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21. [IDEA] Better Dropship Pilot payoff - in Feedback/Requests [original thread]
Given a 3-man squad on a dropship (pilot + gunners), there's 4 slots left over. Perfect size for a squad. Let's say you're a squad leader and need to get your group to a specific area. Put down a "Rally for Extraction" waypoint, which all squad me...
- by Ruxven - at 2012.09.04 23:11:00
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22. Microphones/voice chat user guide - in General Discussions [original thread]
Right now I have a pair of IR headphones and a bluetooth headset (too frugal to spring for the PS3 HS), but before I would take a portable radio and play music while I checked my levels in the audio settings. That way, I had a reasonable guess if ...
- by Ruxven - at 2012.09.03 23:41:00
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23. vehicle variants - in Feedback/Requests [original thread]
You could also just have a LAV module that provides extra seats.
- by Ruxven - at 2012.08.26 23:56:00
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24. [Request] Push to talk & Leadership comms - in Feedback/Requests [original thread]
For the benefit of those of use who haven't experienced MAG, could you provide an overview of how the comms work there? I'm thinking that if squads could hear other squad commanders they would have a greater insight into the goings-ons of the bat...
- by Ruxven - at 2012.08.26 23:41:00
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25. Voice command a la End War - in Feedback/Requests [original thread]
I think that's a good idea! It would work best if it was tied with PTT so that voice-recog algorithm wasn't listening to everything you said.
- by Ruxven - at 2012.08.26 22:46:00
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26. Feedback: Buying DropSuits With AUR - in Feedback/Requests [original thread]
Do spawns have a sensor feed so you can tell if it's being camped or not? If so, you can make an informed decision about what kind of fitting to use. Most of the time I'm relying on what my teammates in the area can detect.
- by Ruxven - at 2012.08.26 22:38:00
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27. Minimap Terrain - in Feedback/Requests [original thread]
I figure that in the full release we'll be experiencing a wide variety of terrains. I'm wondering if it would be a good idea if the minimap/ main map displayed terrain delimitiers (say, every 10m). It'd make it easier for a player to navigate the ...
- by Ruxven - at 2012.08.26 22:08:00
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28. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
IRC Nick: ruxven
- by Ruxven - at 2012.07.14 14:05:00
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29. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
The problem with drop pods is if they can drop there, why not anywhere else on the map? A way to counter campers would be giving a CRU or spawnable objective a sensor perimeter to detect enemies in that area. Then you would know not to spawn ther...
- by Ruxven - at 2012.07.08 19:07:00
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30. [Request] Testing mic for Voice Chat - in Feedback/Requests [original thread]
My problem with mics is that since they're noise activated, mine is almost always going off when playing the game, making it slightly less annoying than those who blast music over the channel. Current workaround is to play a radio while setting th...
- by Ruxven - at 2012.07.08 18:50:00
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31. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
More weapon modes. IRL assault rifles have burst, semi, and full while Dust has them as three different items on the market. Or, have per-weapon fittings that allow you to add said modes as modules, scopes, and other tacticool things. Then you'd g...
- by Ruxven - at 2012.07.04 12:57:00
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32. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
EnglishSnake wrote: Xaero 514 wrote: Battlefield 3/Halo: Reach/Killzone 3 style executions when we knife an enemy from behind. No just no I have shields and armor for a reason not so you can just run in a scout suit behind me and OHK me...
- by Ruxven - at 2012.07.04 12:32:00
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