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201. ISK and Gear Transfers... - in General Discussions [original thread]
The amount of money currently existing in EvE would obliterated our market currently. Plan is to slowly develop the economics and down the line have a full fledged system. Capsuleers laugh at our bank accounts. Also with PC coming in 4 days that ...
- by Rynx Sinfar - at 2013.05.10 17:59:00
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202. Get Rid of All Class Dropsuits - in General Discussions [original thread]
Not generally applicable in multiplayer. Issue is too many things to balance, if some combination has even a 5% edge that will be jumped on. In FFXI they had a main job sub job system. You could be a level 60 Warrior with all the abilities of a l...
- by Rynx Sinfar - at 2013.05.10 17:27:00
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203. Yes or No. A question for experienced players. - in General Discussions [original thread]
Matters more to me to have a good community to be a part of. All other things being equal it wouldn't impact me staying/going. Even if things did start off equal, there are always tons of people who will no-life a game. I played FFXI, I've seen p...
- by Rynx Sinfar - at 2013.05.09 19:41:00
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204. When do the rest of the races get heavy frames or do they not have heavies? - in General Discussions [original thread]
I like that he isn't concerned at all about more fitting options, he just wants the skin. Very refreshing
- by Rynx Sinfar - at 2013.05.09 19:00:00
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205. 2nd Respec CONFIRMED by CPM - in General Discussions [original thread]
Not confirmed, confirmed as likely. 60% of the time it works every time
- by Rynx Sinfar - at 2013.05.09 16:49:00
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206. [Suggestion] - Active Cap, Boosted SP, *Starter Cap*? - in Feedback/Requests [original thread]
I know it has been mentioned that SP is being looked at and etc but I figured I'd throw this out there and it probably has been thrown out there before. newbies start with 500k. Active cap is whatever it is, you can currently get up to 1.5x that ...
- by Rynx Sinfar - at 2013.05.09 15:22:00
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207. Subdreddit Recruitment Information Thread - in Corporation Recruitment [original thread]
Who we are: We are first are foremost Redditors. We are members of www.reddit.com who enjoy reposted content, stolen jokes, poking fun of our meta communtiy, and poking fun of poking fun of our meta community. You can find our local home at h...
- by Rynx Sinfar - at 2013.05.09 13:31:00
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208. [Request] Match up fit selection controls between - in Feedback/Requests [original thread]
In spawning fit selection if I press down and hold down it scrolls without me having to repeatedly push down. On the Supply Depot menu I must press down repeatedly and it won't scroll if I hold down. Same for up.
- by Rynx Sinfar - at 2013.05.09 12:38:00
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209. [Feedback] heavies and percieved roles - in Feedback/Requests [original thread]
The general opinion of Heavy seems to be that it should be able to kill better. The only difference you seem to want is more armor and less speed. You want to keep the big damage gun too. The first part is taken care of by plates. The slowest ass...
- by Rynx Sinfar - at 2013.05.09 02:22:00
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210. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
J Lav wrote: I just want to reiterate that the concept of range limitation on a weapon is NOT a basis or determining a weapon's use. As an example, consider that in MANY shooting games, a pistol can hit someone from the other side of the map, h...
- by Rynx Sinfar - at 2013.05.08 20:50:00
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211. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Rynx Sinfar wrote: Iron Wolf Saber wrote: After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters. Also the reason why the ...
- by Rynx Sinfar - at 2013.05.08 20:45:00
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212. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Iron Wolf Saber wrote: After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters. Also the reason why the old HMG was so effecti...
- by Rynx Sinfar - at 2013.05.08 20:11:00
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213. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Himiko Kuronaga wrote: No, it isn't. At close range its terrible. I currently kill reliably in 1v2 scenarios against adv/proto suits. Last night I had multiple games in a full corp squad against good corps and had reliable luck killing 2 e...
- by Rynx Sinfar - at 2013.05.08 20:10:00
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214. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
General Tiberius1 wrote: also, didn't i read something about "balancing game for future weapons" what kind of stupid is that? balance the game for what you gave us, and re-do it when you introduce the new stuff People don't seem to be too ...
- by Rynx Sinfar - at 2013.05.08 19:18:00
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215. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Can we get armor plating like the one on Remnant's balls for wading into this thread?
- by Rynx Sinfar - at 2013.05.08 18:47:00
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216. [Feedback] The new XMB themes, give me a reason - in Feedback/Requests [original thread]
XMB themes usually sound nice to me. Pricetags throw me off them though, and I never really feel like there is enough there. I just took a look and their okay, though I think theme is stretching it. The icons are a different color, the background...
- by Rynx Sinfar - at 2013.05.08 18:19:00
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217. The Fallen Titan Wallpaper - in Feedback/Requests [original thread]
Spotted the new wallpaper, thanks for delivering though wish the titan was more in focus but I guess you can't have wallpapers for dust without dust stuff
- by Rynx Sinfar - at 2013.05.08 17:37:00
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218. SP question - in General Discussions [original thread]
Passive SP non boosted is 1k/hour boosted is 1.5k/hour. Not 100% on active but it's something like 180k? Honestly don't quote me on that one though.
- by Rynx Sinfar - at 2013.05.08 12:41:00
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219. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
thank you for maintaining this
- by Rynx Sinfar - at 2013.05.07 20:48:00
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220. Suggestion for Unicorn to this forum's spam threads - in General Discussions [original thread]
GM Unicorn wrote: This thread is not against the rules, it's a valid point. Unfortunately I cannot force anyone to post in a given thread but if you guys are able to "elect" or spot the main one for a particular discussion, would be nice for yo...
- by Rynx Sinfar - at 2013.05.07 19:33:00
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