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121. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
if you reduce hardeners you need to reduce dam mods too by removing all the militia havs and turrets and raising tank hull cost there would be half the tanks running around giving av a chance to actually concentrate on one tank and kill it before...
- by SPESHULz - at 2014.03.19 07:37:00
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122. Dear leaderboards learn to load MY contacts - in General Discussions [original thread]
lol tried 2 min later and after very briefly showing my contacts it loaded 1 guy called Judge Put'Ya N'Prizzon who has no kills or deaths
- by SPESHULz - at 2014.03.19 07:23:00
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123. Dear leaderboards learn to load MY contacts - in General Discussions [original thread]
Most of the time i try to use the contact list in the leaderboards it isnt my contacts. I dont give a thingy about 280 members of Ultramarine Corp. Get Gud what ever is wrong/
- by SPESHULz - at 2014.03.19 07:22:00
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124. A Scientific Analysis of 1.8 AV vs Shield Vehicles - in General Discussions [original thread]
Aeon Amadi wrote: More accurate depiction: https://www.youtube.com/watch?v=Cx5bHo8Lz3E even got the laggy graphics and rubber banding
- by SPESHULz - at 2014.03.19 05:59:00
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125. Tank thoughts from a tanker. - in General Discussions [original thread]
Much simpler remove anything militia from vehicles and raise tank hull price. 15min work. Change large blaster damage minus 20% infantry plus 20% to vehicles so infantry have a better chance to get away or av and so blaster tanks have a better ch...
- by SPESHULz - at 2014.03.19 05:50:00
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126. Let's Play A Game! - in General Discussions [original thread]
Serious answer they dont play test anything they put in
- by SPESHULz - at 2014.03.19 05:41:00
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127. I was playing around on Protofits.com - in General Discussions [original thread]
Used to be tank blue prints but they got removed. The evil devs would still have them though.
- by SPESHULz - at 2014.03.19 03:43:00
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128. CCP I am very disappointed with you. - in General Discussions [original thread]
No blood dragon went to far. All the red light in the sky and neon hurt my eyes and i rave haardcore.
- by SPESHULz - at 2014.03.19 03:42:00
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129. I hate all of you - in General Discussions [original thread]
Nothing Certain wrote: I'm qq'ing about your qq'ing about other people qq'ing. Prior to this forum I was unaware of the term QQ. Same. Biggest bunch of whiners and patch isnt even out.
- by SPESHULz - at 2014.03.19 03:23:00
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130. Help with mediocre fit? - in General Discussions [original thread]
std basic heavy 1400hp with avg dropsuit core skills amarr or gallente HMG and Magsec smg std flux grenades Since no equipment or need for profile dampening/suit scanning skills relatively low sp investment
- by SPESHULz - at 2014.03.19 03:18:00
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131. Increase Turret Hp decrease wp reward - in Feedback/Requests [original thread]
At the moment turrets are mostly used to get Wp from blowing up or hacking. If the turret destruction wp was decreased to 75 or 50 and they had more hp at least so it took 4 hits rather then 3 they might not all get blown up in 2 min. Getting dest...
- by SPESHULz - at 2014.03.18 17:04:00
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132. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
Pretty obvious fix to blaster tanks giving infantry a better chance to get away or av and blast tanks a better chance to win against rail tanks. Allegedly blaster tanks are supposed to be anti air but at the moment unless ds screws up they arent g...
- by SPESHULz - at 2014.03.18 16:54:00
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133. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
Logical and would definitely help but 100k rather then sp WP would be better requirement
- by SPESHULz - at 2014.03.18 16:17:00
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134. Smoke grenades - in Feedback/Requests [original thread]
would add variety and increase use of Do you even tactical brah?
- by SPESHULz - at 2014.03.18 16:09:00
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135. Laser rifle still worst weapon after 1.8 - in Feedback/Requests [original thread]
John Demonsbane wrote: Caldari master race and all... Amarr No1 official master race
- by SPESHULz - at 2014.03.18 16:07:00
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136. Idea: Change Of Lock-Timers On Vehicles - in Feedback/Requests [original thread]
i dont want anyone who isnt in my sqd getting into my vehicles. not because of selfishness but because they drive it away and get it blown up or wont get out and help team.
- by SPESHULz - at 2014.03.18 16:03:00
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137. squad leader commands and new ideas - in Feedback/Requests [original thread]
Defend orders should stay on where they were targeted like the rally order now.
- by SPESHULz - at 2014.03.18 15:57:00
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138. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Saying that people dont want to get revived cause of kdr is ****** logic. either they know they will die again straight away or cause spawning back where you want with full ammo and shields actually enables you to get back into fight better then r...
- by SPESHULz - at 2014.03.18 15:45:00
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139. Please add GÇÿweapon typeGÇÖ to descriptions - in Feedback/Requests [original thread]
Murt Lesp wrote: Idea of the year lol would have thought weapon ranges would have been better
- by SPESHULz - at 2014.03.18 15:34:00
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140. HMGs unable to use sidearm for balance and realism - in General Discussions [original thread]
rpastry wrote: hmg is strapped to heavy frame, its not carried by the players arms; let go and it wont fall off . makes perfect sense to be able to switch quickly to a handheld weapon. light weapons are a different thing; a shoulder mounted h...
- by SPESHULz - at 2014.03.18 15:14:00
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