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661. Proxi mines & Remote explosives. - in General Discussions [original thread]
The old problem with proximity explosives is still there; They do not detonate fast enough. After 1.7 I have seen 3 vehicles blown up by proxies. And they had all been damaged prior to that. When laying down a mine field does not work even as a ...
- by Repe Susi - at 2013.12.17 07:10:00
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662. Make Proximity Mines work properly - in Feedback/Requests [original thread]
First thing to do to the proximity mines is to make them detonate faster. Really, like *gasp* on contact! CCP start with that.
- by Repe Susi - at 2013.12.17 06:16:00
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663. History repeats itself - in General Discussions [original thread]
Jason Pearson wrote: It's not the same as last time, other than speed and the fact that using more than one hardener defeats the purpose of "waves of opportunity" that Wolfman spoke about, it's pretty balanced, I'm still losing tanks when I do ...
- by Repe Susi - at 2013.12.14 11:30:00
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664. Movement seems slower - in General Discussions [original thread]
Hey hey hey. I wonder if this would move forward better in bug reports.
- by Repe Susi - at 2013.12.14 11:14:00
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665. WP? - in General Discussions [original thread]
Short answer: Equipment usage. You use uplinks, nanohives, repair tool and whatnot.
- by Repe Susi - at 2013.12.13 13:05:00
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666. So who HASN'T been banned yet from FW? - in General Discussions [original thread]
Bhaha. Now don't you dare to judge me about this: First battle after 1.7 hit I was taken to a skirmish, which I presumed being public skirmish. Was not. My SL didn't inform me that we were going for FW After it was clear our side were going to...
- by Repe Susi - at 2013.12.13 12:32:00
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667. Movement seems slower - in General Discussions [original thread]
Bethhy wrote: Repe Susi wrote: CCP, did you do something to perceived movement speed? The numbers haven't changed but the movement is noticeably slower now than before. Switch your weapon sometimes your skills aren't translating over fo...
- by Repe Susi - at 2013.12.13 12:24:00
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668. Movement seems slower - in General Discussions [original thread]
CCP Wolfman wrote: We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement. Hi, I am bumping this in hopes you guys have some info for us.
- by Repe Susi - at 2013.12.13 12:15:00
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669. Remove tanks ability to self repair - in General Discussions [original thread]
The Attorney General wrote: When tanks required teamwork, AV said all was good. Now that AV is more effective with teamwork, AV can't cope and demands nerfs. Please note that teamwork is NOT required for AV work, it just is a LOT easier wit...
- by Repe Susi - at 2013.12.13 07:44:00
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670. Remove tanks ability to self repair - in General Discussions [original thread]
The Attorney General wrote: When tanks required teamwork, AV said all was good. Now that AV is more effective with teamwork, AV can't cope and demands nerfs. Please note that teamwork is NOT required for AV work, it just is a LOT easier wit...
- by Repe Susi - at 2013.12.13 07:44:00
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671. Proto suits in Factional Warfare - in General Discussions [original thread]
PPRRROOOOTTOOOOOOO!!!
- by Repe Susi - at 2013.12.12 13:12:00
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672. Playing domination when all of a sudden.... - in General Discussions [original thread]
Lol. Now if the arrow would be nearer the objective, maybe people would understand better the point of capturing it.
- by Repe Susi - at 2013.12.12 08:19:00
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673. Movement seems slower - in General Discussions [original thread]
I-Shayz-I wrote: If you use armor plates the penalty is now correct. In 1.6 if you used more than one plate the movement penalty would work like a reverse stacking penaltiy. Each movement penalty would be reduced the more plates you had. In ot...
- by Repe Susi - at 2013.12.12 08:15:00
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674. Rautaleijona - new winds blowing - in Corporation Recruitment [original thread]
Hello, is it us you're looking for? Rautaleijona is small gang of brothers, doing what only Finns can do: Charge into the battle with no regards to our own safety. Tactics? Pffft. SL: 'Everybody, let's take and hold Bravo' Squad Members: 'I'm ...
- by Repe Susi - at 2013.12.12 07:57:00
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675. An honest call for reason. - in General Discussions [original thread]
One problem I saw yesterday: When the tank starts getting swarms and other AV against it, it's hardener and fuel injector time. Dash away with that incredible speed where you can't be touched and when in full health, come back to the battlefield ...
- by Repe Susi - at 2013.12.12 07:25:00
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676. Minmatar Faction Warfare: Let's get organized. - in General Discussions [original thread]
Sign me up for the fight for freeeedooom!
- by Repe Susi - at 2013.12.12 07:21:00
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677. Movement seems slower - in General Discussions [original thread]
Do you guys not read at all? a) I haven't changed my fits. b) I use speed mods. EDIT: Thanks Wolfman! Yesterday was my first time playing after the patch. I spoke with couple of my friends and they said they have noticed it also. It cannot be m...
- by Repe Susi - at 2013.12.12 07:11:00
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678. Movement seems slower - in General Discussions [original thread]
Kovinis Sparagas wrote: Armor tanking? Try Shield tankng, and you will see the diference No. I haven't changed my fits so it's something to do with the patch.
- by Repe Susi - at 2013.12.12 07:08:00
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679. Movement seems slower - in General Discussions [original thread]
CCP, did you do something to perceived movement speed? The numbers haven't changed but the movement is noticeably slower now than before.
- by Repe Susi - at 2013.12.12 06:39:00
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680. Congratz CCP game is even more ez mode.. - in General Discussions [original thread]
Kira Takizawa wrote: trraacx wrote: Repe Susi wrote: Kira Takizawa wrote: 19-7 with a RR.... please stop catering to people with no skill... What are you trying to say here? If I read it correctly, he is saying that even someon...
- by Repe Susi - at 2013.12.10 15:21:00
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