Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. Should Bpo's work on the 3 main characters? "share" - in General Discussions [original thread]
once the market comes out you can transfer your bpo to different characters. what's the point? id rather see development time go towards a player market than towards a feature that would be made obsolete by a player market..
- by Rifter7 - at 2014.04.11 21:31:00
|
82. How are people fooled by the Cloak? - in General Discussions [original thread]
vs good players i find they're good for either waiting in a strange spot, flanking them or for escaping when **** hits the fan. if they're looking your direction they'll almost always see you if you're moving, and you've got like a 25% chance tha...
- by Rifter7 - at 2014.04.11 21:22:00
|
83. cloaks - in General Discussions [original thread]
Yan Darn wrote: I'm gonna try and convince the guys in The Barbershop to start a new thread in GD - ' Cloaks: An FAQ for your bad ideas' Then I can I just provide a link instead of me and others having to respond to each one repeatedly. how...
- by Rifter7 - at 2014.04.11 16:33:00
|
84. Are there eny Easter eggs in dust?? - in General Discussions [original thread]
n-7 magsec
- by Rifter7 - at 2014.04.11 14:03:00
|
85. cloaks - in General Discussions [original thread]
NAV HIV wrote: Rifter7 wrote: flux grenades should decloak a scout for 3 seconds, and shooting a scout should make them flicker and visible for a second while it recalibrates. i don't think cloaks or op, tho. i think they're just inconvenie...
- by Rifter7 - at 2014.04.11 13:34:00
|
86. cloaks - in General Discussions [original thread]
Adell Shinzumakami wrote: Anybody can see a cloaker standing still and moving. The fact of the matter is their speed and fast weapon switch makes it difficult to keep up on slower suits. what's wrong with that?
- by Rifter7 - at 2014.04.11 13:23:00
|
87. cloaks - in General Discussions [original thread]
flux grenades should decloak a scout for 3 seconds, and shooting a scout should make them flicker and visible for a second while it recalibrates. i don't think cloaks or op, tho. i think they're just inconvenient. most good players see the cloake...
- by Rifter7 - at 2014.04.11 13:15:00
|
88. So that was fun - in General Discussions [original thread]
pull your massdriver out. whats the big deal, there's no front line anymore.. so basically.. they're everywhere and you're expecting it.
- by Rifter7 - at 2014.04.11 13:07:00
|
89. AFK Players - Players hiding in the MCC - in General Discussions [original thread]
The Terminator T-1000 wrote: Players will ways exploit something. It is really not the players fault but CCPs. How come you do not see this problem with other FPS. you do. it's a problem on more than fps's, too.
- by Rifter7 - at 2014.04.11 13:05:00
|
90. I miss Logibro and Saberwing... - in General Discussions [original thread]
i'm sure they have other things they do besides post.. idk how ccp runs their boat tho, so who knows.
- by Rifter7 - at 2014.04.11 13:02:00
|
91. Why do we run so slow? - in General Discussions [original thread]
i dont think theres any humans that run 11 meters a second. yeah there isn't. in 1996 michael johnson ran 10.35. think thats a world record for 200m.
- by Rifter7 - at 2014.04.11 12:52:00
|
92. Why do we run so slow? - in General Discussions [original thread]
have you tried a minmatar or gal scout with kincats?
- by Rifter7 - at 2014.04.11 12:46:00
|
93. Lol - in General Discussions [original thread]
*****.
- by Rifter7 - at 2014.04.11 12:27:00
|
94. EVE players that play dust. - in General Discussions [original thread]
why is this thread necessary? do you even play eve? or dust? (trolling the forums doesn't count.) i play both and am good at both, and there's multiple areas that dust can borrow ideas from eve- and areas that it does. when you post garbage like...
- by Rifter7 - at 2014.04.11 12:25:00
|
95. HEY CCP! You should do this... - in General Discussions [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Rifter7 wrote: THE-PIMP-NAMED-SLICKBACK wrote: Maybe if you could only gain full control a set distance away from the redline, or we'll just get a whole new breed of redline retards. no yeah, firstly m...
- by Rifter7 - at 2014.04.11 00:04:00
|
96. HEY CCP! You should do this... - in General Discussions [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Maybe if you could only gain full control a set distance away from the redline, or we'll just get a whole new breed of redline retards. no yeah, firstly make them destroyable. as well as that keep their rang...
- by Rifter7 - at 2014.04.11 00:01:00
|
97. HEY CCP! You should do this... - in General Discussions [original thread]
you should create a gallente heavy weapon that launches a drone into the air. the drone will passively follow the owner, and while it's deployed the weapons functions are similar to a squad leaders. the controller can put attack orders on players...
- by Rifter7 - at 2014.04.10 23:55:00
|
98. How Would Long Ranged Anti-Infantry Heavy Weapons Be Balanced? - in General Discussions [original thread]
well its a minmatar weapon.. so looking at the other races profiles for range we can assume that the other races long range hmgs wont actually be that much more than the hmg. boundless 67optimal-84effective kaalakiota 75optimal-102effective so w...
- by Rifter7 - at 2014.04.10 23:32:00
|
99. The A.E. 128 Million ISK Challenge - Part 2 The Attack of the Red Do... - in General Discussions [original thread]
gl to anyone who shows up. hope to make it myself. a cookie to anyone who bothered to read all of this threads drama, too.
- by Rifter7 - at 2014.04.10 21:05:00
|
100. [Please lock] Weapon stats need to be available and properly listed. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
- by Rifter7 - at 2014.04.10 17:45:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |