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41. [Request] More starting classes - in Feedback/Requests [original thread]
There are spots in the market for more dropsuit types, it's probably limited right now because it's still a beta.
- by RoBoJerk - at 2012.07.02 19:29:00
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42. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
IMO they should've distributed beta keys to all the MAG players. It wasn't a fps like CoD or Halo, just like dust 514 isn't a fps like those games.
- by RoBoJerk - at 2012.07.02 18:55:00
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43. Please listen on what can it be done to improve dust ,,, - in Feedback/Requests [original thread]
Excel ShadowWind wrote: This Game looks like a Combination of Battlefield, Killzone 3. it would make sense if we can reload on the Sprint that would a good concept to tryout. also maybe a prone stance if optional. Prone stance I can suppor...
- by RoBoJerk - at 2012.07.02 16:35:00
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44. Regarding Dropships and Crushing Players - in Feedback/Requests [original thread]
aces 2323 wrote: Asno Masamang wrote: Greetings, aces 2323 wrote: I have a related request: Don't allow the dropships to simply park on top of a really high tower where the vehicle weapons can't get to them. Ummm, if a player could get...
- by RoBoJerk - at 2012.07.02 16:22:00
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45. An FPS for an FPS fan? - in Feedback/Requests [original thread]
Stefan Jacobs wrote: I think what this game does need is a better tutorial system. One that shows you how everything works and not in the form of a page of text like we have at the moment. We need an actual visual one that is like a part of the...
- by RoBoJerk - at 2012.07.02 15:09:00
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46. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Tehl Nahvah Ahrotahntee wrote: [quote=Eirik DenRoue] The more I think about it, the more I think your argument is pro pay to win; which is the opposite of the inital guideline laid down by CCP for DUST 514. This. Also, it is easy to say nob...
- by RoBoJerk - at 2012.07.02 14:01:00
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47. Dropship Pilot SP Gain / KD Ratio - in Feedback/Requests [original thread]
I have two thoughts on the situation. 1) The pilot's k/d ratio - You really need to just change your way of thinking to de-emphasize k/d ratio. It's not all that important, this isn't CoD or Halo. 2) Spawns being worth 50 and assists being wort...
- by RoBoJerk - at 2012.07.02 13:50:00
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48. [Request] A way to change fitting order - in Feedback/Requests [original thread]
Zach Shanna wrote: You could remove them in the version before the update.... I don't know why they changed that. I guess it's if you need the militia class again and dont know how to make it again Probably to stop people who just bought in ...
- by RoBoJerk - at 2012.07.02 05:34:00
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49. OP Forge Gun - in Feedback/Requests [original thread]
You do realize there will be better turrets in the release, right? And that most of the tanks getting destroyed in one shot are the pos militia tanks?
- by RoBoJerk - at 2012.07.02 05:30:00
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50. vehicle drops - in Feedback/Requests [original thread]
It drops the vehicle in front of where you are when you call it in. After the first time I got squished by my own vehicle I learned to not walk there. (:
- by RoBoJerk - at 2012.07.02 05:25:00
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51. How I think this game could be amazing - in Feedback/Requests [original thread]
It's true, I don't think op really understands what dust 514 is about. This isn't halo or cod or even starhawk. This is the ground combat side of eve online, and as such it won't be as much run'n'gun as it will be about tactics and teamwork.
- by RoBoJerk - at 2012.07.02 05:17:00
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52. Please listen on what can it be done to improve dust ,,, - in Feedback/Requests [original thread]
Daxos Cavaletto wrote: I tried reading that but couldn't. So I will give the standard answer. For the last 2 months every day there are numerous threads about how to make dust better by making it like other games. Individuals who mean well lis...
- by RoBoJerk - at 2012.07.02 04:55:00
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53. [Request] A way to change fitting order - in Feedback/Requests [original thread]
Realizing this is a beta and not the finished product, just thought I'd say something to make sure it didn't get left out. A way to change the order of fittings. Right now there is no way to change the order without deleting them and putting them ...
- by RoBoJerk - at 2012.07.02 04:53:00
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54. An FPS for an FPS fan? - in Feedback/Requests [original thread]
At least pretty much all of the MAG vets will be coming over. We love objective based play, team tactics, and large amounts of players/maps.
- by RoBoJerk - at 2012.07.02 04:48:00
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55. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
S-0-A wrote: They should just make the Traingle button to switch to the secondary weapon as we are all so used to that button to change to a side arm. No, no we aren't all used to that. I can't remember the last game I played where triangle ...
- by RoBoJerk - at 2012.07.02 02:10:00
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56. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Keshkin wrote: I am fine with buying in game gear that I can't lose, but I don't really like the idea of burning cash everytime I die in game. I would be way more likely to pay a larger amount of money for gear that is infinite like the Merc Pa...
- by RoBoJerk - at 2012.07.01 18:05:00
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57. [Request] Easier Access to skills, upgrades, etc - in Feedback/Requests [original thread]
I just started playing this weekend and had a full grasp of the fitting system after one day. The tutorial screens could be a bit more in-depth, but really all you need to do is bring up the item info and it shows a list of the prerequisites and w...
- by RoBoJerk - at 2012.07.01 17:55:00
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58. Feedback on Business model - in Feedback/Requests [original thread]
The business model is fine, pretty much the best one I've ever seen for a f2p game. It's not p2w, only pay to have an advantage that you could get just as easily by spending time grinding your skills up. It's not like they have some awesome guns y...
- by RoBoJerk - at 2012.07.01 17:48:00
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59. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
Chad Rash wrote: RoBoJerk wrote: This seems to be more of a problem with the people you're playing with than with the game mechanics. As the game gets closer to a finished product they'll probably add things like grouping, so you can make su...
- by RoBoJerk - at 2012.07.01 17:37:00
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60. Confrontations need to be altered. - in Feedback/Requests [original thread]
Not an open beta. EDIT: Beat me to it, Cobalt.
- by RoBoJerk - at 2012.07.01 09:16:00
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