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121. DUST engine - in General Discussions [original thread]
Why is it some of these people think that ccp could take dust 514, implement all the variables n dynamic lines of coding in an attempt to seamlessly cross platform integrate it with a persistent mmo/rpg off the ground running, on an engine like FB...
- by Saiibot - at 2012.08.23 16:19:00
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122. why did CCP use unreal engine? - in General Discussions [original thread]
Tracey Jordan wrote: Saiibot wrote: LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break ...
- by Saiibot - at 2012.08.23 16:04:00
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123. why did CCP use unreal engine? - in General Discussions [original thread]
25 players in 10 different zones under the 'guise' of one map. [/quote] MAG felt more like a gimmick then anything else. My squad and I personally never encountered more than 12-16 players at a time with the way the game was designed. Certainly M...
- by Saiibot - at 2012.08.23 15:19:00
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124. What do YOU think of the graphics? - in General Discussions [original thread]
Due to the historical massive cross platform integration that dust 514 is shooting for on a 6 year old console, I think the graphics look pretty decent! All things considering.
- by Saiibot - at 2012.08.23 14:53:00
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125. why did CCP use unreal engine? - in General Discussions [original thread]
Tracey Jordan wrote: Saiibot wrote: The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had mor...
- by Saiibot - at 2012.08.23 14:46:00
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126. why did CCP use unreal engine? - in General Discussions [original thread]
U3 engine gives ccp as much flexability possible as far as integration with EvE online goes! The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Hell these current gen consoles c...
- by Saiibot - at 2012.08.23 14:26:00
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127. DUST learning curve - in General Discussions [original thread]
Is the "char spec" learning curve as steep as EvE online?
- by Saiibot - at 2012.08.23 09:43:00
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128. Getting Frustrated - in General Discussions [original thread]
A matter of restocking may not be the only reason you get the 'Invalid fitting' disclaimer, it may be because your over your power grid and/or cpu limits also. Think of it in terms as your carrying too much weight for your dropsuit to support. Its...
- by Saiibot - at 2012.08.23 09:31:00
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129. Why it makes no sense whining about how this game will never be good - in General Discussions [original thread]
Majority of the console crowd just doesn't have the patience to hang in with a game that is under construction, nor the fortirude to deal with a game that will take a certain level of sophistication. To all those... go back to your ADHD riddled cod
- by Saiibot - at 2012.08.23 09:09:00
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130. Waiting till the game goes live - in General Discussions [original thread]
Sony is rushing them
- by Saiibot - at 2012.08.22 16:26:00
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131. I think the hit detection has improved - in General Discussions [original thread]
Its not as good as some other shooter out there BUT it definitely has improved since last build
- by Saiibot - at 2012.08.22 15:28:00
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132. Waiting till the game goes live - in General Discussions [original thread]
Makes you wonder how inept the ps3 software QA staff really is
- by Saiibot - at 2012.08.22 15:24:00
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133. Waiting till the game goes live - in General Discussions [original thread]
D Avenue wrote: Nu11u5 wrote: Yep, every time Dust freezes the little gears inside the PS3's Cell Processor bind up and grind, wearing themselves out until they fail completely... /sarcasm The threat of damaging the console is not as signi...
- by Saiibot - at 2012.08.22 15:19:00
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134. Waiting till the game goes live - in General Discussions [original thread]
Nu11u5 wrote: Yep, every time Dust freezes the little gears inside the PS3's Cell Processor bind up and grind, wearing themselves out until they fail completely... /sarcasm The threat of damaging the console is not as significant as people ma...
- by Saiibot - at 2012.08.22 14:44:00
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135. Waiting till the game goes live - in General Discussions [original thread]
I dont want to risk ccp's beta client software breaking my ps3 hardware is why. I've been through numerous crashes n freezes on top of a dozen or so hard resets. ccp has had the entire summer damn near to work out the most crippling of issues, yet...
- by Saiibot - at 2012.08.22 14:27:00
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136. Salvaging system - in General Discussions [original thread]
What determines which items you end up salvaging in a match?
- by Saiibot - at 2012.08.22 06:57:00
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137. Welcome PS+ Members! - in General Discussions [original thread]
Yes welcome to noob rage quit central BBwwwwaaaahhhaaahhhaaaa
- by Saiibot - at 2012.08.21 18:23:00
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138. 7 days a week, all day, everyday! - in General Discussions [original thread]
7 days a week!! When does that happen?!?
- by Saiibot - at 2012.08.20 11:32:00
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139. Why Dust 514 will be(eventually) better than Planetside 2 & More. - in General Discussions [original thread]
SuperMido wrote: DON RODIE II wrote: If Dust 514 was pc only. It wouldn't have as big of a audience they about to get. While planetside will have these large scale battles. More people will be playing Dust than planetside 2, I garentee you. ...
- by Saiibot - at 2012.08.20 08:04:00
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140. The Game has REALLY slowed down... - in General Discussions [original thread]
Garnering over 1 mil sp over the course of THE WEEKEND= geeky no-lifers
- by Saiibot - at 2012.08.19 18:27:00
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