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541. Dust/EVE connection - in Feedback/Requests [original thread]
Was wandering if EVE Planetary Interaction will be possible on planets occupied for DUST Planetary Conquest and if this two parts of New Eden can influence one another in some distant future... Also I'v suggested "not mandatory optional option" t...
- by Robert JD Niewiadomski - at 2013.04.10 10:20:00
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542. A Training Area for Learning to Fly Would Be Nice - in Feedback/Requests [original thread]
+1 ...for Drop Ship (and many more) prooving grounds
- by Robert JD Niewiadomski - at 2013.04.09 20:46:00
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543. Request: More Logistcal Information - in Feedback/Requests [original thread]
+1 ...and bump. C'mon ppl, hit "Like" for OP if you support his cause
- by Robert JD Niewiadomski - at 2013.04.09 20:36:00
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544. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
ladwar wrote: Robert JD Niewiadomski wrote: Mithridates VI wrote: This already exists, it's called abandoning an LAV and putting a prox mine underneath it. You have equipement slot unavailable for uplink or hive. Beside it takes time to...
- by Robert JD Niewiadomski - at 2013.04.08 08:43:00
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545. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
Mithridates VI wrote: This already exists, it's called abandoning an LAV and putting a prox mine underneath it. You have equipement slot unavailable for uplink or hive. Beside it takes time to set this trap up. My just require you to drive/fl...
- by Robert JD Niewiadomski - at 2013.04.08 08:25:00
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546. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
LT apparition wrote: i don't believe this is practical... and should not be implemented... mainly based on the fact.. most, and myself destroy vehicles... (War Point Signs in out eyes).. plus poison? does that make any sense.. ? i mean the Sel...
- by Robert JD Niewiadomski - at 2013.04.08 08:20:00
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547. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
ladwar wrote: why would you want this? Booby traps...
- by Robert JD Niewiadomski - at 2013.04.08 08:01:00
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548. [Request] Self destruct or poison module for vehicles... - in Feedback/Requests [original thread]
A passive module that would reveal it's presence upon hacking. Self destruct: explodes and kills the red hacker after succesful hack. Different model could wait for more reds taking seats before exploding. After it the vehicle is gone... Poison: ...
- by Robert JD Niewiadomski - at 2013.04.08 07:51:00
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549. Request for Logistics Nano-injectors - in Feedback/Requests [original thread]
The nanite charge for "rem-onite" should be of best quality, restoring 100% armor. You are far away and can't assist with the reptool. Right? The price & SP tag should be adjusted respectively...
- by Robert JD Niewiadomski - at 2013.04.06 23:04:00
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550. Request for Logistics Nano-injectors - in Feedback/Requests [original thread]
+1 This would be useful only when fallen team mate is in a distant but safe spot to revive. Otherwise she/he will get downed again if remotely rezzed in the unsafe area... It is a twist on dragging or using tractor beams on bodies to get them in ...
- by Robert JD Niewiadomski - at 2013.04.06 22:50:00
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551. Vehicle 'Trash' Camoflauge - in Feedback/Requests [original thread]
slypie11 wrote: maybe it would change the signature so it looks like an infantry unit or different kind of vehicle. Wouldn't work for DS though because nothing else flies. Dust storms fly
- by Robert JD Niewiadomski - at 2013.04.06 00:16:00
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552. New weapon Nanite shooter - in Feedback/Requests [original thread]
An acid gun? There is acid in DUST already. On some maps there are pools below ground level, containing some kind of corrosive liquit. I once took a swim in it. Was dead in 10 secs. It was barely waist deep... Or maybe pebble gun? You know, load...
- by Robert JD Niewiadomski - at 2013.04.05 23:59:00
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553. [Request] Live events participation mail reports - in Feedback/Requests [original thread]
Can you cook a database script, that would: 1) look for all mercs who qualified for a reward on a given day 2) count number of matches played for a given day 3) count total number of matches played so far 4) send dustmail reports of data from 2)3)...
- by Robert JD Niewiadomski - at 2013.04.05 23:29:00
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554. Red Line countdown in MCC - in Feedback/Requests [original thread]
This can be abused too imho. In the most twisted of ways. Imagine someone constantly respawning into MCC to purposefully get redlined to quickly drain up clone reserves. And secure victory for red dots... I think "tag for kick out of match" solu...
- by Robert JD Niewiadomski - at 2013.04.05 20:48:00
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555. [Request] Turning red clones into blue with a nanite injector... - in Feedback/Requests [original thread]
One more thing. When your bleeding clone gets hijacked you are automatically forced to respawn and taken to new spawn point location selection screen...
- by Robert JD Niewiadomski - at 2013.04.05 18:18:00
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556. [Request] Turning red clones into blue with a nanite injector... - in Feedback/Requests [original thread]
Daedric Lothar wrote: This idea seems sick and twisted. it would definately make for an interesting match, but the match could literally last forever. Literally forever if there was no timer. I can also see Proto gank squards farming newbies ...
- by Robert JD Niewiadomski - at 2013.04.05 17:17:00
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557. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
+1
- by Robert JD Niewiadomski - at 2013.04.05 11:39:00
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558. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
OK, but when you spawn in MCC you are fully supplied for battle... ??? Would you like to change your dropsuit after you spawn and change your mind? Cos when you jump out of bay there is no turning back alive for resupply into MCC. OK, you can jum...
- by Robert JD Niewiadomski - at 2013.04.05 11:10:00
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559. [Request] Reduce Time to Activate Inertia Dampener - in Feedback/Requests [original thread]
Really feel for you... I usually carry a repper with me. Will give you a free fix when i see you around in broken suit Watch out for killer pebbles in the hillsides. They can hurt your knees and twist your ankles to the death....
- by Robert JD Niewiadomski - at 2013.04.05 10:45:00
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560. [Request] Reduce Time to Activate Inertia Dampener - in Feedback/Requests [original thread]
+1 One merc told me ID activates after one second of free fall. https://forums.dust514.com/default.aspx?g=posts&m=607119#post607119 I don't know how deep physics fidelity of DUST is, but: If a gravity of EVE planet we fight on during matc...
- by Robert JD Niewiadomski - at 2013.04.05 10:13:00
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