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21. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: wait wait wait... viable = damage am i right? or are you using viable = defense? ....so i'm just going to guess that you're mad melee isn't a more important aspect in a (tacitcal)shooting game? more important than being ab...
- by Rei Meix - at 2013.10.15 17:41:00
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22. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: the only thing melee was ment for besides a last desperate act of a clone fighting for survival... is to put down incapacitated enemies so they cant be revived.. if you're not doing this already you've missed one of the bigge...
- by Rei Meix - at 2013.10.15 00:22:00
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23. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: since when ever has coming to a gun fight with your fisty-cuffs swinging ever been a viable method of fighting? it's a finishing blow to a wounded merc, not your first option.. think about it That was not me asking for it t...
- by Rei Meix - at 2013.10.13 23:27:00
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24. Increase Melee hit usefulness - in Feedback/Requests [original thread]
I'm not requesting for a OHK melee hit, but i'd like it to be increased to where a melee hit would actually be of valid use outside of the "out of ammo, enemy is low, last ditch effort" situation. I'd like for it to either inflict enough damage...
- by Rei Meix - at 2013.10.13 22:54:00
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25. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
OZAROW wrote: Explain why we need a melee bonus , when out knives cause tenfold the damage? For a extra 20 HP damage? When at proficiency 4 nk plus the 25% nk bonus one blade does aprox 280 damage and 560 with both blades an that's with no cha...
- by Rei Meix - at 2013.09.25 21:09:00
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26. Is there a Heavy Dropsuit that has an Infantry Equiptment slot? - in Rookie Training Grounds [original thread]
Commando's have an equipment slot.
- by Rei Meix - at 2013.09.18 20:17:00
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27. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
"No skill and no game knowledge" You might want to rethink that statement. They're obviously providing a valuable service to the team if they manage to top the chart being playing in a support manner. They're also making great use of their game ...
- by Rei Meix - at 2013.09.15 22:20:00
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28. PC and CPU weapon requirements are already skill modified or not? - in Rookie Training Grounds [original thread]
Justicar Karnellia wrote: ....are the values we see on the weapons in the marketplace the real values for the CPU/PG fitting requirements or are they already modified by your skills? Since no one has directly answered your question yet... ...
- by Rei Meix - at 2013.09.15 07:10:00
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29. Caldari Assault suit not applying bonuses? - in Technical Support/Bugs [original thread]
Given what you've said and if it's accurate, I would say that the problem isn't that the bonuses aren't being applied to your Assault suit, it's that the bonuses ARE also being applied to your basic medium frame. You are receiving the bonus as a...
- by Rei Meix - at 2013.09.15 01:14:00
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30. Map Names. - in Domination Gamemode [original thread]
CCP LogicLoop wrote: Godof Thisage wrote: it would also b cool if u could acualy look at the map while waiting in the war barge. i believe that was planned but never found its way into the game. just wondering what happended to that idea, ca...
- by Rei Meix - at 2013.08.22 06:38:00
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31. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
CCP Logibro wrote: [BUG] First module starts stacking penalty - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=97998 Status: Known issue. Will be fixed in 1.5 part of the vehicle work. Vehicle stacking penalty fixed...
- by Rei Meix - at 2013.08.21 01:06:00
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32. Drop Uplink Points - in Rookie Training Grounds [original thread]
25 War Points per spawn. Spawn amounts and times depend on the type of uplink, you can check their stats in the marketplace
- by Rei Meix - at 2013.08.20 02:19:00
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33. [Request] Rendering of objects NOT tied to weapon equipped - in Feedback/Requests [original thread]
CLONE117 wrote: why dont we just add free binoculars to this game that way we can spot snipers and point out there location to friendly snipers and stuff... Does it take up a slot? Do you have to swap to it and does that take time? Is it j...
- by Rei Meix - at 2013.08.19 02:22:00
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34. [Request] Rendering of objects NOT tied to weapon equipped - in Feedback/Requests [original thread]
The fact that how far you're able to "see" is tied to what you have equipped is silly. While it does make snipers potentially more valuable as they'd have the greatest sight distance, it neither makes sense nor is it fun to play with. Does a merc...
- by Rei Meix - at 2013.08.19 01:01:00
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35. Taking new corp name suggestions - Winner will receive 1 Million Isk - in General Discussions [original thread]
Flaming Flocking Flamingo's Flaming Flock of Flamingo's? FFF.
- by Rei Meix - at 2013.08.17 04:45:00
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36. What the heck does NULL mean? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Never Underestimate Lethargic Llamas. This is what I will know them by from now on.
- by Rei Meix - at 2013.08.17 04:43:00
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37. Ashland bug, ALL game modes - in Technical Support/Bugs [original thread]
CCP Logibro wrote: [BUG] Non-solid box on Ashland - https://forums.dust514.com/default.aspx?g=posts&m=1159012#post1159012 Status: Known issue, fixed in 1.4 Known and will be fixed in 1.4 according to the weekly bug reports.
- by Rei Meix - at 2013.08.17 04:23:00
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38. I have deleted the FREE LAV fitting ,how do i get it back? - in Technical Support/Bugs [original thread]
With the recent changes as an attempt to fix the LAV "murder taxi" as it's so called, the militia Baloch or Onikuma (depending on what race you are), was changed to a limited quality of one. If you use it and it get's destroyed, your free fitting ...
- by Rei Meix - at 2013.08.17 04:17:00
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39. problems getting any mic usable in game - in Technical Support/Bugs [original thread]
Since you can disable voice, I'll assume you actually set voice chat to on within Dust's settings. If I had to take a guess, you might have left push to talk on. On your chat menu, there should be a push to talk button that you'll reach if you k...
- by Rei Meix - at 2013.08.16 06:39:00
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40. [Request] Show Map name on map overview - in Feedback/Requests [original thread]
I'd like to able to see the name of the map I'm playing on when I hit up on the D-pad to bring up the overview map. Similar to how you currently display the planet and district the battle is located in. You can also put it in the scoreboard inste...
- by Rei Meix - at 2013.08.16 06:29:00
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