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141. Where should I put my early(ish) skill points - in General Discussions [original thread]
look into passive advantages obvious skills mechanic +5% to armor amount per lvl armor upgrades -% reduction in pg usage of armor mods dropsuit command -5% scan profile per lvl shield operations +3% to shield recharge rate shield upgrades...
- by SGT Garrisson - at 2012.10.16 15:15:00
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142. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Avenger 245 wrote: Why not just have a mortor side arm and leave the mass driver as is if a mortar was put in game id expect it would be a heavy weapon available to heavy suits only
- by SGT Garrisson - at 2012.10.16 13:49:00
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143. In-Game rapid fire controller - in General Discussions [original thread]
i dont think so as ive only found it useful with tactical weapons and i can shoot faster without it on the tac AR doesnt work with forge gun as it makes it constantly charge causes full auto weapons to stutter if the auto fuction affects all ...
- by SGT Garrisson - at 2012.10.16 13:38:00
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144. Suguestion: The MTAC - in Feedback/Requests [original thread]
id wait and see what they intend to do with the MTAC first i cant see them having more HP than a lav tho i agree they should all carry heavy version of hand held weapons they probly wont tho just vehicle turrets
- by SGT Garrisson - at 2012.10.16 10:00:00
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145. (Request) Make the N for north on the mini map more visible please - in Feedback/Requests [original thread]
theres a N for north on the mini map ? lol i didnt know if u guys are struggling to see it then i probably missed it
- by SGT Garrisson - at 2012.10.16 09:24:00
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146. [Technical Issue/Bug] Passive skills not functioning properly? - in Technical Support/Bugs [original thread]
Rorek IronBlood wrote: I am still noticing that the passive skill to increase the base shielding is still not functioniong as it should be, and consequently not increasing your (the character's) base shield levels. This is a problem that shou...
- by SGT Garrisson - at 2012.10.16 09:21:00
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147. [Bug/Exploit] Hacking point C glitch - in Technical Support/Bugs [original thread]
Sir Meode wrote: Hack point C on the 3 point map with the rocks in, It is possible to get inside the middle of it and drop an uplink. It is also a safe point, so if you are in there you dont take any damage even if some one else goes in to get...
- by SGT Garrisson - at 2012.10.15 15:32:00
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148. Suggestion to enhance dropship pilots SP income - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Hey there. A french player i see and talk to now and then suggested something that may be a good idea in order to give more importance to the dropship pilot role : Make it so that when someone gets off a dropship, al...
- by SGT Garrisson - at 2012.10.15 11:39:00
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149. Dual Shock Sensitivity - in General Discussions [original thread]
Lasarte Ioni wrote: lol thats a good one, since killzone 2, everything seems smooth to me so i can't tell... But really, it seems fine with me, maybe the "deadzone" is too big. im positive its a deadzone issue i have been playing with the ...
- by SGT Garrisson - at 2012.10.15 11:16:00
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150. WTF assault suit with 760 shields - in Technical Support/Bugs [original thread]
is this even possible didnt catch the guys name but caught that while emptying 3 clips from a gek-38 few guys in squad were seeing strange stuff like this in the game sry did post this in a bit of haste i will be gathering further infomation...
- by SGT Garrisson - at 2012.10.13 18:33:00
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151. Mixed suits - in Feedback/Requests [original thread]
sticking to eve lore i dont see why they wouldnt put some form of hybrid suit in eve has pirate faction ships which require multi race skills example macherial battleship in eve requires minmatar battleship skill gellente battleship skill s...
- by SGT Garrisson - at 2012.10.13 16:21:00
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152. A Co-Op Mode? Mabey a Story mode - in Feedback/Requests [original thread]
Raven Tesio wrote: As I understand it CCP have no plans for a "Single / Co-op" Storyline Mode, mind given how these are implimented in EVE ... concerns me that they might not have the experience doing this to do a job that people are happy with...
- by SGT Garrisson - at 2012.10.13 16:06:00
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153. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
did u take into account the skills u have example light weapon sharpshooter increases range so if u had this at lvl 1 whlie doing this it will give u a false reading
- by SGT Garrisson - at 2012.10.13 15:56:00
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154. RDV got Obliterated by NULL - in Technical Support/Bugs [original thread]
sounds fair to me if ur stupid enuff or u just accidently fly in front of or over an enemy weapon as it fires u shoud take the hit even if it is the NULL cannon doing the shooting its like a bodygaurd jumping in front of a VIP to take the bullet...
- by SGT Garrisson - at 2012.10.13 11:01:00
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155. Request: extreme weather conditions - in Feedback/Requests [original thread]
im sure its on the cards if u look at weather paterns in game atm there is storms but theve not added the extreame effects of them yet imo
- by SGT Garrisson - at 2012.10.13 10:49:00
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156. geronimo can't spell - in General Discussions [original thread]
does geronimo shout MEEEEEE when he jumps from the MCC while the rest of us shout GERONIMOOOOO or WEEEEEE ?
- by SGT Garrisson - at 2012.10.13 10:44:00
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157. Eve players Dusts fatal mistake? - in General Discussions [original thread]
as im aware there still pve and highsec stuff to add and other stuff for new players inorder for them to beable to up skills without running into the hardcore players early on in there career
- by SGT Garrisson - at 2012.10.12 17:10:00
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158. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
i quite like this idea if the multiple lock was put it too this would cause swam launchers to have a muti lock on the tank spreading the missile damage lets say im using a malitia launcher i lock the tank and it locks on to the turret and body...
- by SGT Garrisson - at 2012.10.12 15:10:00
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159. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
i like the idea of the eject button i supose u could add a flasing 2 sec warning b4 ejecting everyone so they know there being ejected ive jumped in a dropship to find it full of peeps stiiting there doing nothing
- by SGT Garrisson - at 2012.10.12 13:22:00
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160. [Request] Add signature profile to weapons and vehicles - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I see a lot of people complaining about how they get sneaked up on. And i tend to agree even though it doesnt happen to me that often that a few changes would help make things more logic. For example, firing a weapon s...
- by SGT Garrisson - at 2012.10.12 13:16:00
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