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1701. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
Has industry been added to the road map and is there a basic plan on how it will work? Will we see a commander suit, command vehicles or a battle commander that rides in the MCC? When will players have control over deployables? Where are we wit...
- by Reav Hannari - at 2013.11.12 04:00:00
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1702. dust 514 in a nutshell... - in General Discussions [original thread]
Funny how they run when you pop a flux on their little bubble of invulnerability.
- by Reav Hannari - at 2013.11.11 21:03:00
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1703. Reworking Uplinks - in General Discussions [original thread]
The lag issue may very well be client side and could possibly be resolved with improved graphics code. Still, with 32 mercs and a limit of 3 per merc that is a whole lot of uplinks that could be on the field. I don't care about not earning WP beca...
- by Reav Hannari - at 2013.11.11 20:49:00
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1704. Reworking Uplinks - in General Discussions [original thread]
Ploo-Koon wrote: How about: you can't deploy more than one uplink at a time no matter what level but the spawn time gets better the higher the level? Change spawn time MLT Spawn time - 20 sec Basic - 10 secs Adv - 5 secs Proto - 3 secs Int...
- by Reav Hannari - at 2013.11.11 18:26:00
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1705. Reworking Uplinks - in General Discussions [original thread]
I'd suggest a hard limit per mercenary. I think the most any single uplink module can deploy is three so that would be my vote. Your limit and placement shouldn't limit any other merc's uplinks. If you want to drop them all in a pile then fine. Bu...
- by Reav Hannari - at 2013.11.11 18:24:00
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1706. Reworking Uplinks - in General Discussions [original thread]
Ploo-Koon wrote: Why is uplink spam an issue that needs to be fixed? I mean, sure it's annoying and harder to get WP from spawns but it doesn't seem to be breaking anything and everyone is just hurting themselves by doing it. Uplink spam see...
- by Reav Hannari - at 2013.11.11 18:02:00
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1707. balancing issues solved here - in General Discussions [original thread]
Spinning off the uplink discussion: https://forums.dust514.com/default.aspx?g=posts&m=1486034#post1486034
- by Reav Hannari - at 2013.11.11 17:56:00
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1708. Reworking Uplinks - in General Discussions [original thread]
This came up in another thread and to prevent derailing it further I'm posting the idea here to be discussed and brutalized. Uplinks are CPU intensive which would seem to indicate they rely on the dropsuit for processing power. Should uplinks be ...
- by Reav Hannari - at 2013.11.11 17:55:00
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1709. balancing issues solved here - in General Discussions [original thread]
Seymor Krelborn wrote: I see your point. scouts would still retain their ability to use links, allowing logies to spawn there and reinforce the position with more links. I think putting a cap on links on the field would have unintended conseque...
- by Reav Hannari - at 2013.11.11 17:38:00
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1710. Skill Respec for Pilots? What about everyone else? - in General Discussions [original thread]
The Robot Devil wrote: Spectral Clone wrote: People, please understand that FOTM will happen with or without the respec. The time constant of the FOTM is just larger when you train it the regular way. People right now are giving up heavies a...
- by Reav Hannari - at 2013.11.11 17:32:00
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1711. balancing issues solved here - in General Discussions [original thread]
Seymor Krelborn wrote: I agree that there needs to be more EWAR equipment, but giving scouts an extra equip slot is counter productive to the balance issues of link spam for one, and the logi needs to be the supreme equipment carrier, especiall...
- by Reav Hannari - at 2013.11.11 17:22:00
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1712. balancing issues solved here - in General Discussions [original thread]
I agree that heavies should be the monsters of area denial. Currently, I can kill them using a scout with SMG. They should be super heavy and super slow but unleash massive amounts of damage. I've been thinking about the assault bonus lately and ...
- by Reav Hannari - at 2013.11.11 17:06:00
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1713. Skill Respec for Pilots? What about everyone else? - in General Discussions [original thread]
Yes, let's all spec into Gallente Assault, assault rifles and prototype nanohives.
- by Reav Hannari - at 2013.11.11 16:52:00
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1714. Unintended Concequences - in General Discussions [original thread]
The repair tool was buffed so I decided to go back and try repair logi again. I've been running entire matches where I score 0/0/0 but keep multiple heavies in the fight and fully supplied through the magic of twin stream prototype tools. I don't...
- by Reav Hannari - at 2013.11.11 13:48:00
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1715. Callisto Has 2% more acceleration & tracking speed than ordinary LAVs? (That... - in Technical Support/Bugs [original thread]
I doubt you'll get an answer considering it's being removed next month and will be totally reworked if and when it comes back.
- by Reav Hannari - at 2013.11.11 05:59:00
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1716. [BUG] Swarm Launcher fires on reload? - in Technical Support/Bugs [original thread]
I've seen the same thing and I also don't know if it's only on my client or if it makes it to the server.
- by Reav Hannari - at 2013.11.11 05:57:00
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1717. Something else I never understand.. - in General Discussions [original thread]
Some think they can or need to run the best possible gear all the time. Then there are vehicle specialists.
- by Reav Hannari - at 2013.11.11 05:54:00
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1718. Just Watched That CCP Event In Vegas... - in General Discussions [original thread]
I wonder how long it would take them to convert to PS4.
- by Reav Hannari - at 2013.11.11 05:26:00
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1719. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
G10, you can walk through the dark pipe seam between the brighter concrete blocks and hide inside the structure. https://www.dropbox.com/sc/dhw4c4umwtqd5p0/sviu9l0KqL
- by Reav Hannari - at 2013.11.11 04:28:00
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1720. Infantry shield transporters - in General Discussions [original thread]
Can logistics start providing shield reps without breaking the game?
- by Reav Hannari - at 2013.11.11 04:08:00
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