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261. may 6th sp reset, may 14th new items introduced. - in General Discussions [original thread]
lol. okay troll harder ccp... watch them make afking impossible at the same time too.
- by Rifter7 - at 2013.05.04 02:42:00
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262. Will the imperfects even be a factor in planetary conquest? - in General Discussions [original thread]
XxWarlordxX97 wrote: Rifter7 wrote: kains the leader of every corp. lmfao at kids taking that afk thread and pictures seriously. not everyone in impswarm sucks. assuming imps will be unable to hold territories or capture them is beyond st...
- by Rifter7 - at 2013.04.26 00:04:00
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263. AR NEEDS a Massive Nerf - in General Discussions [original thread]
yeah.. i kind of feel that they're not overpowered... but they're definitely pretty strong. you'd think that a lot of niche weapons in a range that the niche weapon should dominate would beat ar's... but instead heavily skilled ar's vs a differen...
- by Rifter7 - at 2013.04.26 00:01:00
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264. Will the imperfects even be a factor in planetary conquest? - in General Discussions [original thread]
kains the leader of every corp. lmfao at kids taking that afk thread and pictures seriously. not everyone in impswarm sucks. assuming imps will be unable to hold territories or capture them is beyond stupid... hell assuming a zerged corp can't ...
- by Rifter7 - at 2013.04.25 22:00:00
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265. I'm a cat. - in General Discussions [original thread]
Sirpidey Adtur wrote: http://www.youtube.com/watch?v=g1Og5Tg_Jyo oh god that youtuber..
- by Rifter7 - at 2013.04.25 21:27:00
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266. new idea for active skillpoints. - in General Discussions [original thread]
Sloth9230 wrote: Rifter7 wrote: Sloth9230 wrote: Rifter7 wrote: i don't really care if you dislike my idea, you're a vocal minority that presumably has more than enough time to chill on these forums and grind to high hell in dust. so...
- by Rifter7 - at 2013.04.18 06:02:00
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267. female gamers? - in General Discussions [original thread]
psst bunnys a young boy. its lies.
- by Rifter7 - at 2013.04.18 01:35:00
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268. new idea for active skillpoints. - in General Discussions [original thread]
Severance Pay wrote: Seems some folks are misinterpretting the purpose of a cap. The purpose is to balance the gap in skillpoints between people that have time to play and people that don't. Why cry about not hitting cap? The purpose of the c...
- by Rifter7 - at 2013.04.18 01:22:00
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269. new idea for active skillpoints. - in General Discussions [original thread]
Sloth9230 wrote: Rifter7 wrote: i don't really care if you dislike my idea, you're a vocal minority that presumably has more than enough time to chill on these forums and grind to high hell in dust. so just to put it plainly, you'd rather ...
- by Rifter7 - at 2013.04.18 01:19:00
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270. new idea for active skillpoints. - in General Discussions [original thread]
Sloth9230 wrote: Rifter7 wrote: Sloth9230 wrote: No. What we need is a rollover system or a "total life-time SP cap" yeah that's a good idea. why do anything else with your spare time when you can just dedicate it all to dust while you...
- by Rifter7 - at 2013.04.18 01:07:00
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271. new idea for active skillpoints. - in General Discussions [original thread]
Sloth9230 wrote: No. What we need is a rollover system or a "total life-time SP cap" yeah that's a good idea. why do anything else with your spare time when you can just dedicate it all to dust while you play catchup and try to hit your life...
- by Rifter7 - at 2013.04.18 00:51:00
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272. new idea for active skillpoints. - in General Discussions [original thread]
hey. can we have a different system for active skillpoints? some people don't have enough time in the week to play and hit cap. how about you combine active and passive skillpoints. combine the boosters. have it so that over a month you'd get the...
- by Rifter7 - at 2013.04.18 00:33:00
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273. Pirates: In Dust? - in General Discussions [original thread]
wonder if dust players will have a security status.
- by Rifter7 - at 2013.04.15 06:14:00
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274. new players - in General Discussions [original thread]
JL3Eleven wrote: Rifter7 wrote: are going to quit this game due to proto/officer pubstomps, spawncamps and skillpoint differences. hope that's pretty damn high on the list of priorities, ccp. Proper matchmakeing should solve those issue...
- by Rifter7 - at 2013.04.15 06:02:00
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275. new players - in General Discussions [original thread]
are going to quit this game due to proto/officer pubstomps, spawncamps and skillpoint differences. hope that's pretty damn high on the list of priorities, ccp.
- by Rifter7 - at 2013.04.15 05:22:00
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276. why heavys are becoming useless - in General Discussions [original thread]
3/4 and 4/3.. what the **** man? proto scouts are 3/3... and you want to give something with 300/400 or 100/600 base hp 4/3 or 3/4?
- by Rifter7 - at 2013.04.13 09:35:00
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277. When you say goon squad from MAG - in General Discussions [original thread]
somethingawful usually uses the goon tag. if it's a giant corp it's probably them.
- by Rifter7 - at 2013.04.13 08:51:00
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278. Final my moments before weekly reset - in General Discussions [original thread]
SoTa PoP wrote: <--- hit SP cap 30 mins before reset thats me but with an alt i suddenly give an eff about.
- by Rifter7 - at 2013.04.10 20:44:00
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279. compressed rail damage question - in General Discussions [original thread]
the skills that modify damage are broken. damage mods are fine.
- by Rifter7 - at 2013.04.09 03:41:00
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280. Character face creation? - in General Discussions [original thread]
we will, but i hope to god that playing dressup with our characters isn't a higher priority than content. (i bashed walking in stations before it was cool. *sips his pabst.)
- by Rifter7 - at 2013.04.09 03:40:00
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