Pages: 1 2 [3] 4 |
41. How to correctly fit the Incubus? - in Rookie Training Grounds [original thread]
TEBOW BAGGINS wrote: ditch the heat sink for a light shield extender, survivabilty is more important than a minor offensive gain It's already been said, but given his fit, the heat sink provides no benefit at all; the incubus provided has mi...
- by Rei Meix - at 2013.08.15 05:26:00
|
42. [Bug] HUD "Rep" effect staying after fitting swap - in Technical Support/Bugs [original thread]
I've attempted to switch fits to correct it, but I don't know if I've ever switched to an entirely different frame.
- by Rei Meix - at 2013.08.15 04:17:00
|
43. [Bug] HUD "Rep" effect staying after fitting swap - in Technical Support/Bugs [original thread]
If you swap fits at a supply depot while being repped, the orange "waves" that show you're being repped stay on your screen. You don't actually get healed from this, the animation showing that a repper is being used on you just stays on your scree...
- by Rei Meix - at 2013.08.14 10:00:00
|
44. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
gbghg wrote: Bojo The Mighty wrote: [quote=Bojo The Mighty]Think I found a god-set up 2 Azeoptric Ward Shield Extenders, 60 mm Nanofibre Plates, and CPU/PG Upgrades It can be done, provided you run with a local pg extender and a CPU exte...
- by Rei Meix - at 2013.08.09 03:28:00
|
45. [bug] Getting shot out of my LAV by turrets. - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: -snip- Now consider that your head has a 195% damage bonus. That is how Snipers can OHK most Mercs. Look at the splash damage for most turrets and you, sir, are going to die if they splash your head. -snip- You meant t...
- by Rei Meix - at 2013.08.06 23:48:00
|
46. Broke veteran DS pilot needs some ISK - in General Discussions [original thread]
My most terrible crash? I took off immediately after the RDV let go of my python. It seems the python's acceleration is too quick and I "crashed" upwards into that same RDV as it was leaving. Instant destruction. Basically, 700k isk poofed in aro...
- by Rei Meix - at 2013.08.06 08:18:00
|
47. 500,000,000+ ISK to be offered SoonTM (maybe) - in General Discussions [original thread]
Need ISK for Pythons.
- by Rei Meix - at 2013.07.30 03:10:00
|
48. Any new/potential member should read: 1 VETERAN pack - 17 WEEKS of Active booster! - in Rookie Training Grounds [original thread]
17 = Seventeen. 70 = Seventy.
- by Rei Meix - at 2013.07.19 01:33:00
|
49. Armor Rep and Plates + the appropriate skills. - in Rookie Training Grounds [original thread]
N1ck Comeau wrote: get both to level 5. For reppers, getting it to five turns a complex rep (5 hp a sec) into 6.25 a second. Just a personal gripe with this statement. While it's not incorrect, it's not exactly correct either. Given that y...
- by Rei Meix - at 2013.07.14 06:30:00
|
50. Armor Rep and Plates + the appropriate skills. - in Rookie Training Grounds [original thread]
Galvan Nized wrote: However, tthis also stacks with Amarr Logi skill bonus: so 5x1.25x1.25=7.8. They may round up here, not sure with these low numbers. Sadly what holds the amarr back is low# of slots. Gal logis can achieve 36.5, Amarr gets s...
- by Rei Meix - at 2013.07.13 20:18:00
|
51. Armor Rep and Plates + the appropriate skills. - in Rookie Training Grounds [original thread]
I'm not sure what skills you're talking about here when you say "those that you can unlock on at level 5 of that skill?". The only two dropsuit skills that I can think of that affect armor repair modules is the Armor Repair module skill and the ...
- by Rei Meix - at 2013.07.13 08:55:00
|
52. [Help needed] Gallente tank (infantry) - in Rookie Training Grounds [original thread]
Might want to stick with basic plates or at most enhanced plates. A complex armor plate has a 10% speed reduction. Personally, I'd hate moving any slower so I would never go past basic plates myself, but that might just be me. You might not mind i...
- by Rei Meix - at 2013.07.09 23:52:00
|
53. [Help needed] Gallente tank (infantry) - in Rookie Training Grounds [original thread]
You might want to skill into Dropsuit Electronics. It'll provide a boost to your total CPU pool and might render that CPU upgrade module unnecessary. All logi suits gain that bonus 1 hp/s per level. It's not specific to gallente logistics. Gallen...
- by Rei Meix - at 2013.07.09 22:53:00
|
54. new self healing plate (forget name) stat issues - in Technical Support/Bugs [original thread]
Armor plating skill: +2% armor plate module efficacy per level. If it has an effect on the reactive plate which I would assume it does, than the complex reactive plate if providing 45 hp as stated in the description, would give 49.5 armor bonus t...
- by Rei Meix - at 2013.07.07 21:53:00
|
55. Racial bonuses on Basic Dropsuits? - in Rookie Training Grounds [original thread]
I believe both bonuses listed on the skill would apply only to Gallente assault suits. Not gallente basic medium frames. For basic medium frames, each one has a "note" in the description that states: "This basic frame does not receive any role-sp...
- by Rei Meix - at 2013.07.07 21:42:00
|
56. Lav Won't Move - in Technical Support/Bugs [original thread]
The control scheme for wheeled vehicles switched with the update. It's not all controlled through the left stick anymore (DS3). For example, thrust is controlled with the r1 and 2 buttons now i believe. On the other hand, if you don't care to lea...
- by Rei Meix - at 2013.07.06 18:40:00
|
57. Efficacy: Does it reduce CPU/PG usage? - in Rookie Training Grounds [original thread]
Module efficacy affecting skills increase the bonus supplied by that module. They do not decrease fitting requiremnts. Ex: Basic Armor repair module provides a 2 hp/s repair rate. At armor repper skill level 5, basic armor repair modules would pr...
- by Rei Meix - at 2013.06.23 11:03:00
|
58. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Stefan Stahl wrote: Rei Meix wrote: Caldari Logi - if you want the largest shield buffer possible so you can take the most hits; 25% boost to shield extender efficacy Minnie Logi - if you're going to be hacking many objectives, that reducti...
- by Rei Meix - at 2013.06.14 20:37:00
|
59. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Well I believe that in order for us to run competitively with the shield tanking suits we have to sacrifice upwards of 16%-25% speed, and also our armor regeneration, in EVE speed is taken into account numerically, in Dust 51...
- by Rei Meix - at 2013.06.14 20:20:00
|
60. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Kitten Empress wrote: Wombat in combat wrote: -snip- -snip- Reducing the penalty would just make it easier for all suits to stack plates, the best way to fix it is to penalize Armor tanks less by giving them specif...
- by Rei Meix - at 2013.06.14 12:28:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |