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261. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
gbghg wrote: Roger Cordill wrote: gbghg wrote: 2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how qui...
- by Roger Cordill - at 2013.12.17 04:43:00
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262. Imaginative Solution to Heavy situation? (Possible Non-OP heavy "buff") - in General Discussions [original thread]
message from Godin: take away the skill level thing, and make it for the sentinel frames, then I'm in.
- by Roger Cordill - at 2013.12.17 04:41:00
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263. I STILL DONT UNDERSTAND - in General Discussions [original thread]
Bojo The Mighty wrote: Vehicle Profile is 150 db, both LAVs and HAVs. You just have LOLsuck passive range Interesting, on my Minimatar Scout suit, I have it fited for passive scanning, and i can pick up suits fine, but not vehicles, like God...
- by Roger Cordill - at 2013.12.17 03:45:00
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264. RE on tanks - in General Discussions [original thread]
message form Godin: When cloaks come, this will become OP is hell. I'd rather not.
- by Roger Cordill - at 2013.12.17 03:40:00
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265. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
gbghg wrote: 2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how quickly we reduce our inertia, how quickly ...
- by Roger Cordill - at 2013.12.17 03:38:00
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266. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Killar-12 wrote: Cosgar wrote: 6. Everyone just shuts the **** up and let CCP collect their data. Better to give the AVers a little most will accept compromise,and the AV radicals will then lose backing message from Godin: My point. Th...
- by Roger Cordill - at 2013.12.17 03:02:00
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267. I STILL DONT UNDERSTAND - in General Discussions [original thread]
message from Godin: Sometimes it works for me, sometimes it doesn't. I think it's something to do with altitude. otherwise, your Db needs to be below 35 for it to work for some reason, yet AS above can regardless
- by Roger Cordill - at 2013.12.17 02:54:00
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268. Tank armor repairer - in General Discussions [original thread]
message from Godin: anything with a decent alpha potential will pop that **** .pointless.
- by Roger Cordill - at 2013.12.17 02:52:00
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269. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Cosgar wrote: 6. Everyone just shuts the **** up and let CCP collect their data. message from Godin: I called the last fixes they would do, and I called some of the future ideas they plan on doing (vehicle damage WP's, how fitting cloaks wi...
- by Roger Cordill - at 2013.12.17 02:49:00
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270. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Message from Godin: (note: There will be lots of trolling in the intro. If you want the ideas, skip to the list. Otherwise, enjoy ) So, I've been watching you complaining bitches cry your eyes out about vehicles and AV for the past week. QQ this...
- by Roger Cordill - at 2013.12.17 02:40:00
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271. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Sinboto Simmons wrote: True Adamance wrote: Sinboto Simmons wrote: No QQ just a question : how much should a tank cost for the effective force they bring to the fight At 500k for a well fit standard tank I think that's in a good place pr...
- by Roger Cordill - at 2013.12.17 02:02:00
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272. Increase tank prices. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Jason Pearson wrote: My Tank is getting closer to around 700k, so no. wat r u putting on tht? small turrets? message from Godin: Considering that he can because of thae fitting ***** AKA Gunnlogi, probably PR...
- by Roger Cordill - at 2013.12.16 23:08:00
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273. Increase tank prices. - in General Discussions [original thread]
message from Godin: STD HAV's seems to be not the problem, only MLT HAV's. nerfing the MLT **** would do just fine imo, although it would be against their wishes, it's popular opinion. We don't really have a say anyways........
- by Roger Cordill - at 2013.12.16 23:03:00
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274. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
message from Godin: Would you be fine if they went down the path of the cloak? Or went by suit precision?
- by Roger Cordill - at 2013.12.16 22:57:00
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275. Allow tank pilot to be on small turret. - in General Discussions [original thread]
Jason Pearson wrote: No if Mandatory. However making it so it's an optional function, that I'd agree with. Like a Pilot having a Small and Large Turret on their tank, they get to select which turret is their main gun. :) message from Godin...
- by Roger Cordill - at 2013.12.16 22:55:00
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276. Allow tank pilot to be on small turret. - in General Discussions [original thread]
Scheneighnay McBob wrote: I suggested this multiple times in the past, so I can say this from experience: Brace for a shitstorm, even though it makes complete sense. message from Godin: I have to pay for it I have to build it I have to c...
- by Roger Cordill - at 2013.12.16 22:47:00
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277. A quick PSA about vehicle crews. - in General Discussions [original thread]
message from Godin: 1: Did I cater to my gunner? Yes. I would have my main fit, and several fits catering towards whatever my squad liked. 2:Did I remove the smalls in 1.7? Yes. Why? Because due to the anemic issues of Maddy's, I can't fit them ...
- by Roger Cordill - at 2013.12.16 22:21:00
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278. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
message from Godin: Not going to happen. AV nades are completely fine. They should never get a change, ever. Quiet nub.
- by Roger Cordill - at 2013.12.16 22:10:00
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279. Dropships or Tanks? - in General Discussions [original thread]
message from Godin: All of them.
- by Roger Cordill - at 2013.12.16 21:51:00
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280. Remove blasters from tanks? - in General Discussions [original thread]
Our Deepest Regret wrote: Blaster turrets have gotten really silly, lately. The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It shou...
- by Roger Cordill - at 2013.12.16 21:38:00
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