussions [original thread]
MyLAV FEEDSon yourTEARS wrote: The Xenochrist wrote: Your armor has dropped and you have failed your team. Now someone has to take time out of there match and pick your ass up, you will get ticked. When I see someone try to revive a team...
- by Scheneighnay McBob - at 2012.10.20 16:15:00
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11116. Swarms aren't the problem - in General Discussions [original thread]
Governor Odius wrote: You should try flying in this build. The pathing on swarms is different. I was a pilot last build- when the maps didn't cater to dropships.
- by Scheneighnay McBob - at 2012.10.20 16:13:00
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11117. Swarms aren't the problem - in General Discussions [original thread]
Shijima Kuraimaru wrote: Icy Tiger wrote: Swarms are the problem. Enough said. Nah. Drop ships scrub my swarm packs all the time by either outpacing them or leading them into terrain. I haven't seen swarms be much of a problem for drop sh...
- by Scheneighnay McBob - at 2012.10.20 16:08:00
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11118. Dropship turret range - in Feedback/Requests [original thread]
snipe the gunners? I've heard the experimental sniper rifle has more range than anyone was able to test yet
- by Scheneighnay McBob - at 2012.10.20 16:04:00
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11119. Swarms aren't the problem - in General Discussions [original thread]
Governor Odius wrote: See, now you're talking about making dropships unable to survive anything ever. This is what we did with HAVs. When was the last time you saw a HAV make any meaningful contribution to a fight? The focus needs to be on putt...
- by Scheneighnay McBob - at 2012.10.20 02:22:00
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11120. Swarms aren't the problem - in General Discussions [original thread]
The problem is that dropships can just fly over a hill into the redzone whenever they get hit to regen their shields. last match, there was a dropship; we didn't have the problem of not being able to hit it with swarms- we shot the **** out of it...
- by Scheneighnay McBob - at 2012.10.20 01:53:00
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