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41. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
Traynor Youngs wrote: What about when your Warbarge is in orbit? That would be optimized for supporting ground troops wouldn't it? I agree that orbital support is good, but perhaps in a different dimension than this... It is still very fuzy...
- by Sandair Mulholy - at 2012.08.09 15:45:00
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42. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Ten-Sidhe wrote: U.S. has a M202 flash four shoot flamethrower rocket. Fires 4 small missile with a compound similar to napalm in them. Maybe a swarm with no direct damage and the same splash, but splash damage applies every second for 15 seco...
- by Sandair Mulholy - at 2012.08.09 15:43:00
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43. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Dewie Cheecham wrote: No, actually they should not. If they could, you'd have a bunch of people on the towers,with a nano hive behind them, shooting infantry with swarm launchers. In the end, everybody, and their dogs would be on the towers,...
- by Sandair Mulholy - at 2012.08.09 15:37:00
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44. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Arramakaian Eka wrote: We're talking tanks here, not applying flawed logic. To rehash my points from previous posts: I have extensive tanking experience, and #1 reason I drive tanks is to kill people. Take that away from me and I'll go to my ...
- by Sandair Mulholy - at 2012.08.09 15:25:00
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45. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Avenger 245 wrote: Its a AV missile weapon not a AP weapon, I wouldnt want it to become OP it needs to stick to be a tool to kill tanks and dropships not an all around killing machine. All weapon should be good at their role not have verstility...
- by Sandair Mulholy - at 2012.08.08 21:02:00
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46. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
ilafey wrote: Swarm launchers used to be able to kill all but got nerfed last build That relates to unlocked firing, which indeed was way too powerful. Now unlocked firing is useless, and the only problem I have with it is that it is still t...
- by Sandair Mulholy - at 2012.08.08 14:38:00
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47. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
I think it would be a nice interaction with EVE that the live overview maps be dependent on someone in EVE be in orbit around the planet with the right module fitted. And obviously, different modules would be possible and give you more or less on ...
- by Sandair Mulholy - at 2012.08.08 14:17:00
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48. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@Grit Breather, It could definitely be an idea to have the driver != owner, but I don't think introducing a commander (i.e.: not driving and not gunning) would work. You would be hard pressed to find drivers then and be completely vulnerable whil...
- by Sandair Mulholy - at 2012.08.08 13:57:00
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49. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
EVERYTHING identified as enemy: drop suits, vehicles, installations. Anything that can be killed or blown up. Of course the locking speed should be dependent in scanning radius of the target, so locking a scout would take like a minute, and lockin...
- by Sandair Mulholy - at 2012.08.08 03:56:00
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50. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Just Bad wrote: What if they could reduce the effectiveness of the large turrets against infantry - if you're going to lone wolf it in a tank you still get the joy of driving around shooting stuff with a big gun but the gamut of targets availa...
- by Sandair Mulholy - at 2012.08.08 03:39:00
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51. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Noc Tempre wrote: I could see an OPTIONAL copilot setup where you can hand off control of the main gun, but this would be an awful default, or worse mandatory, setup. Yeah, having it as an option would be fine I ...
- by Sandair Mulholy - at 2012.08.08 03:28:00
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52. Every skill should be for vehicle or dropsuit, not both. - in Feedback/Requests [original thread]
Skytt Syysch wrote: Disagree. I had a discussion about this with some people the other night, and we came to the idea that the basic skills should apply to both, while we were okay with proficiencies and advanced kind of skills being separated ...
- by Sandair Mulholy - at 2012.08.08 03:22:00
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53. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Lurchasaurus wrote: no amount of grouping can make me comfortable with putting my millions into the hands of someone else....the main gun is obviously the primary weapon for the tank and only the driver has a 1:1 input on the controls. A secon...
- by Sandair Mulholy - at 2012.08.08 03:02:00
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54. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I agree with you Fivetimes, I was there in Planetside too. But Planetside did not have the Eve Online background to draw upon. Here I see the driving of vehicles more like in Eve, where you "manage" more than aim and shoot. And the driving could b...
- by Sandair Mulholy - at 2012.08.07 21:35:00
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55. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Crap, my long dissertation on why I think it is necessary for the long term survival of the game got lost somehow... I love this forum! Summary because I'm lazy: Tanks are currently sustainable for solo playing and they are the place to be. Thi...
- by Sandair Mulholy - at 2012.08.07 21:26:00
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56. Every skill should be for vehicle or dropsuit, not both. - in Feedback/Requests [original thread]
This is another idea I had that I don't even like myself but I think is necessary for the long term good of the game, especially since it is a free-to-play: This separation would force a true specialization between thumb skills (dropsuits) and Ev...
- by Sandair Mulholy - at 2012.08.07 20:46:00
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57. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Indeed, I don't even like my idea :( But I think it is necessary.
- by Sandair Mulholy - at 2012.08.07 18:54:00
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58. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Even though I am a tank driver and have the most fun with tanks, I think two changes are necessary for the long term viability of the game: 1. The driver should drive only and not control the main gun 2. Since the driver cannot shoot anymore, you ...
- by Sandair Mulholy - at 2012.08.07 18:48:00
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59. Squad Orders System Very Poor - in Technical Support/Bugs [original thread]
The problem with issuing orders on the overview map is that the position is always allocated at the center of the map, not where the cursor is. Which is not only counter intuitive, but very annoying to say the least. Both ways (in field, and on m...
- by Sandair Mulholy - at 2012.07.05 16:01:00
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60. Question about FRIENDLY FIRE.. [FF] ( future planning?) - in Technical Support/Bugs [original thread]
FF will most probably be in Dust514 due to its connection to Eve. But there is a very big difference about FF in Eve and Dust: In Eve there is no way to kill someone in high sec without it costing you money and security status: a free noob frigate...
- by Sandair Mulholy - at 2012.07.05 15:16:00
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