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1441. New Camping Low - in General Discussions [original thread]
gangsta nachos wrote: Nerf tanks No. they are HAV's. Get more AV buffs
- by RolyatDerTeufel - at 2012.07.15 17:57:00
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1442. Dropship Master Eject - in Feedback/Requests [original thread]
+1 although could be abused alot. but would be useful for nice pilots to save his gunners like that.
- by RolyatDerTeufel - at 2012.07.15 17:53:00
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1443. Where are all the console gamers? - in Feedback/Requests [original thread]
JONLUK167 wrote: I thought the beta was put out for everyone but all I see is a sea of EVE players. Ive tried to get my friends to come and play, I had 10 guys over that are avid console gamers and let them play the beta on my account and could...
- by RolyatDerTeufel - at 2012.07.15 17:52:00
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1444. Sprinting and doing something at the same time + some other interaction problems - in Feedback/Requests [original thread]
They are working on Reload while sprinting YOu can do it, but it looks like poop and it's like 1 in a million chance of it actually doing it.
- by RolyatDerTeufel - at 2012.07.15 17:50:00
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1445. New Camping Low - in General Discussions [original thread]
Those damn tanks killed my closest Supply Depot by your attackers redline. :( Well was fun jumping around while no one made an attempt to get out.
- by RolyatDerTeufel - at 2012.07.15 17:44:00
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1446. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
CaW PHoNOi wrote: ^THIS I run heavy dropsuit and I watch for players who try to lure you around corners. Right now I am LVL II heavy suite and have LVL 5 shield extend and repair and have over 1000+ HP and I still get dropped. I totally agre...
- by RolyatDerTeufel - at 2012.07.15 08:09:00
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1447. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: I agree. I like being the oddball. I like hearing people go: "Did he just jump on top that dropship???" I just did that earlier in a game. I jumped from a tower to dampen on to the top of an enemy dropship(militia) ...
- by RolyatDerTeufel - at 2012.07.15 07:56:00
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1448. How to fix Remote Explosives - in General Discussions [original thread]
Quote: People will find ways to do it anyways. I'd rather have more dedication to them for the power they have. No stat changes. No Timer increase. Just higher prereq. (lvl 4) Maybe even higher SP multiplier. It's a skill to also have a C...
- by RolyatDerTeufel - at 2012.07.15 07:55:00
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1449. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: REs are not supposed to replace primary weapons. . Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to c...
- by RolyatDerTeufel - at 2012.07.15 07:40:00
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1450. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: RolyatDerTeufel wrote: Varys Targaryen wrote: Just to be clear , I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their...
- by RolyatDerTeufel - at 2012.07.15 07:29:00
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1451. Remote exsplosives symbols - in Feedback/Requests [original thread]
gangsta nachos wrote: Sometimes it's a normal symbol other times it has a turret symbol or a drop uplink symbol it likes changing it's identity, :P
- by RolyatDerTeufel - at 2012.07.15 07:23:00
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1452. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: Just to be clear , I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics. They have...
- by RolyatDerTeufel - at 2012.07.15 07:21:00
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1453. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
to the topic question: Yes, look at the varients of RE. Cortex :D
- by RolyatDerTeufel - at 2012.07.15 07:15:00
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1454. [Request] Swarm Launcher missiles after death lock-on. - in Feedback/Requests [original thread]
I've had this happen, and it was gonna be the final shot on a proto HAV.
- by RolyatDerTeufel - at 2012.07.15 07:07:00
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1455. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: Absol Evoxazon wrote: so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1 Cortex is the vari...
- by RolyatDerTeufel - at 2012.07.15 07:00:00
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1456. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on the lookout for them. ...
- by RolyatDerTeufel - at 2012.07.15 06:37:00
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1457. search and rescue - in Feedback/Requests [original thread]
michael McG wrote: search for fallen comrades on a down ship while the other side tries to recover salvageable parts. post in the suggestoins for dust maps
- by RolyatDerTeufel - at 2012.07.15 06:33:00
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1458. How to fix Remote Explosives - in General Discussions [original thread]
Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on the lookout for them. People seem to think you c...
- by RolyatDerTeufel - at 2012.07.15 06:32:00
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1459. How to fix Remote Explosives - in General Discussions [original thread]
Daddrobit wrote: RolyatDerTeufel wrote: Arceus Evoxazon wrote: I meant the proxy mines ... It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my ...
- by RolyatDerTeufel - at 2012.07.15 06:23:00
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1460. How to fix Remote Explosives - in General Discussions [original thread]
Minmatar Slave 74136 wrote: As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time. make them sticky, though, so they adhere to surfaces like walls, ceilings, a...
- by RolyatDerTeufel - at 2012.07.15 06:20:00
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