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21. Ability to slap each other in the war barge. - in Feedback/Requests [original thread]
With a trout.
- by Repe Susi - at 2013.10.31 12:53:00
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22. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
Agreed. This would also help with the squad cohesion.
- by Repe Susi - at 2013.10.30 09:20:00
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23. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
ILLUSIONxox wrote: IrishWebster wrote: I don't quite understand why they can't do both simultaneously. Anyone else?? I Agree , They should do all that at one time i mean come the fuk on ccp its not that epic to make it heal and restore a...
- by Repe Susi - at 2013.10.24 09:47:00
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24. [feedback] Ambush spawning still problematic. - in Feedback/Requests [original thread]
This happened again. The enemy is able to box in blues in certain situations, leaving no choice but to take beating. No means to escape. Devs, please clarify the spawning system once more. This makes ambush unplayable.
- by Repe Susi - at 2013.09.24 04:51:00
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25. [feedback] Ambush spawning still problematic. - in Feedback/Requests [original thread]
Disclaimer: I play ambush quite rarely so I don't know too much about this but this is what I have noticed: When your team is in tight bunch for whatever reason (usually when we're getting our asses handed to us), there's no escape from the situa...
- by Repe Susi - at 2013.09.20 10:00:00
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26. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Hey, we need changes to proximity mines.
- by Repe Susi - at 2013.09.10 05:56:00
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27. The Ideas of Iron Hawks - in Feedback/Requests [original thread]
You better ask here on the French section: https://forums.dust514.com/default.aspx?g=topics&f=1068 But no, you cannot buy warbarge nor give loot between mercenaries.
- by Repe Susi - at 2013.09.06 11:31:00
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28. [New Stat Request] Total Isk Destroyed - in Feedback/Requests [original thread]
Good idea.
- by Repe Susi - at 2013.09.06 11:10:00
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29. new collision system - in Feedback/Requests [original thread]
ladwar wrote: 3. its removing depth and skill from the game , its also removing WP from a already low WP gain role. Wat? A thousand x Wat?
- by Repe Susi - at 2013.09.05 10:48:00
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30. Extra death at the end of a match? - in Feedback/Requests [original thread]
First game I played after 1.4 patch. 3 of us in Manus Peak Skirmish 0 enemy I flew dropship and died once. My team-mates didn't die at all as far as I know (Not anything in the killfeed). Scoreboard after the match: Me: 0/2 Team-mate 1: 0/1 Te...
- by Repe Susi - at 2013.09.03 18:02:00
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31. PLASMA CANNONS ARE OVER POWERED! - in Feedback/Requests [original thread]
Well they are. I died twice to one in one match. There's potential in Plasma Cannon but it needs major rework.
- by Repe Susi - at 2013.09.03 06:06:00
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32. AV Grenades - in Feedback/Requests [original thread]
When the murder taxis get fixed. Until then, no changes to AV grenades.
- by Repe Susi - at 2013.08.16 07:05:00
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33. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Bumpage.
- by Repe Susi - at 2013.08.14 12:06:00
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34. Lets Close Faction Warfare and re-open Corp Battle Contracts - in Feedback/Requests [original thread]
Support.
- by Repe Susi - at 2013.08.14 06:10:00
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35. Feedback - Dust Newsletter - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I love your username. It makes me feel warm and fuzzy inside in a totally not gay way.
- by Repe Susi - at 2013.08.09 07:17:00
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36. [REQ] Time-stamps in Chat Channels - in Feedback/Requests [original thread]
We definitely need this. Age-old issue which hasn't been addressed even though it should be fairly easy to do.
- by Repe Susi - at 2013.08.08 10:57:00
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37. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Canaan Knute wrote: A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout t...
- by Repe Susi - at 2013.08.02 11:35:00
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38. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
Am I stupid or what but imo the problem with AV grenades is getting through the shield first. Grenades don't do jack squat against shields. Once you get to armor though, it's another situation. Same with swarms. So no, you don't need that kind o...
- by Repe Susi - at 2013.08.01 12:52:00
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39. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
I really want to drop prox mines that DETONATE FASTER. They're near useless at the moment. CCP MINTCHIP CCP LOGIBRO CCP WOLFMAN CCP (yeah, keywords. I know they scan these. Right guys, right?)
- by Repe Susi - at 2013.08.01 07:36:00
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40. [Feedback] Forge gun charge timer in lower right corner - in Feedback/Requests [original thread]
N1ck Comeau wrote: This is fine, I really don't see a problem with it being in the corner, you can tell by the sound of your forge gun how close it is too shooting anyways As I'm not expert and dedicated forger I cant tell by the sound. Alth...
- by Repe Susi - at 2013.07.30 15:22:00
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