Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
10721. Tactical scrambler pistol - in General Discussions [original thread]
Altina McAlterson wrote: It's not as good as the advanced pistols you buy on the market, but it's close. Not looking in game at the moment, but IIRC the only thing is it has one less round in the clip than the TT-whatever it is assault pistol. ...
- by Scheneighnay McBob - at 2012.11.17 23:55:00
|
10722. Tactical scrambler pistol - in General Discussions [original thread]
Roy Bombega wrote: its not militia so its not worth using. I've 2-shotted (headshot damage ftw) people with a standard pistol. This is advanced.
- by Scheneighnay McBob - at 2012.11.17 21:40:00
|
10723. Tactical scrambler pistol - in General Discussions [original thread]
How are these? I just got one from salvage and got the skills for it (including sidearm sharpshooter IV), but I never tried it out yet, since I only have 15 and it isn't on the market. I was thinking this might be a good thing to use since it say...
- by Scheneighnay McBob - at 2012.11.17 21:35:00
|
10724. Vehicles hunting Vehicles. - in General Discussions [original thread]
Yagihige wrote: Well, railguns seem to be the most effective vehicle weapon against other vehicles but i never, and i really mean never, see any LAV fitted with it. So... maybe try that?! I've done it before. Took a good chunk out of a tank's...
- by Scheneighnay McBob - at 2012.11.17 21:30:00
|
10725. Vehicles hunting Vehicles. - in General Discussions [original thread]
Fit an advanced or prototype railgun- the higher the tier, the longer the range (no need for anything special about it besides tier- a basic advanced light railgun is more useful than anything like the compressed ones), whether it's gallente or ca...
- by Scheneighnay McBob - at 2012.11.17 21:29:00
|
10726. the universal sign for drop a nanohive - in General Discussions [original thread]
HowDidThatTaste wrote: Torkada Alamstrada wrote: Okay, I really appreciate this. Particularly the first. I play Logi, but I admit I'm no expert. I had a guy jumping around behind me and wondered what the hell he was doing. He then smacked ...
- by Scheneighnay McBob - at 2012.11.17 21:24:00
|
10727. Six Reasons CCP is going to dwarf Cod - in General Discussions [original thread]
Roy Bombega wrote: people play cod because they know most of their friends have it, and its very easy to pick up and play. dust requires a bit more commitment, and if you're doing a player contract, quitting because you're bored will have serio...
- by Scheneighnay McBob - at 2012.11.17 21:22:00
|
10728. the universal sign for drop a nanohive - in General Discussions [original thread]
Lavirac JR wrote: I like the one, guy shots you in back while in an installation turret "I want my turn." actually, that's usually the universal sign for "hey dumbass, that turret isn't damaging the MCC- shoot at the dropship that's spawnkill...
- by Scheneighnay McBob - at 2012.11.17 21:11:00
|
10729. the universal sign for drop a nanohive - in General Discussions [original thread]
How can you be sure that person has a nanohive? Also, sometimes I drive away despite being shot at because I'm pretty sure most randoms aren't capable of effectively using the turret I happen to have on the LAV I'm driving at the time. To add one...
- by Scheneighnay McBob - at 2012.11.17 21:09:00
|
10730. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Or, we could just cut the starter LAV's hp to compensate, I'm totally fine with that being a garbage vehicle and dying near-instantly to anything. This doesn't make sense, but I don't really care about this- here's why (an...
- by Scheneighnay McBob - at 2012.11.17 20:03:00
|
10731. Any tips for Laser Rifle usage? - in General Discussions [original thread]
Pair scrambler pistols with it- once someone is too close for the rifle, they're in perfect range for the pistol (unless you have no skills, or put no SP into scramblers)
- by Scheneighnay McBob - at 2012.11.17 16:51:00
|
10732. Forge gunners shooting tanks, how successful are you? - in General Discussions [original thread]
Seems fine to me, from what I've seen (both outside of using HAVs, and outside of AVing)- most of the people that whine about forge guns being underpowered are the ones who stand out in the open and charge, instead of using mobility to their advan...
- by Scheneighnay McBob - at 2012.11.17 16:50:00
|
10733. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
lDocHollidayl wrote: Proxy mines need to matter...they are terrible. I lost a 175,000 ISK LAV (full shields and armor) in under a second from proxy mines someone hid over the crest of a hill. They're fine. EDIT: if they make them stronger,...
- by Scheneighnay McBob - at 2012.11.17 16:44:00
|
10734. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Well, I'm not completely against your suggestion: it's just a little extreme for my taste. Turrets should always be at least slightly more powerful than weapons you can carry around of the equivalent tier, IMO.
- by Scheneighnay McBob - at 2012.11.17 02:48:00
|
10735. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Would this be too late to mention I made a thread on this a while ago? https://forums.dust514.com/default.aspx?g=posts&t=43677&find=unread
- by Scheneighnay McBob - at 2012.11.16 23:17:00
|
10736. Non tourney goers Dust Olympics! - in General Discussions [original thread]
Plant a remote explosive; have a scout stand on it; make bets where they land; detonate.
- by Scheneighnay McBob - at 2012.11.16 22:35:00
|
10737. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
So.. why would anyone use an LAV after this happens? It only makes the gunner an easier target, if they're doing infantry-level damage. I think the best solution from this thread would be to make missiles do mass driver damage.
- by Scheneighnay McBob - at 2012.11.16 22:32:00
|
10738. Manned MCC turrets - in Feedback/Requests [original thread]
I was thinking this too. But how would we make it so that they don't just go super-artillery on everyone? Maybe range limits? Btw, before skirmishes on skim junction were removed, it was actually possible to jump on top of the turret of the galle...
- by Scheneighnay McBob - at 2012.11.16 22:30:00
|
10739. Oh, tankers.... - in The Locker Room [original thread]
at least they lure people into wasting AV fire on them. Snipers, meanwhile...
- by Scheneighnay McBob - at 2012.11.16 22:26:00
|
10740. My opinion after playing it: - in Feedback/Requests [original thread]
if you wanna see way too small text fonts, you should've seen it 2 or 3 builds ago. Got headaches if I tried reading the font.
- by Scheneighnay McBob - at 2012.11.16 22:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |