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1461. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: I meant the proxy mines ... It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now.
- by RolyatDerTeufel - at 2012.07.15 06:18:00
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1462. How to fix Remote Explosives - in General Discussions [original thread]
Daddrobit wrote: RolyatDerTeufel wrote: Arceus Evoxazon wrote: Goldeneye 64? Is that you? Nope, same PSN as my dust name He's referencing the proxy mines from Goldeneye on the Nintendo 64.... License to kill only baby, first to...
- by RolyatDerTeufel - at 2012.07.15 06:10:00
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1463. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: Goldeneye 64? Is that you? Nope, same PSN as my dust name
- by RolyatDerTeufel - at 2012.07.15 06:07:00
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1464. To people not worried too much about tanks... - in General Discussions [original thread]
Icy Tiger wrote: I dare you to go up against Noc Tempre's tank. 32 Swarms, 7 Ishukune Assault Forge Gun hits, literally 7 people shooting at him together along with a dropship... Didn't even break his shields. That thing is deadly, and it...
- by RolyatDerTeufel - at 2012.07.15 06:02:00
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1465. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? Same thing AV mines? where are those? so you want RE just for infantry? were you the one that said the proxymines will probably make...
- by RolyatDerTeufel - at 2012.07.15 06:01:00
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1466. A little love and name dropping for my fellow Mercs making the beta a little mor... - in General Discussions [original thread]
+1 for being on the list
- by RolyatDerTeufel - at 2012.07.15 05:59:00
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1467. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. We don't want th...
- by RolyatDerTeufel - at 2012.07.15 05:53:00
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1468. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. Here's how I have t...
- by RolyatDerTeufel - at 2012.07.15 05:52:00
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1469. Rules for the Magic Flying Bus (or in this case my dropship) - in General Discussions [original thread]
Iron Wolf Saber wrote: SHADOWSFIRE514 wrote: another rule. keep an eye on the dropships shields, when its gone, bail out real men armor tank like I do. Thats the beauty of gallente, they're able to stay fast with armor plates on. hull...
- by RolyatDerTeufel - at 2012.07.15 05:50:00
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1470. Remote Explosive Detonation - in Feedback/Requests [original thread]
Zero Harpuia wrote: We really need to add a priming time to these things... but I see no reason as to why we can't have a shortcut. Having to equip random junk is what made me never use grenades in MAG, because something meant to be quick and s...
- by RolyatDerTeufel - at 2012.07.15 05:49:00
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1471. How to fix Remote Explosives - in General Discussions [original thread]
RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
- by RolyatDerTeufel - at 2012.07.15 05:47:00
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1472. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: Well, to be honest, the fact that a scout suit can just run around with explosives that can take anything lower than a maxed out tank in one hit, is REALLY OP if you ask me, regardless of the level you need to run the RE itsel...
- by RolyatDerTeufel - at 2012.07.15 05:45:00
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1473. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE ju...
- by RolyatDerTeufel - at 2012.07.15 05:13:00
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1474. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: RolyatDerTeufel wrote: Ignatius Crumwald wrote: No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But ...
- by RolyatDerTeufel - at 2012.07.15 05:04:00
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1475. Option to prone or increase the lateral movement speed - in General Discussions [original thread]
no prone ever increase my speed :D and i'll love you all even more
- by RolyatDerTeufel - at 2012.07.15 05:01:00
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1476. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is ...
- by RolyatDerTeufel - at 2012.07.15 04:54:00
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1477. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to g...
- by RolyatDerTeufel - at 2012.07.15 04:47:00
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1478. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap way...
- by RolyatDerTeufel - at 2012.07.15 04:46:00
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1479. How to fix Remote Explosives - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: lol I hate your RE style. 10.36 m/s running to where i need to go. jumping to increase throw distance. just awesome the stuff you learn
- by RolyatDerTeufel - at 2012.07.15 04:39:00
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1480. Remote Explosive Detonation - in Feedback/Requests [original thread]
RE are awesome they need to be advanced prereq though for the strenght we have right now. lvl 1 should be a smaller varient of RE
- by RolyatDerTeufel - at 2012.07.15 04:37:00
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