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161. LAV Turrets - in General Discussions [original thread]
not sure if its lag or what but when using the rockets theres seams to be a delay might be worth finding a dedicated gunner that has trained turret operations to benifit from using any weapon u have on the lav
- by SGT Garrisson - at 2012.10.11 19:54:00
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162. DUST 514: Diary of a Rookie Ninja Knifer - in General Discussions [original thread]
Maken Tosch wrote: SGT Garrisson wrote: have u got profile damening modules fit on ur suit ? they may help u hide even bettter That's the thing, I can't find any on the market. The only ones I see so far are those for scanning down targ...
- by SGT Garrisson - at 2012.10.11 19:50:00
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163. DUST 514: Diary of a Rookie Ninja Knifer - in General Discussions [original thread]
have u got profile damening modules fit on ur suit ? they may help u hide even bettter
- by SGT Garrisson - at 2012.10.11 19:30:00
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164. aim still jerking - in Technical Support/Bugs [original thread]
no matter how much i play with the setting it still jerks when trying to keep someone in cross hairs dont get me wrong i still get kills but its annoying as hell when ive got a guy down to low health and bam the aim jumps off him resulting in hi...
- by SGT Garrisson - at 2012.10.11 15:24:00
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165. My Tactical Assault Rifle -___- - in General Discussions [original thread]
yey still using it tho
- by SGT Garrisson - at 2012.10.11 13:10:00
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166. Who misses Craterlake skirmish map? - in General Discussions [original thread]
i surei saw defense relay icon on the loading page that tells u what all the icons are this is what we were blowing up on craterlake in order for the MCC to advance toward the base im just guessing here but i think they will possibly reintrodu...
- by SGT Garrisson - at 2012.10.11 12:28:00
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167. Mermaid Man, and Barnicle boy Unite!!!!!!! - in General Discussions [original thread]
Tech Ohm Eaven wrote: Mermaid- Man wrote: Barnicle boy? Where you be at? Anyway I challenge any of you to a duel, If you have the balls send me and invite, STB, Zion, global conflict, I don't care, I will kill all of you!!!!!!! Change t...
- by SGT Garrisson - at 2012.10.10 19:04:00
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168. [Feedback] What is your skill progression? - in Feedback/Requests [original thread]
weaponry 5 dropsuit comand 4 AR 3 engineering 3 light weapon sharpshooter 3 shield ops 3 reload 2 shield upgrades 3 mechanic 4 i alternated between support and weaponry skills depending on how much sp i had when i logged on
- by SGT Garrisson - at 2012.10.09 20:42:00
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169. 1 shot Kills - in Technical Support/Bugs [original thread]
the armor plate in the lows slows u down for starters i usually run assault suit with high slots 2x shield extenders in the med slots the more adv the better more slots more extenders add a dmg mod or 2 if suit has 2-4 highs low slots 1x ar...
- by SGT Garrisson - at 2012.10.09 18:55:00
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170. fully auto TACTICAL - in Technical Support/Bugs [original thread]
Beld Errmon wrote: Atleast they run out of ammo quickly, but yeah this needs to be fixed asap, in a close range 1v1 this rifle is horrible to fight against and some ppl have mastered firing fully auto at long range. im one of these culprits...
- by SGT Garrisson - at 2012.10.09 18:40:00
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171. Class disparity - in General Discussions [original thread]
Villanor Aquarius wrote: What really needs to happen are suits getting bonuses based on your suit command skills. So logo getting more revive HP and repair amount per cycle and repair range per level. Assault getting range or damage or hotpoint...
- by SGT Garrisson - at 2012.10.09 17:28:00
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172. people quitting before end of match? - in General Discussions [original thread]
due to RL issues its sometimes easier for me to drop match as a can't garrentee getting back to the ps3 b4 it ends
- by SGT Garrisson - at 2012.10.09 17:11:00
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173. [Bug] X axis moves fast in ADS - in Technical Support/Bugs [original thread]
ive had this proplem too with most weapons not just AR's it seams to happen when crossing the deadzone with the thumb stick it doesnt seam to register the tiny movements near center and suddenly jumps to the other side of the deadzone weather ...
- by SGT Garrisson - at 2012.10.09 17:06:00
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174. SP Cap: a new low - in Feedback/Requests [original thread]
current sp gain in dust is way faster than eve its taken me 1 week to get 1mill sp in dust totaling 1.450.000 roughly take away the 450 ish i started with thats 52 mill for the year been playing eve for 7 years and only have 110 mill sp divide...
- by SGT Garrisson - at 2012.10.09 15:02:00
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175. Request- Spectating! - in Feedback/Requests [original thread]
sounds good to me but still have my concerns if spectating were allowed in a corp v corp match the space station games in a gamblers den sounds like a good way to make isk (hunger games) last man standing sort of thing
- by SGT Garrisson - at 2012.10.08 21:28:00
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176. A New Weapon - in Feedback/Requests [original thread]
Vermaak Doe wrote: SGT Garrisson wrote: on the new weapons note id like to see a Mortar style weapon (carried by heavies) similar to the mass driver but more aoe splash dmg higher arc due to it having being placed on the ground to be fired...
- by SGT Garrisson - at 2012.10.08 21:19:00
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177. [Feedback] Hills Suck and Fall Damage Sucks - in Feedback/Requests [original thread]
ive had a similar issue with hills near buildings and getting stuck in the air and falling ive found tho if u open the map and close it the game puts u back on the ground but depending how long u took in doing that depends on how much fall dmg u ...
- by SGT Garrisson - at 2012.10.08 21:18:00
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178. A New Weapon - in Feedback/Requests [original thread]
on the new weapons note id like to see a Mortar style weapon (carried by heavies) similar to the mass driver but more aoe splash dmg higher arc due to it having being placed on the ground to be fired portable artillery style works in conjunctio...
- by SGT Garrisson - at 2012.10.08 21:13:00
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179. Request- Spectating! - in Feedback/Requests [original thread]
i like it abillity to switch which player camera u watch ( like in eve ships are followed by tiny nano cameras) few static cameras to get a field vew of eveyone fighting over objective A but this can also add problems like having eyes in the...
- by SGT Garrisson - at 2012.10.08 21:04:00
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180. FF ON. - in General Discussions [original thread]
they could also add dmg reduction to FF normal weapon dmg in nullsec -75% in lowsec -50% in high so u would do half dmg in highsec to friendlies unless u actually want to TK this would make the TK use twice as much ammo in highsec
- by SGT Garrisson - at 2012.10.08 19:56:00
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