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261. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Yep also in the future there are no ladders. Well rumor haz it one can be found in a storm drain on the comunication map. Heheh its not a rumor I go up and down it all the time...not that it actualy leads anywhere but.....
- by RolyatDerTeufel - at 2012.09.05 03:33:00
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262. [Request] CCP add in all the vehicle **** plz - in Feedback/Requests [original thread]
CCP Nothin wrote: The tanks aren't currently in a place where we want them to be and are being looked at. Hotfix coming later this week. Stay tuned. Will be
- by RolyatDerTeufel - at 2012.09.05 03:09:00
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263. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Posting to help develop the cloaking ideas
- by RolyatDerTeufel - at 2012.09.05 01:26:00
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264. request- cloaking or hiding ability - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2. I don't think c...
- by RolyatDerTeufel - at 2012.09.05 01:15:00
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265. ewar - in Feedback/Requests [original thread]
Average Joe81 wrote: who else here thinks it should NOT become ANOTHER AV methood and instead should be useable to EMP objectives/instalations, to jam radars,etc. to be clear, Ewar shouldn't be another AV stuff. It should be of it's own,...
- by RolyatDerTeufel - at 2012.09.04 23:57:00
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266. [Request] Splash resist modules - in Feedback/Requests [original thread]
howard sanchez wrote: RolyatDerTeufel wrote: Armor HP should be enough, we can't take away a module slot for an effect that might save them 1 or 2 shots. And while I understand your argument, I don't have enough data to support or attack ...
- by RolyatDerTeufel - at 2012.09.04 23:10:00
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267. request- cloaking or hiding ability - in Feedback/Requests [original thread]
dropsuit command skill helps with hiding from the radar i've heard.
- by RolyatDerTeufel - at 2012.09.04 23:06:00
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268. [Request] CCP add in all the vehicle **** plz - in Feedback/Requests [original thread]
Mavado V Noriega wrote: As the title says CCP start crackin and get all the **** that affects vehicles into the beta asap plz. tired of seeing ppl moaning everyday and not realising alot of **** that affects them isnt into play yet cant expec...
- by RolyatDerTeufel - at 2012.09.04 23:05:00
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269. [Request] Splash resist modules - in Feedback/Requests [original thread]
Armor HP should be enough, we can't take away a module slot for an effect that might save them 1 or 2 shots.
- by RolyatDerTeufel - at 2012.09.04 22:53:00
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270. RODEN removal (and other proto AUR weapons) and the nerfing of ADV and PROTO suits - in Feedback/Requests [original thread]
The suits provide more CPU and Power Grid to give more protection or gank if you wish. Idk why they removed the AUR high tiered gear.
- by RolyatDerTeufel - at 2012.09.04 22:49:00
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271. [Suggestion] Rebalancing the Forge gun - in Feedback/Requests [original thread]
Forge snipers, i'm still and always will be impressed by that.. but Forge guns are anti infantry right now, it's saddening.
- by RolyatDerTeufel - at 2012.09.04 20:45:00
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272. Don't nerf tanks again - in Feedback/Requests [original thread]
Paran Tadec wrote: Tony Calif wrote: What if they balanced HAV's now, and when they add EWAR, they can balance that too? I mean we don't know how good webs will be. 10% would hardly slow a tank. 90% would almost immobilise it. EWAR needs to ...
- by RolyatDerTeufel - at 2012.09.04 20:43:00
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273. [Request] Sliding - in Feedback/Requests [original thread]
Run you OVER wrote: Ok, and while we are adding sliding, add a prone position and knockdown effects from explosions, knocking a player down when a nearby explosion hits. I still don't see any reason for prone in Dust other then making counte...
- by RolyatDerTeufel - at 2012.09.04 20:14:00
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274. [IDEA] LAV front bumper gameplay - in Feedback/Requests [original thread]
I don't think this would have a good spot in Dust but interesting idea, no doubt there..
- by RolyatDerTeufel - at 2012.09.04 20:12:00
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275. camera rotate while bleeding out - in Feedback/Requests [original thread]
rivaside wrote: RolyatDerTeufel wrote: I want to go down and see the direction of the killer. then being able to look around would be pretty cool. yea.. being able to see who killed you would be sweet too.. they got a thread for that.. ...
- by RolyatDerTeufel - at 2012.09.04 19:57:00
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276. Why 4 man squads? - in Feedback/Requests [original thread]
it was 6 man squads but 4 was made for testing grouping with others and going into games. They will make that number bigger when they work out the bugs.
- by RolyatDerTeufel - at 2012.09.04 19:56:00
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277. OMG Tanks are OP - in Feedback/Requests [original thread]
Noc Tempre wrote: StoneD ReapeR Qc wrote: STB-LURCHASAURUS EV wrote: just had a VERY fun match with a squad of av guys who were trying to kill me. had the temporary av nerf not been in effect, they would absolutely have gotten me. very we...
- by RolyatDerTeufel - at 2012.09.04 19:53:00
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278. Don't nerf tanks again - in Feedback/Requests [original thread]
Fastest scout suit fit that is possible in game = 10.36 m/s the tanks currently go MUCH faster then what my suit did last build. And for anyone to try and keep a web on that tank, the grenades (although i think webifier should be equipment that ...
- by RolyatDerTeufel - at 2012.09.04 19:50:00
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279. More natural player mechanics needed! - in Feedback/Requests [original thread]
Send It wrote: RolyatDerTeufel wrote: dont go full throttle all the time and it wont happen. durrr Correct me if I'm wrong, but this IS the Feedback/Requests thread. (durrr) Why would it be possible to drive if not to be able to go full ...
- by RolyatDerTeufel - at 2012.09.04 19:30:00
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280. Bring scopes back. - in Feedback/Requests [original thread]
The scopes are not an issue in the beta, hopefully they do have AR varients that do look different and possibly at some point allow racial varients.
- by RolyatDerTeufel - at 2012.09.04 19:25:00
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