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441. Now, I know why this is Free to play.... - in Feedback/Requests [original thread]
Daedric Lothar wrote: Agree, always so frustrating using my limited SP to pick something when I can't fully understand what I am getting. I actually pay more alot of time on Ebay because of that. Someone puts an item that looks like what I wa...
- by Robert JD Niewiadomski - at 2013.05.13 12:43:00
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442. [REQUEST] Why no PSN TROPHIES????? - in Feedback/Requests [original thread]
Have found this thread with interesting discussion on DUST514 trophies... http://www.gamefaqs.com/boards/971420-/62165782 TL;DR Quote: (...)free games can't have trophies(...)but you could unlock them with $$$(...) Will see in two days
- by Robert JD Niewiadomski - at 2013.05.12 22:07:00
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443. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: Robert JD Niewiadomski wrote: Darken-Sol wrote: (...)ur a moron(...) Because of the "Likes" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try...
- by Robert JD Niewiadomski - at 2013.05.11 23:22:00
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444. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: (...)ur a moron(...) Because of the "Like" i'v gave you? The reason for a logi to not be able to repp her/himself is because of the shape of the repair tool. If you try to aim it at yourself you will find your hands too sho...
- by Robert JD Niewiadomski - at 2013.05.11 23:04:00
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445. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Darken-Sol wrote: the ability for a logi to repair their own suit. it seems ridiculous that he cudnt get himself with a golden shower. hes got the skills to fix everything, but his own suit remains a mystery. no points tho. You have to fit a...
- by Robert JD Niewiadomski - at 2013.05.11 22:16:00
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446. Destructible Environments - in Feedback/Requests [original thread]
Harpyja wrote: Let CCP fix this horribly broken game first. Then they can add nice visuals like environmental destruction. Guess you, Kal and all insisting CCP focus on stabilising the core of the game first are right All those bells and wh...
- by Robert JD Niewiadomski - at 2013.05.11 13:31:00
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447. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Oops, i thought if you recall a vehicle an RDV arrives to pick it up? Just like the delivery but in opposite direction. It simply poofs away? This can't stay that way. I have not used this function yet...
- by Robert JD Niewiadomski - at 2013.05.11 12:46:00
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448. Just need a confirmation on Raven BPO - in Feedback/Requests [original thread]
Geth Massredux wrote: I mean they refunded me my BPO so I kept it, just I cant use it because of the skill requirements for caldari. How could you keep it if you got a refund? Sorry i'm confused... In that linked thread is a post i'v overlook...
- by Robert JD Niewiadomski - at 2013.05.11 12:30:00
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449. Just need a confirmation on Raven BPO - in Feedback/Requests [original thread]
Geth Massredux wrote: I have it, but cant use it because I went full on Amarr racial variant. Are you guys going to or not going to make the RAVEN BPO usable to us players who haven't went the Caldari path? Here is what you need to do htt...
- by Robert JD Niewiadomski - at 2013.05.11 11:57:00
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450. Destructible Environments - in Feedback/Requests [original thread]
KalOfTheRathi wrote: (...)Now that we are on UnReal 4 let us get back to the core functionality. We have the new graphics, new map detail and a new skill tree (which I hate). Adding significant overhead for very little benefit is something that...
- by Robert JD Niewiadomski - at 2013.05.11 11:44:00
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451. Please release an excel spreadsheet all stats for equipment, weapon etc.. - in Feedback/Requests [original thread]
In this dev blog: http://dust514.com/news/blog/2013/05/uprising-skill-point-re-spec-details/ there is link to cvs (easily imported to a spreadsheet) file containing info you need: http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market...
- by Robert JD Niewiadomski - at 2013.05.11 11:31:00
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452. Destructible Environments - in Feedback/Requests [original thread]
Unreal Engine 3 (read DUST514) supports fracture: www.youtube.com/watch?v=LELs3rRPe9Y www.youtube.com/watch?v=WLaxPKCeLaY UDK is a free version of Unreal Engine you can make games with. It lacks C++ source code and has some limitations on fina...
- by Robert JD Niewiadomski - at 2013.05.11 09:29:00
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453. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
The decision to call for help would be greatly influenced by better situation overview at bigger zoom in... Or just increase zoom in/out for zoom control buttons. Now the zoom range is too narrow.
- by Robert JD Niewiadomski - at 2013.05.11 09:06:00
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454. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Custom message you can put above your character name while in battle. Add some editable list of "quick draw" one liners to spring out of your head...
- by Robert JD Niewiadomski - at 2013.05.10 21:03:00
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455. (Request)Look at my suit from the front in war barge/ personal quarters - in Feedback/Requests [original thread]
+1 I'll drink to that The reason we can't see our best parts is control scheme for navigating MQ/War Barge(/stations ships in future ). The right stick, controls turning direction. If POV circle freely around character it would not turn. Leavi...
- by Robert JD Niewiadomski - at 2013.05.10 20:49:00
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456. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
+1 War is an ugly business. No need to swipe it under carpet and pretend nothing special happened. Leave bodies and wrecks the whole course of batle. Turn those damn nanites off... EDIT: does it have something to do with game rating systems?
- by Robert JD Niewiadomski - at 2013.05.10 15:51:00
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457. [Reques] Bring back "Price" column to the ASSETS list... - in Feedback/Requests [original thread]
The new Assets list lacks the price column. It helps a lot to see how much ISK/AUR would fit consume when browsing this list. It could make use of entire screen area and not just subrectangle of it so it could hold more columns. Also a Value (own...
- by Robert JD Niewiadomski - at 2013.05.10 08:28:00
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458. Let's talk about graphs! - in Feedback/Requests [original thread]
+1 for more graphs And character sheet begs for some ugrade too! The graph showing performance from battle to battle, browsable history of battle reports, with list of players and kill screens, battle counts (victory/defeat)...
- by Robert JD Niewiadomski - at 2013.05.08 21:48:00
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459. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
@ragdoll, plz stay, how i can tell where to stick the needle if you are gone? You can ragdollize players a bit later than just a moment after armor goes to 0. Or make a second type of ragdoll that can exchange it position with other DUST clients l...
- by Robert JD Niewiadomski - at 2013.05.08 09:48:00
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460. [Feedback] devs need to be fired. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: well seeing how long this game has been beta alone, 1-2 months doesnt seem that bad. 1-2 months without ANY fix or ANY developement progress. Totally idle... We get some little "invisible" fixes every week. And now i be...
- by Robert JD Niewiadomski - at 2013.05.07 23:00:00
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