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61. Vechicle Grace Period - in Feedback/Requests [original thread]
Shouldn't be as much of a problem as the game moves closer to a finished product. Not only will vehicles require skills to drive, but you'll also be able to play with premade squads, most likely made with people who won't jack your tank.
- by RoBoJerk - at 2012.07.01 09:10:00
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62. Confrontations need to be altered. - in Feedback/Requests [original thread]
Cobalt Monkey wrote: Actually, shouldn't you report them until they're no longer a problem? Otherwise they'll think they've gone away and do nothing, right? So... a new thread complaining about this every hour then? Or is once a day enough? ...
- by RoBoJerk - at 2012.07.01 09:02:00
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63. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
Freyar Tarkin wrote: AltTest wrote: MAG's R2 weapon switch is perfect. I don't think MAG had to deal with as many activated pieces of equipment did it? Primary gun, sidearm, medkit, grenade, and launcher. Was actually more, I think. De...
- by RoBoJerk - at 2012.07.01 08:51:00
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64. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Maybe they'll make a scanner module that will detect nearby grenades. Problem solved.
- by RoBoJerk - at 2012.07.01 08:42:00
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65. [Request] Stronger CRU's - in Feedback/Requests [original thread]
I'm not sure if they really need a change, as you have to look at it from a tactical point of view. You can destroy the CRUs, but wouldn't it be better to hack them as spawn points for your own team? Sometimes yes, sometimes no. At least that's wh...
- by RoBoJerk - at 2012.07.01 08:34:00
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66. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: How about hardhats... Get on it. CCP. You mean a hat marketplace? I think it's been done before...
- by RoBoJerk - at 2012.07.01 08:26:00
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67. Confrontations need to be altered. - in Feedback/Requests [original thread]
This game os in beta testing and does not reflect the quality of a finished product.
- by RoBoJerk - at 2012.07.01 08:21:00
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68. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
This seems to be more of a problem with the people you're playing with than with the game mechanics. As the game gets closer to a finished product they'll probably add things like grouping, so you can make sure your team doesn't have any of the kd...
- by RoBoJerk - at 2012.07.01 08:18:00
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69. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
I understand some people are having little to no problems, but a good amount of people are. It might be as simple as adjusting how long the button needs to be held for it to register for different functions.
- by RoBoJerk - at 2012.07.01 08:08:00
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70. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
R2 is horrible, most of the time it doesn't even register if you're reloading, making the idea of swapping to a sidearm instead of reloading a moot point. I would just like to point out though that L3 is run, so that really wouldn't work.
- by RoBoJerk - at 2012.07.01 07:58:00
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