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21. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
Coleman Gray wrote: The scrambler rifle is broken and OP, It has 2 points more damage over the AR, fair enough the normal variant over heats like a ***** but a charge shot to the head is a OHK normally. Now lets move on to the assault variant....
- by RuckingFetard - at 2013.08.17 05:17:00
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22. [Request] Jump link installations - in Feedback/Requests [original thread]
Hey, I posted a similar idea 2-3 months ago! And I got chastised for not using a drop-uplink
- by RuckingFetard - at 2013.07.26 04:38:00
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23. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
Courier VII wrote: True Adamance wrote: Courier VII wrote: Lasers deserved their nerf. Swiping across someone with a Viziam and taking nearly half their HP was ridiculous. I'll agree they are underpowered but that's fine. Better than the ...
- by RuckingFetard - at 2013.07.26 04:31:00
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24. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cosgar wrote: I agree that armor needs a buff, but simply adding a larger buffer isn't going to be the best strategy in the long run. Shields can buffer, regen, and passive tank all at once, armor has to choose between regen...
- by RuckingFetard - at 2013.07.22 13:25:00
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25. we need to start the process of A real CPM - in Feedback/Requests [original thread]
LongLostLust wrote: Iron wolf saber is a troll More of a tease
- by RuckingFetard - at 2013.07.22 13:22:00
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26. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Back on top
- by RuckingFetard - at 2013.07.18 09:34:00
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27. [Suggestion] Increased SP for Sticking With a Particular Faction in FW - in Feedback/Requests [original thread]
Any inputs?
- by RuckingFetard - at 2013.07.17 00:58:00
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28. [Suggestion] Increased SP for Sticking With a Particular Faction in FW - in Feedback/Requests [original thread]
Basically, before the start of a particular period (say, a fortnight or 3 weeks), you'll get to choose a faction to support in FW. Should you play in FW matches involving your loyalty and win, you'll get a higher SP count than normal (can also tie...
- by RuckingFetard - at 2013.07.16 14:28:00
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29. [Request] Anti-MCC cannon variety: null cannon, laser cannon, railgun cannon, io... - in Feedback/Requests [original thread]
Among the best ideas I've read here. However, CCP will need to create new turret assets
- by RuckingFetard - at 2013.07.14 15:06:00
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30. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Cosgar wrote: Out of curiosity, how relevant are the OP CaLogis since buffer tanking isn't the only method of tanking anymore? Still more than Amarr logis, as you can guess
- by RuckingFetard - at 2013.07.14 13:14:00
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31. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Vyzion Eyri wrote: You know... for some reason, this thread made me consider the viability of having lasers be able to totally ignore shields, and directly impact armour. Lets say we weakened damage even further, but implemented the damage sca...
- by RuckingFetard - at 2013.07.14 11:15:00
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32. Laser rifle aiming and scope - in Feedback/Requests [original thread]
Godin Thekiller wrote: Anyways, it needs the sight back. Nope. I'd rather have a better sight
- by RuckingFetard - at 2013.07.13 11:48:00
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33. Laser rifle aiming and scope - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Levithunder wrote: Now first off let me say I used the laser in the build before uprising and I do admit it was OP and I feel like the damage output is just fine the way it is the only issues wi...
- by RuckingFetard - at 2013.07.13 11:47:00
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34. Core Godlock pistol! - in Feedback/Requests [original thread]
Bulldozza Smash wrote: Revelations 514 wrote: Honestly, AR, (autos), need more bullet disparity or recoil or both. Core Flaylocks definitely need splash dmg nerf and RoF decrease. Lets all be honest with ourselves here. I do know it's not...
- by RuckingFetard - at 2013.07.13 11:45:00
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35. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Any more inputs?
- by RuckingFetard - at 2013.07.13 04:23:00
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36. [request]breaking inertia dampened falls with rolls - in Feedback/Requests [original thread]
Vyzion Eyri wrote: The worst thing about piloting a DS is the guilt I feel when I drop my squad in a position where they're simply decimated, or unstrategic. This could happen because I'm simply not looking at where my dropship is in relation t...
- by RuckingFetard - at 2013.07.12 14:59:00
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37. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
This thread only proves that Callogi and Amarrlogi need to be balanced better
- by RuckingFetard - at 2013.07.12 05:08:00
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38. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: There is so much counterintuitive, strange, and bad design decisions with the laser rifle: It does low damage up close, but does higher damage the further away you shoot... but it starts doing low damage again...
- by RuckingFetard - at 2013.07.12 05:06:00
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39. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I like this idea a lot. How many spare batteries do you think a laser or scrambler should carry? I'm thinking 7 for laser rifles, and 10 for scrambler rifles. An assault scrambler rifle should overheat when about 70...
- by RuckingFetard - at 2013.07.12 03:53:00
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40. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
By the title, I mean that all Amarr weapons use batteries instead of magazines/clips/whatever, which are destroyed when you overheat your weapon. So, if you carry Amarr weapons, you will also have a few spare cells
- by RuckingFetard - at 2013.07.12 03:40:00
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