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961. The SP club! - in General Discussions [original thread]
Almost at 36 million, so, I guess throw me in the 35 club. xSivartx is sitting somewhere north of 40 million if you want to add him to the list as well.
- by ResistanceGTA - at 2014.03.11 21:27:00
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962. light weapons - in General Discussions [original thread]
Technically, iirc, the Mass Driver is supposed to be the Minmatar Launcher, or at least was. Like the PLC and Swarm Launcher, rather ineffective against vehicles. Though, CCP may have abandoned that idea by now.
- by ResistanceGTA - at 2014.03.11 20:23:00
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963. Can anyone beat this damage in? - in General Discussions [original thread]
My 'best' is 1.65 million. I have been shamed...
- by ResistanceGTA - at 2014.03.11 17:48:00
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964. Patchnotes confirmed for the 18th - in General Discussions [original thread]
Well, to still hit the March release, the 25th is really the only logical day left. Big thing being we 'should' have all 3 devblogs by patch notes, so 2 more in seven days. Its like Christmas... A really crappy version, but Christmas none the less..
- by ResistanceGTA - at 2014.03.11 13:29:00
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965. No Respec Confirmed - in General Discussions [original thread]
Asha Starwind wrote: Chance at a million SP instead. :/ I award you no points, and may god have mercy on your soul.
- by ResistanceGTA - at 2014.03.11 01:23:00
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966. To all those who are saying this event means no respec - in General Discussions [original thread]
True Adamance wrote: Aero Yassavi wrote: Even if you are saving up skill points, it doesn't change the fact that a skill refund is needed and is the right thing to do. Right thing to do is very subjective in this regard....make no mistake...
- by ResistanceGTA - at 2014.03.10 22:49:00
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967. How will YOU help the community hit 1 miiiiillion clones - in General Discussions [original thread]
Zahle Undt wrote: Me I'll help by running full dren shotgun scout the whole weekend. I have no skills in scout on my main so I expect to die a lot for the worthy cause of SP! I will attempt to get the message out that if every game can avera...
- by ResistanceGTA - at 2014.03.10 21:52:00
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968. I'M CALLING IT NOW! - NO RESPEC FOR 1.8! - in General Discussions [original thread]
I'm personally just north of 3 mil now, spent around 2+ mil on Shield Recharging (0 to 5) and Kin Cats (3 to 5) and some other random stuff. That's not including Mauler or these points. As soon as I read this, and Logibros statement that this had...
- by ResistanceGTA - at 2014.03.10 21:18:00
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969. Let's talk dust: Next Matar nerf/buff? - in General Discussions [original thread]
Sinboto Simmons wrote: Patrick57 wrote: Sinboto Simmons wrote: Combat rifle-1.8 nerff MD-By the Amarr's fake god..... The CR and MD will be more powerful with the Minmatar Assault bonus IMO. Put a Boundless Assault Mass Driver on a Mi...
- by ResistanceGTA - at 2014.03.09 15:01:00
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970. REs loss of sticking effect? - in General Discussions [original thread]
First you teamkill my heavy, and now this... Why Sinboto?!?
- by ResistanceGTA - at 2014.03.09 03:11:00
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971. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Waiyu Ren wrote: Nothing new to add, just recombining other peoples posts into a blob of fantasy stats that tickle my fancy: *Both medium suits have equal hp, speed, and total slot count (weapons/grenades included). *Assault focuses on pure co...
- by ResistanceGTA - at 2014.03.08 19:21:00
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972. Dust Search - We Learn Something New Every Day - in General Discussions [original thread]
Arkena Wyrnspire wrote: That longest ever post is particularly telling. That's a lot of quotes in that post, mainly support ticket conversations. Just sayin'. Actually, it keeps changing from 'Nova Knives' to 'Optional Respecs' both stating...
- by ResistanceGTA - at 2014.03.08 18:49:00
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973. Why I'm "probably" going to stay as a Minmatar Scout i... - in General Discussions [original thread]
Thanks for this, I've been debating between the Minmatar and Gallente since the suit data for 1.8 came out. I've always wanted a Scout suit (love running my Dragonfly) but something always gets in the way (curse you ADSs!). I've been leaning towa...
- by ResistanceGTA - at 2014.03.08 18:30:00
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974. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what makes them versatile, they are also faster ...
- by ResistanceGTA - at 2014.03.08 18:23:00
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975. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
+1 on the Assaults having more module slots than Logis. I think they should homogenize the Medium suits, slot wise, and I mean all the slots. Right now Proto Logis have- A:13, C:14, G:14, and M:14 while the Proto Assaults have A:10, C:11, G:11, a...
- by ResistanceGTA - at 2014.03.08 17:45:00
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976. Matar Heavy suit will be . . . - in General Discussions [original thread]
Supernus Gigas wrote: ResistanceGTA wrote: Bojo The Mighty wrote: Slap 2 Kin Cats on that You have a really scary suit that is resistant to ARs and SCRs. If my math is right, and it probably isn't. With Biotics 5 and Kin Cats to 5, tw...
- by ResistanceGTA - at 2014.03.08 01:29:00
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977. Matar Heavy suit will be . . . - in General Discussions [original thread]
Bojo The Mighty wrote: Slap 2 Kin Cats on that You have a really scary suit that is resistant to ARs and SCRs. If my math is right, and it probably isn't. With Biotics 5 and Kin Cats to 5, two Complex would put you up around 7.43, which bea...
- by ResistanceGTA - at 2014.03.08 00:47:00
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978. Matar Heavy suit will be . . . - in General Discussions [original thread]
To reiterate the conversation we have been having for awhile now, it depends. For the immobile 'point defense' Heavies, it will be seen as a piece of garbage. As for the more mobile, in the fray heavies (such as yourself), it will be a godsend. Y...
- by ResistanceGTA - at 2014.03.08 00:36:00
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979. DAMAGE MODS. - in General Discussions [original thread]
SILVERBACK 02 wrote: if my heavy damage mods for my forge gun are nerfed.. are vehicle damage mods nerfed aswell? Did anything on vehicles change? Not by the sound of it.
- by ResistanceGTA - at 2014.03.07 23:38:00
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980. To CCP and the community, consider the following. Civil discussion p... - in General Discussions [original thread]
So, we do remove all variants of the AR, correct?
- by ResistanceGTA - at 2014.03.07 15:55:00
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