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6081. Uplinks are Key... - in General Discussions [original thread]
TheAmazing FlyingPig wrote: But then how will my AR assault take out tanks if I can't carry my own nanohive? This. I never see nanohives anymore, which makes being a heavy very difficult. Especially with the new installation setups where you...
- by Scheneighnay McBob - at 2013.07.04 23:01:00
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6082. I saw a character named Horny t i ts. - in General Discussions [original thread]
Well, an alt of someone in my corp is named "boobs are awesome" or something like that, and it didn't get censored.
- by Scheneighnay McBob - at 2013.07.04 22:58:00
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6083. Uplinks are Key... - in General Discussions [original thread]
And why is there never a happy medium? It's always either no uplinks anywhere, or so many that people can't see where they're spawning, while the enemy team can't possibly swat them all.
- by Scheneighnay McBob - at 2013.07.04 22:49:00
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6084. Uplinks are Key... - in General Discussions [original thread]
When I drop uplinks in domination, blueberries spawn on them so damn quickly that I can't respawn to put down a new uplink (and they don't put them down either) However, I can fly around with a mCRU and if someone actually spawns on it (very rare...
- by Scheneighnay McBob - at 2013.07.04 22:43:00
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6085. Look what I found! O_O - in General Discussions [original thread]
Posting your corp's ad in general discussion won't help you recruit; just like the people spamming public chat telling people to join their "elite" corp. Elite corps don't recruit random noobs. Nice alt btw
- by Scheneighnay McBob - at 2013.07.04 22:31:00
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6086. The HMG : one day after 1.2 - in General Discussions [original thread]
It still can't compete with assault rifles. They may have gotten a range buff, but ARs but a waaaay bigger range buff.
- by Scheneighnay McBob - at 2013.07.04 22:29:00
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6087. Forge gun fix - in General Discussions [original thread]
Moochie Cricket wrote: What are the effective, optimal, and absolute ranges on forge guns now? No clue, but the range isn't what the big fix was- it's the accuracy.
- by Scheneighnay McBob - at 2013.07.04 22:27:00
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6088. Forge gun fix - in General Discussions [original thread]
Lance 2ballzStrong wrote: Kane Fyea wrote: Lance 2ballzStrong wrote: there's talks about nerfing the FG against infantry btw. @ CPM lvl Tell them to fk off. Leave the FG alone. I'm pretty sure their decision was influenced by peopl...
- by Scheneighnay McBob - at 2013.07.04 22:05:00
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6089. Forge gun fix - in General Discussions [original thread]
Kane Fyea wrote: Scheneighnay McBob wrote: Kane Fyea wrote: Scheneighnay McBob wrote: Great job fixing the forge gun accuracy- They're amazing! I've been running in all standard gear with a standard forge gun, and getting tons of kill...
- by Scheneighnay McBob - at 2013.07.04 21:47:00
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6090. carried cry babies cry - in General Discussions [original thread]
I'm kindof glad that I was stuck downloading the patch until today. However, you're just being a douche, and I'm POSITIVE you (especially you) would be QQing on the forums if you couldn't get triple SP.
- by Scheneighnay McBob - at 2013.07.04 21:46:00
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6091. Forge gun fix - in General Discussions [original thread]
Kane Fyea wrote: Scheneighnay McBob wrote: Great job fixing the forge gun accuracy- They're amazing! I've been running in all standard gear with a standard forge gun, and getting tons of kills with it- many were direct hits on infantry. I j...
- by Scheneighnay McBob - at 2013.07.04 21:43:00
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6092. railgun instilations have longer LOS & effective range than railtanks - in General Discussions [original thread]
The line of sight sucks anyway, and they're a good WP farm for AVers
- by Scheneighnay McBob - at 2013.07.04 21:42:00
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6093. Petition to remove Free LAV's. - in General Discussions [original thread]
I've been seeing more Saga II spam today than starter fit spam. Clearly, removing starter fits won't stop the professional murder taxi drivers.
- by Scheneighnay McBob - at 2013.07.04 21:41:00
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6094. Forge gun fix - in General Discussions [original thread]
Great job fixing the forge gun accuracy- They're amazing! I've been running in all standard gear with a standard forge gun, and getting tons of kills with it- many were direct hits on infantry. I just wanna say that heavies finally have something...
- by Scheneighnay McBob - at 2013.07.04 21:40:00
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6095. Leave Strafe Speeds as Is - in General Discussions [original thread]
It's broken. My heavy can strafe faster than it can move forward.
- by Scheneighnay McBob - at 2013.07.04 19:45:00
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6096. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
Let me guess: have a logibro repping you
- by Scheneighnay McBob - at 2013.07.04 19:44:00
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6097. Dust... Jeep Grand Cherokee - in General Discussions [original thread]
Grenades took a nerf. The throwing speed went down in order to make it harder to stop a murder taxi from running you over.
- by Scheneighnay McBob - at 2013.07.04 19:41:00
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6098. Someone explain to me: - in General Discussions [original thread]
Sgt Buttscratch wrote: update was created for those with shield based suits, holding AR's and flaylocks. New armor plates allow for flay locks to need less shots to kill, MD(this is a good thing), was rebuffed to help those missed flaylock shot...
- by Scheneighnay McBob - at 2013.07.04 19:31:00
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6099. Top 4 bad Game Design Issues? - in General Discussions [original thread]
Flaylocks aren't a problem this build. Don't know what it is, but it's somehow ridiculously hard to hit people with them now. I think the top game design issue is bias towards medium frame AR users
- by Scheneighnay McBob - at 2013.07.04 19:30:00
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6100. Someone explain to me: - in General Discussions [original thread]
Why do assault rifles have the same absolute range as laser rifles? Btw, does anyone know if turrets got a range increase, or did the update just cater to AR users?
- by Scheneighnay McBob - at 2013.07.04 19:27:00
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